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Park_Lane_Hotel.JPG

The Fourth Computer Olympiad was held from August 5 to 11, 1992, in the Ballroom of the Park Lane Hotel, London, United Kingdom. David Levy was the organizer. The event was sponsored by AST, Walter Bannerman was supported by Unicible S.A., Lausanne and IBM, Lausanne [1] . A few days later at the same place, Marion Tinsley won the Checkers Man vs. Machine World Championship by virtue of a 4-2 score (with 33 draws) over Chinook [2] [3]. The Heuristic Programming in Artificial Intelligence conference was again held during the 4th Computer Olympiad, but proceedings were not published.
Park Lane Hotel [4]

Results

Awari

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#
Program
CC
Authors

Medal
1
Lithidion
NL
Victor Allis, Maarten van der Meulen

Gold
2
Marvin
CH
Thomas Lincke

Silver
3
Juju
GB


Bronze

Backgammon

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#
Program
CC
Authors

Medal
1
Bax
DE
Klaus-Uwe Koschnick

Gold
2
Maestro
US
Justin A. Boyan

Silver
3
Video Gammon
US
Randall Hoogerhyde

Bronze

Bridge

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#
Program
CC
Authors

Medal
1
Bridge King
DE
Johannes Leber, Gero Scholz

Gold
2
Bridge Baron
GB
Tom Throop, Tony Guilfoyle

Silver
3
Alpha Bridge
RU
Alexander Lopatin

Bronze

Chess

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Final Standing

#
Program
CC
G
K
H
W
D
T
A
P6
SOS
SoDOS
Medal
1
Genesis
NL
x
1
0
1
1
1
1
5
16
11
Gold
1
The King
NL
0
x
1
1
1
1
1
5
16
11
Gold
1
Hiarcs 6.72
GB
1
0
x
1
1
1
1
5
16
11
Gold
4
Woodpusher
GB
0
0
0
x
1
1
1
3
18
3

5
Duck
NL
0
0
0
0
x
1
1
2
19
1

6
Touch
NL
0
0
0
0
0
x
1
1
20
0

7
Ananse
CH
0
0
0
0
0
0
x
0
21
0


Participants

[9]
Program
CC
Authors
Hardware
Language
NPS
Genesis
NL
Eric van Riet Paap
IBM PC 486@50Mhz
C, Assembly
11500
The King
NL
Johan de Koning
386 Laptop with TASC ARM-2@30Mhz
Assembly
6500
Hiarcs 6.72
GB
Mark Uniacke
SPARCstation-2 Sparc@40Mhz
C
3500
Woodpusher
GB
John Hamlen
AST 486@33Mhz
C
4500
Duck
NL
Dennis Breuker
SPARCstation-2 Sparc@40Mhz
C
4750
Touch
NL
Jos Uiterwijk
SPARCstation-2 Sparc@40Mhz
C
2500
Ananse
CH
Walter Bannerman
IBM PS/2 486@50Mhz
Pascal
4000
Chess 2175X
GB
Chris Whittington
IBM PC 486@50Mhz
Assembly


Promotion Bug

In the round 3 game Chess 2175X vs. Genesis, Chris Whittington's program had a promotion bug, and only accepted a minor rook promotion after Genesis promoted to a queen. Arbiter Jaap van den Herik did not allow on the fly fixing of the bug during the game, since it was not I/O but search code, and judged to continue playing, allowing Whittington to correct the position, if Genesis played a diagonal "Rook move". However, Chess 2175X later played a move attacking the pseudo rook diagonally with its undefended queen and Whittington soon resigned. Next round, he withdrew from the tournament, which unfortunately left an odd number of participants [10] .

Chinese Chess

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#
Program
CC
Authors
P6
Playoff

Medal
1
Surprise
CN
Ren Wu
3


Gold
2
Elephant
TW
Shun-Chin Hsu et al.
3
½

Silver

Draughts

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#
Program
CC
Authors

Medal
1
TN83
NL
Ard van Bergen

Gold
2
Dynamo
GB
Adrian Millet

Silver

Gin rummy

[13] [14]
#
Program
CC


Medal
1
Rummymate
RU


Gold
2
Ginny
RU


Silver

Go

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19x19

[15]
#
Program
CC
Authors

Medal
1
Go Intellect
US
Ken Chen

Gold
2
Go 4.3
GB
Michael Reiss

Silver
3
Archmage
TW
Shun-Chin Hsu, Jeng-Chi Yan

Bronze
3
Neuron
RU
Alexander Melnikov

Bronze

9x9

[16]
#
Program
CC
Authors

Medal
1
Go 4.3
GB
Michael Reiss

Gold
2
Go Intellect
US
Ken Chen

Silver
3
Dragon
NL
Dong-Yueh Lin

Bronze
4
Neuron
RU
Alexander Melnikov



Gomoku

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#
Program
CC
Authors
P8
Medal
1
Victoria
NL
Victor Allis, Loek Schoenmaker
6
Gold
2
Neuron
RU
Alexander Melnikov
1
Silver
2
Polygon
NL
Jos Uiterwijk
1
Silver
4
Zero Club
LV

0

4
Xokk
FI

0


Othello

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#
Program
CC
Authors

Medal
1
Othel du Nord
FR
Jean-Claude Delbarre

Gold
2
Aida
NL
Jacco Gnodde, Dennis Breuker

Silver
3
Jacp'Oth
FR
Philippe Gailhac

Bronze
4
Iago
US
Greg M. Gupton


5
Doot
FI
Markku Poÿst


6
Hugo
DE
Jorn Eichler


7
Moron
GB




Renju

< Prev [19]
#
Program
CC
Authors

Medal
1
Neuron-RN
RU
Alexander Melnikov

Gold
2
Zero Club
LV


Silver
3
Xokk
FI

0
Bronze

Scrabble

< Prev [20]
#
Program
CC
Authors

Medal
1
Quetzal
GB
Tony Guilfoyle, Richard Hooker

Gold
2
Tyler
US
Alan Frank

Silver
3
Trouble
NL



4
Erudit
LT




Reports


Conference on Computer Games

The Heuristic Programming in AI conference was again held during the 4th Computer Olympiad, dubbed The AST 4th Conference on Computer Games, as reported in detail by Jos Uiterwijk in ICCA Journal, Vol. 15, No. 3 [21], with lectures given below, but proceedings were not published. Instead, some revised papers appeared elsewhere, as indicated by references.
  1. Shun-Chin Hsu, Jeng-Chi Yan (1992). Design and Implementation of a Computer Go Program ARCHIMAGE 1.1. Proceedings of Heuristic Programming in AI 4 [22]
  2. Thomas Wolf (1992). Generating tsume go problems with GoTools. Proceedings of Heuristic Programming in AI 4 [23]
  3. Michael Reiss (1992). The Algorithms used in Go 4.3, a Go-playing Program. Proceedings of Heuristic Programming in AI 4
  4. Martin Müller, Ralph Gasser (1992). Experiments in Computer Go Endgames. Proceedings of Heuristic Programming in AI 4 [24]
  5. Alexander Lopatin (1992). Two Combinatorial Problems in the Game of Bridge. Proceedings of Heuristic Programming in AI 4
  6. Nick Straguzzi (1992). Developing the Architecture for a General Bridge-Bidding System. Proceedings of Heuristic Programming in AI 4
  7. Patrick Schoo (1992). Percentage Plays in a Bridge Suit. Proceedings of Heuristic Programming in AI 4
  8. Jacco Gnodde (1992). New Search Techniques Applied to Othello. Proceedings of Heuristic Programming in AI 4 [25]
  9. Jos Uiterwijk (1992). The Promising-Moves Heuristic and Selective Extensions in Go-Moku. Proceedings of Heuristic Programming in AI 4
  10. Daniel E. Loeb, Constantin Staykov (1992). Diplomacy Programming Project. Proceedings of Heuristic Programming in AI 4
  11. Ken Chen, Kuo-Yuan Kao (1992). End Game Theory in Go. Proceedings of Heuristic Programming in AI 4 [26]
  12. Fred Hallebeek (1992). Shogi - A New Challenge in Computer Game Playing. Proceedings of Heuristic Programming in AI 4
  13. Barney Pell (1992). Metagame Realized: The Player to Beat. Proceedings of Heuristic Programming in AI 4
  14. Victor Allis, Matty Huntjens (1992). Go-Moku Goes Home. Proceedings of Heuristic Programming in AI 4 [27]
  15. Luis Antunes, Luis Moniz, Carlos Azevedo (1992). Dynamically Estimating the Opponent's Strength. Proceedings of Heuristic Programming in AI 4 [28]

Forum Posts


External Links


References

  1. ^ Mark Uniacke (1992). The Chess Tournament of the AST 4th Computer Olympiad. ICCA Journal, Vol. 15, No. 3
  2. ^ Chinook - World Man-Machine Checkers Champion
  3. ^ Chinook: Twenty Years Later by Jonathan Schaeffer, August 22, 2012
  4. ^ Park Lane Hotel from Wikipedia
  5. ^ 4th Computer Olympiad, Awari - London 1992 (ICGA Tournaments)
  6. ^ 4th Computer Olympiad, Backgammon - London 1992 (ICGA Tournaments)
  7. ^ 4th Computer Olympiad, Bridge - London 1992 (ICGA Tournaments)
  8. ^ 4th Computer Olympiad, Chess - London 1992 (ICGA Tournaments)
  9. ^ Mark Uniacke (1992). The Chess Tournament of the AST 4th Computer Olympiad. ICCA Journal, Vol. 15, No. 3
  10. ^ Mark Uniacke (1992). The Chess Tournament of the AST 4th Computer Olympiad. ICCA Journal, Vol. 15, No. 3
  11. ^ 4th Computer Olympiad, Chinese Chess - London 1992 (ICGA Tournaments)
  12. ^ 4th Computer Olympiad, Draughts - London 1992 (ICGA Tournaments)
  13. ^ 4th Computer Olympiad, Ginrummy - London 1992 (ICGA Tournaments)
  14. ^ Gin rummy from Wikipedia
  15. ^ 4th Computer Olympiad, Go - London 1992 (ICGA Tournaments)
  16. ^ 4th Computer Olympiad, Go (9x9) - London 1992 (ICGA Tournaments)
  17. ^ 4th Computer Olympiad, Go-Moku - London 1992 (ICGA Tournaments)
  18. ^ 4th Computer Olympiad, Othello - London 1992 (ICGA Tournaments)
  19. ^ 4th Computer Olympiad, Renju - London 1992 (ICGA Tournaments)
  20. ^ 4th Computer Olympiad, Scrabble - London 1992 (ICGA Tournaments)
  21. ^ Jos Uiterwijk (1992). The AST 4th Conference on Computer Games. ICCA Journal, Vol. 15, No. 3
  22. ^ Shun-Chin Hsu, Jeng-Chi Yan, Hongsen Chang (1994). Design and Implementation of a Computer Go Program ARCHIMAGE 1.1. Journal of Information Sciences and Engineering, Vol. 10
  23. ^ GoTools - TsumeGo Solving Software
  24. ^ Martin Müller, Ralph Gasser (1996). Experiments in Computer Go Endgames. Games of No Chance edited by Richard J. Nowakowski
  25. ^ Jacco Gnodde (1993). AIDA, New Search Techniques Applied to Othello. master thesis, supervised by Ida Sprinkhuizen-Kuyper, Leiden University
  26. ^ Kuo-Yuan Kao (1993). End Game Theory. M.Sc. thesis, University of North Carolina at Charlotte
  27. ^ Victor Allis, Jaap van den Herik, Matty Huntjens (1993). Go-Moku Solved by New Search Techniques. AAAI Technical Report FS-93-02, pdf
  28. ^ Luis Antunes, Luis Moniz, Carlos Azevedo (1993). Rb+: the Dynamic Estimation of the Opponent's Strength. INESC-ID, Lisbon, Portugal » RB

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