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Jan Eric Larsson,
a Swedish computer scientist, professor of Information Technology at Lund University, and president, CEO, and founder of GoalArt [1] . From 1993 to 1996 he was Postdoctoral fellow at Stanford University. His research interests include applied artificial intelligence, automatic control, real-time monitoring and diagnosis, multilevel flow modeling, and game playing.
Jan Eric Larsson [2]


In his 1987 note Challenging that Mobility is Fundamental [3] , Larsson questions Dap Hartmann's definition of mobility based on legal or pseudo-legal moves, as well as distinct or total attacked squares [4], but favors weighting of squares toward the center or the enemy king, safe mobility, and mobility based on pawn structure or even more complex second order computations.

Selected Publications


Forum Posts

External Links


  1. ^ GoalArt
  2. ^ GoalArt: Jan Eric Larsson
  3. ^ Jan Eric Larsson (1987). Challenging that Mobility is Fundamental. ICCA Journal, Vol. 10, No. 3
  4. ^ Dap Hartmann (1987). How to Extract Relevant Knowledge from Grandmaster Games. Part 2: the Notion of Mobility, and the Work of De Groot and Slater. ICCA Journal, Vol. 10, No. 2
  5. ^ ICGA Reference Database (pdf)
  6. ^ Diagnosis based on explicit means-end models, ACM portal
  7. ^ Chinese room from Wikipedia
  8. ^ Turing test from Wikipedia

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