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Ernst A. Heinz,
a German computer scientist and associate professor at the International University (IU) Bruchsal. In 1993, Ernst A. Heinz and Peter Gillgasch, two students from the University of Karlsruhe, founded a computer-chess group and started to write a chess program, the rotated bitboard engine DarkThought [1], in 1994 joined by Markus Gille [2]. In 1997 Heinz started to write some recognized papers in the ICCA Journal, which were summarized and extended into his 1999 Ph.D thesis Scalable Search in Computer Chess, a revised version merchandised as book. From 1999 until 2002 Ernst A. Heinz was postdoc at MIT [3].
Ernst A. Heinz [4]

Scalable Search Topics


Selected Publications

[5] [6] [7]

1992 ...

1995 ...

ScalableSearchinCC.jpg

2000 ...

2005 ...


External Links


References

  1. ^ Rotated Bitboards from Ernst A. Heinz (1997). How DarkThought Plays Chess. ICCA Journal, Vol. 20, No. 3
  2. ^ Ernst A. Heinz - Professional Experience
  3. ^ Ernst A. Heinz's old personal pages at MIT
  4. ^ Computer-WM: Erste Überraschung, ChessBase.de November 22, 2003, WCCC 2003, Advances in Computer Games 10
  5. ^ ICGA Reference Database(pdf)
  6. ^ Scientific Articles in Books and Journals
  7. ^ dblp: Ernst A. Heinz
  8. ^ IPD Tichy - Prof. Dr. Ernst Heinz
  9. ^ Dap Hartmann (2000). The Importance of being Scalable. ICGA Journal, Vol. 23, No. 1, Review

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