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an Chess Engine Communication Protocol and UCI compliant open source chess engine under the terms of the GNU General Public License (GPL), written in C++ by Raphael Grundrich, Thomas Adolph and Jean-Francois Romang, first released in March 2003. Cassandre started as a student project at Louis Pasteur University, Strasbourg [1]. It is based on bitboards, in particular Rotated bitboards with 256 occupancy states to determine sliding piece attacks, bitscan aka first- and last one by conditional 16-bit lookups, and population count by eight byte lookups credited to Dann Corbit, and uses the alpha-beta algorithm [2].
Cassandra [3]

See also

External Links

Chess Engine



  1. ^ Cassandre - Chess Engine
  2. ^ Cassandre - Chess Engine - About
  3. ^ Cassandra by Evelyn De Morgan (1898, London). Cassandra in front of the burning city of Troy at the peak of her insanity, Cassandra from Wikipedia

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