The 9th Advances in Computer Chess Conference (ACC, changed to Advances in Computer Games ACG) took place at June 16 - 18, 1999, in Paderborn, Germany. All lectures will be given in the Heinz Nixdorf MuseumsForum (HNF), Fürstenallee 7, 33102 Paderborn. ACC is the conference of the ICCA.

14-15 accepted papers and 5 invited papers will appear in the series »Advances in Computer Chess« by University of Limburg, Maastricht. The proceedings will be edited by Jaap van den Herik and Burkhard Monien. They are expected to be published in January 2000.

Home * Conferences * Advances in Computer Games 9< Prev Next >9th Advances in Computer ChessConference (ACC, changed to Advances in Computer Games ACG) took place at June 16 - 18, 1999, in Paderborn, Germany. All lectures will be given in the Heinz Nixdorf MuseumsForum (HNF), Fürstenallee 7, 33102 Paderborn. ACC is the conference of the ICCA.14-15 accepted papers and 5 invited papers will appear in the series »Advances in Computer Chess« by University of Limburg, Maastricht. The proceedings will be edited by Jaap van den Herik and Burkhard Monien. They are expected to be published in January 2000.

## Table of Contents

## Conference Proceedings

Advances in Computer Games 9Jaap van den Herik and Burkhard Monien (eds.) (

2001)Computer Science Department

IKAT, Universiteit Maastricht, Maastricht, The Netherlands. ISBN 90-6216-5761 / 90-6216-5664.

## Lectures

2001).Variable-Depth Search.Advances in Computer Games 9, pdf2001).Using Cilk to Write Multiprocessor Chess Programs. Advances in Computer Games 9, pdf2001).Modeling the “Go Deep” Behaviour of CRAFTY and DARK THOUGHT.Advances in Computer Games 92001).Machine Learning in MChess Professional. Advances in Computer Games 92001).Space-efficient Indexing of Endgame Tables for Chess. Advances in Computer Games 92001).Self-play Experiments in Computer Chess Revisited.Advances in Computer Games 92001).How the Computer-Chess Methods Help to Build Better User Interfaces.Advances in Computer Games 92001).Synthesis of Chess-like Endgames: Towards a Proof of Correctness. Advances in Computer Games 92001).Computer Analysis of some Chinese Chess Endgames. Advances in Computer Games 92001).The PN2-Search Algorithm. Advances in Computer Games 92001).The Performance of PN*, PDS, and PN Search on 6x6 Othello and Tsume-Shogi. Advances in Computer Games 92001).An Evaluation Function for Amazons. Advances in Computer Games 92001).Example-based Piece Formation by Partial Matching in Shogi. Advances in Computer Games 92001).Candidate Relevance Analysis for Selective Search in Shogi.Advances in Computer Games 9, pdf2001).Hira, a Four-handed Shogi Program.Advances in Computer Games 92001).Learning Search Control in Adversary Games. Advances in Computer Games 9, pdf2001).Efficient Approximation of Backgammon Race Equities.Advances in Computer Games 9, pdf2001).Generating Patterns with External Conditions for the Game of Go. Advances in Computer Games 9, pdf2001).A Positional Judgment System for computer Go. Advances in Computer Games 92001).Cheating in Chess. Advances in Computer Games 9## Publications

2001).Advances in Computer Games 9. ICGA Journal, Vol. 24, No. 4 (Review)## References

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