Home * Tournaments * Computer Olympiad * 6th Computer Olympiad
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tongersestraat-53-002.jpg

The Sixth Computer Olympiad took place from August 19 to 23, 2001, at Maastricht University, Maastricht, The Netherlands in conjunction with the 18th World Microcomputer Chess Championship. The WMCCC and Olympiad were held in Ad Fundum which is located on the base floor of the former Jesuit Convent (Tongersestraat 53), in 2001 home of the Faculty of Economics and Business Administration of Maastricht University [1].

During the 6th Computer Olympiad a workshop on computer games was held nearby in the building at Tongersestraat 6 [2], organized by Jos Uiterwijk.
Ad Fundum [3]

Results

Amazons

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#
Program
CC
Authors
P12
Medal
1
8QP
NL
Johan de Koning
12
Gold
2
Aska
JP
Yoichiro Kajihara
5
Silver
3
Invader
US
Richard J. Lorentz et al.
5
Bronze
4
Anky
NL
Patrick Hensgens
2


Chinese Chess

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#
Program
CC
Authors
P8
Medal
1
ELP
TW
Wu-Yao Cheng, Jr-Chang Chen, Shun-Chin Hsu
7
Gold
2
SG 8.2
TW
Shi-Jim Yen, Ming-Cheng Cheng

Silver
3
Abyss '99
CA
Tony Marsland, Chun Ye
½
Bronze

Gipf

[6] [7]
#
Program
CC
Authors
P8
Medal
1
GF1
BE
Kurt Van den Branden
6
Gold
2
Gipfted
NL
Diederik Wentink
2
Silver

Lines of Action

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#
Program
CC
Authors
P8
Playoff
Medal
1
YL
IS
Yngvi Björnsson
6
2
Gold
2
MIA II
NL
Mark Winands
6
0
Silver
3
Apprentice
GB
Don Beal
0

Bronze

Shogi

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#
Program
CC
Authors
P12
Medal
1
Shotest 5.6
GB
Jeff Rollason
8
Gold
2
Spear
JP
Reijer Grimbergen
3
Silver
3
Tacos
JP
Hiroyuki Iida, Yoichiro Kajihara et al.
1
Bronze
Maastricht2001Shogi.jpg
Jeff Rollason and Yoichiro Kajihara in Shotest 5.6 vs. Tacos [10]

See also


Publications


Workshop

During the 6th Computer Olympiad a workshop on computer games was held, on the evenings of August 20, 21 and 22, organized by Jos Uiterwijk [11] [12]
  1. Ernst A. Heinz (2001). Selected Goodies of DarkThought. Invited Lecture, 6th Computer Olympiad Workshop, ppt
  2. Jeroen Donkers (2001). Learning Opponent-Type Probabilities for PrOM Search. 6th Computer Olympiad Workshop, ppt
  3. Don Beal (2001). Learning to Play Well from Observing Bad Play. 6th Computer Olympiad Workshop
  4. Levente Kocsis, Jos Uiterwijk (2001). Learning Move Ordering in Chess. 6th Computer Olympiad Workshop [13]
  5. Henk van Haeringen (2001). Superchess: A New Game. 6th Computer Olympiad Workshop [14]
  6. Hiroyuki Iida, Makoto Sakuta (2001). Advances of AND/OR-tree Search Algorithms in Shogi Mating Search. Invited Lecture, 6th Computer Olympiad Workshop [15]
  7. Diederik Wentink (2001). Analysis and Implementation of the Game Gipf. 6th Computer Olympiad Workshop, pdf
  8. Bruno Bouzy (2001). Go Patterns Generated by Retrograde Analysis. 6th Computer Olympiad Workshop, pdf
  9. Erik van der Werf, Jaap van den Herik (2001). Visual Learning in Go. 6th Computer Olympiad Workshop, pdf
  10. Christian Posthoff (2001). Computer Chess and Artificial Intelligence from an Academic Perspective. Invited Lecture, 6th Computer Olympiad Workshop
  11. Mark Winands, Jos Uiterwijk (2001). PN, PN2 and PN* in Lines of Action. 6th Computer Olympiad Workshop, pdf
  12. Michael Buro, Igor Durdanovic (2001). An Overview of NECI’s Generic Game Server. 6th Computer Olympiad Workshop, pdf
  13. Guy Haworth (2001). Four Notes on Chess Endgames. 6th Computer Olympiad Workshop, ppt
    Guy Haworth (2001). Discarding Like Pieces. 6th Computer Olympiad Workshop [16]
    Guy Haworth (2001). Depth by The Rule. 6th Computer Olympiad Workshop [17]
    Guy Haworth (2001). 3-5-Man Chess Data. 6th Computer Olympiad Workshop
    Guy Haworth (2001). 3-5-Man Mutual Zugzwangs in Chess. 6th Computer Olympiad Workshop

External Links


References

  1. ^ 6th Computer Olympiad - Location
  2. ^ Tongersestraat 6 | Building portfolio Facility Services, Maastricht University
  3. ^ Tongersestraat 53 | Building portfolio Facility Services, Maastricht University
  4. ^ 6th Computer Olympiad, Amazons - Maastricht 2001 (ICGA Tournaments)
  5. ^ 6th Computer Olympiad, Chinese Chess - Maastricht 2001 (ICGA Tournaments)
  6. ^ 6th Computer Olympiad, Gipf - Maastricht 2001 (ICGA Tournaments)
  7. ^ GIPF (game) from Wikipedia
  8. ^ 6th Computer Olympiad, Lines of Action - Maastricht 2001 (ICGA Tournaments)
  9. ^ 6th Computer Olympiad, Shogi - Maastricht 2001 (ICGA Tournaments)
  10. ^ Jeff Rollason (2001). Shotest wins Shogi tournament. ICGA Journal, Vol. 24, No. 3, pp. 187
  11. ^ 6th Computer Olympiad: Workshop
  12. ^ Mark Winands (2001). The CMG 6th Computer Olympiad and the Computer-Games Workshop. IKAT, Maastricht University, pdf
  13. ^ Levente Kocsis, Jos Uiterwijk, Jaap van den Herik (2001). Move Ordering using Neural Networks. IEA/AIE 2001, LNCS 2070, pdf
  14. ^ Henk van Haeringen, Jaap van den Herik (2003). Superchess. ICGA Journal, Vol. 26, No. 4, pdf
  15. ^ Makoto Sakuta, Hiroyuki Iida (2001). AND/OR-tree Search Algorithms in Shogi Mating Search. ICGA Journal, Vol. 24, No. 4
  16. ^ Guy Haworth (2001). Discarding Like Pieces. ICGA Journal, Vol. 24, No. 3
  17. ^ Guy Haworth (2001). Depth by The Rule. ICGA Journal, Vol. 24, No. 3

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