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Alan Frank,
an American computer scientist, linguist, Bridge and Scrabble player, and (Scrabble) programmer. He is author of the Scrabble program Tyler, competing the four early Computer Olympiads, and also wrote Scrabble rating software [1].

At the Heuristic Programming in AI workshop of the 2nd Computer Olympiad, Alan Frank lectured on brute-force search in games of imperfect information [2] . He considered the search problem faced by games of chance (e.g., Backgammon), games of deception (e.g., Bridge), and games like Scrabble and Poker that exhibit both components, but are fundamentally different from games of perfect information like Chess and Go. He showed that even with these uncertainties brute-force search still has a valuable role to play [3].
Alan Frank [4]

Selected Publications

1980 ...

1985 ...

1990 ...


External Links


References

  1. ^ Paul McCarthy (2015). Letterati: An Unauthorized Look at Scrabble® and the People Who Play It. ReadHowYouWant, amazon
  2. ^ Alan Frank (1991). Brute Force Search in Games of Imperfect Information. Heuristic Programming in AI 2
  3. ^ Tony Marsland (1990). Report on the 2nd London Conference on Computer Games. ICCA Journal, Vol. 13, No. 3
  4. ^ Alan Frank Bridge Winners profile

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