Games

Home * Games

John von Neumann classified Chess as two-player zero-sum abstract strategy board game with perfect information. This page gives a brief overview on chess variants and other games, which are interesting for chess programmers due to new and innovative approaches and algorithms in search, evaluation and learning.

Board Games

Chess Variants


Abstract Board Games


Mancala Games


Games of Chance


Without perfect information


Card Games


Single-player


Misc


See also


Publications

1913

  • Ernst Zermelo (1913). Über eine Anwendung der Mengenlehre auf die Theorie des Schachspiels. Proc. Fifth Congress Mathematicians, (Cambridge 1912), Cambridge Univ. Press 1913, 501–504. Translation: On an Application of Set Theory to the Theory of the Game of Chess. [2]

1920 ...

1930 ...

1940 ...

1950 ...

1960 ...

1970 ...

1980 ...

1990 ...

1995 ...

2000 ...

2001
2002
2003
2004

2005 ...

2006
2007
2008
2009

2010 ...

2011
2012
2013
2014

2015 ...

2016
2017

Forum Posts

2005 ...

2010 ...

2015 ...


External Links


Type of Games


Sport


Cue sports


Robot sports


Game theory


Complexity


Player


Agents


Games Scholars


Workshops & Events

Ingo Althöfer

Pictorial reports and Games by Ingo Althöfer

Game Theory


Organizations


Online


Blogs


Misc


References

  1. ^ Seirawan chess from Wikipedia
  2. ^ see Appendix in Ulrich Schwalbe, Paul Walker (1997). Zermelo and the early history of game theory. pdf
  3. ^ Alexander Reinefeld (2005). Die Entwicklung der Spielprogrammierung: Von John von Neumann bis zu den hochparallelen Schachmaschinen. slides as pdf, Themen der Informatik im historischen Kontext Ringvorlesung an der HU Berlin, 02.06.2005 (English paper, German title)
  4. ^ Hex is a special case of the Shannon Switching Game, from Jack van Rijswijck (2003). Search and evaluation in Hex. Technical report, University of Alberta, pdf
  5. ^ see Swap-off by Helmut Richter
  6. ^ Donald Knuth (1974). Surreal Numbers - How two ex-students turned on to pure mathematics and found total happiness. Addison-Wesley
  7. ^ Jörg Bewersdorff (2008). Spiele aus mathematischer Sicht. slides as pdf
  8. ^ Lua (programming language) from Wikipedia
  9. ^ Lumines from Wikipedia
  10. ^ Ingo Althöfer (2010). Automatic Generation and Evaluation of Recombination Games. Doctoral Dissertation by Cameron Browne, Review, ICGA Journal, Vol. 33, No. 4
  11. ^ Khet (game) from Wikipedia
  12. ^ A central part of the thesis was published in: Jakob Erdmann (2009). Chanciness: Towards a Characterization of Chance in Games. ICGA Journal, Vol. 32, No. 4
  13. ^ The Foundations of Digital Games covers Blaise Pascal, Gottfried Wilhelm Leibniz, Charles Babbage, Ada Lovelace, Alan Turing, John von Neumann, Edward Condon, Claude Shannon, Donald Michie, and Donald E. Knuth
  14. ^ Dap Hartmann (2013). From to αβ to ABCD and SMAB. Review. ICGA Journal, Vol. 36, No. 4
  15. ^ Game Description Language from Wikipedia
  16. ^ Crossings from Wikipedia
  17. ^ Epaminondas from Wikipedia
  18. ^ Karl's Race A Game on Karl Scherer's Alternating Tiling by Ingo Althöfer, 2006
  19. ^ Marieke Peeters (2014) Personalized Educational Games - Developing agent-supported scenario-based training. Ph.D. thesis, Utrecht University
  20. ^ John Forbes Nash, Jr. from Wikipedia
  21. ^ Poker Squares (a.k.a. Poker Solitaire, Poker Square, Poker Patience)
  22. ^ Puyo Puyo from Wikipedia
  23. ^ Re: Something from the poker domain by Adam Hair, CCC, January 20, 2015
  24. ^ Klein bottle

Up one Level