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Fairy-Max,
an open source engine for playing chess variants with fairy chess pieces by Harm Geert Muller, written in C and compliant to the Chess Engine Communication Protocol. Fairy-Max is based on Micro-Max, and uses tables with step vectors for move generation, and knows which pieces are leapers and which are sliders [1] [2] .
Lily Fairy by Luis Ricardo Falero [3]

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External Links

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Misc


References

  1. ^ Fairy-Max: an AI for playing user-defined Chess variants
  2. ^ Anatomy of a simple engine: Fairy-Max by Harm Geert Muller, Winboard Forum | Chess Programming Lessons, March 28, 2013
  3. ^ Lily Fairy by Luis Ricardo Falero, 1888, Oil on canvas, Wikimedia Commons, Fairy from Wikipedia

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