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Arimaa.JPG

Arimaa,
is a two-player zero-sum and perfect information abstract strategy board game, that can be played using the same equipment as chess, invented by Omar and Aamir Syed. In 2002, Omar Syed published the rules to Arimaa [1] and announced a $10,000 prize, available annually until 2020, for the first computer program (running on standard hardware) able to defeat each of three top-ranked human players in a three game series [2]. Due to its huge Branching Factor of about 17,281 [3], Arimaa is hard to play for computers. In 2015, David J. Wu won the Arimaa Challenge and the then $12,000 USD prize with his program Sharp [4], major topic in the ICGA Journal, Vol. 38, No. 1.
The players begin by setting up their pieces
however they choose on their home rows [5]

Arimaa Pieces

Image
Name
Number
Represented by
Chess Piece
Arimaa_egb74.png
Elephant
1
King
Arimaa_mgb74.png
Camel
1
Queen
Arimaa_hgb74.png
Horse
2
Rook
Arimaa_dgb74.png
Dog
2
Bishop
Arimaa_cgb74.png
Cat
2
Knight
Arimaa_rgb74.png
Rabbit
8
Pawn

Publications

[6]

2003 ...

2005 ...

2010 ...

2015 ...


Forum Posts


External Links


References

  1. ^ Arimaa Game Rules
  2. ^ Omar Syed and Aamir Syed (2003). Arimaa - A New Game Designed to be Difficult for Computers. ICGA Journal, Vol. 26, No. 2
  3. ^ Brian "Janzert" Haskin (2006). Arimaa Branching Factor
  4. ^ The 2015 Arimaa Challenge
  5. ^ Arimaa - Rules from Wikipedia
  6. ^ Arimaa - Academic Papers and Presentations
  7. ^ The Home Page of Linguistic Geometry by Boris Stilman
  8. ^ thesis on eval function learning in Arimaa by Jon Dart, CCC, December 04, 2015
  9. ^ Paper describing "Sharp" the program that won the Arimaa Challenge by ddyer, Game-AI Forum, January 14, 2016
  10. ^ slightly adapted version of Arimaa: Game Over? by Andy Lewis, Kingpin Chess Magazine, July 11, 2015
  11. ^ Andy Lewis (2015). Game Over, Arimaa? ICGA Journal, Vol. 38, No. 1

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