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The Computer Games Workshop 2007 took place from June 15 to 17, 2007, at Amsterdam Science Park, Amsterdam, The Netherlands, in conjunction with the 12th Computer Olympiad and the 15th World Computer Chess Championship. The three main sponsors IBM, SARA Computing Networks (since 2013 SURFsara), and NCF (Foundation of National Computing Facilities) supported the ICGA events in the framework of their opening festivities of their new Huygens supercomputer, taken into operation on June 13, 2007 by the mayor of Amsterdam, Job Cohen [1]. Therefor, the workshop started with a talk by Anwar Osseyran [2], director of SARA, on the Huygens supercomputer, followed by a recorded talk by Murray Campbell on Deep Blue and the history of computer chess. Proceedings of subsequent lectures were published as Technical Report from Maastricht University, edited by Jaap van den Herik, Jos Uiterwijk, Mark Winands, and Maarten Schadd [3], some revised papers were republished inside the ICGA Journal or elsewhere, indicated by reference.
Amsterdam 2007 [4]

Proceedings


Lectures

in chronological order [5]

Day 1

Day 2

Day 3


Reports


See also


External Links


References

  1. ^ Jaap van den Herik, Mark Winands, Johanna Hellemons (2007). The 12th Computer Olympiad. ICGA Journal, Vol. 30, No. 2
  2. ^ Anwar Osseyran | LinkedIn
  3. ^ Jaap van den Herik, Jos Uiterwijk, Mark Winands, Maarten Schadd (eds.) (2007). Computer Games Workshop 2007. Maastricht University, MICC Technical Report Series 07-06
  4. ^ Amsterdam 2007 - ICGA Tournaments
  5. ^ Tristan Cazenave, Clyde Kruskal, Bruno Bouzy (2007). Computer Games Workshop 2007. ICGA Journal, Vol. 30, No. 2
  6. ^ Matej Guid, Aritz Pérez, Ivan Bratko (2008). How trustworthy is Crafty's analysis of world chess champions? ICGA Journal, Vol. 31, No. 3, pdf
  7. ^ Ken Chen, Peigang Zhang (2008). Monte-Carlo Go with Knowledge-Guided Simulations. ICGA Journal, Vol. 31, No. 2
  8. ^ Matej Guid, Ivan Bratko (2007). Factors affecting diminishing returns for searching deeper. ICGA Journal, Vol. 30, No. 2, pdf
  9. ^ Can't Stop (board game) from Wikipedia
  10. ^ Jónheiður Ísleifsdóttir (2007). GTQL: A Query Language for Game Trees. M.Sc. thesis, Reykjavík University, pdf
  11. ^ Takeshi Ito (2007). Selfish Search on Playing Shogi. ICEC 2007
  12. ^ Rémi Coulom (2007). Computing Elo Ratings of Move Patterns in the Game of Go. ICGA Journal, Vol. 30, No. 4, pdf
  13. ^ Li-Te Huang, Shan-Tai Chen, Shih-Chieh Huang, Shun-Shii Lin (2007). An Efficient Approach to Solve Mastermind Optimally. ICGA Journal, Vol 30, No. 3

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