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Hrafn Eiríksson,
an Icelandic computer scientist with a B.Sc. from Reykjavík University, where he re-investigates Multi-Cut pruning in game-tree search, under supervision of Yngvi Björnsson [1]. He proposed an enhancement to apply Multi-cut if a transposition table probe indicates a beta-cutoff without sufficient draft stored. The experiments as elaborated in his thesis were conducted with his own open source engine Ziggy, written in Java [2], also available from Jim Ablett's site.
Hrafn Eiríksson [3]


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External Links


  1. ^ Hrafn Eiríksson (2011). Investigation of Multi-Cut Pruning in Game-Tree Search. B.Sc. Thesis, Reykjavík University, pdf
  2. ^ krummi/ChessEngine · GitHub
  3. ^ Hrafn Eiríksson - Google+

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