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Jan Eric Larsson,
a Swedish computer scientist, professor of Information Technology at Lund University, and president, CEO, and founder of GoalArt [1] . From 1993 to 1996 he was Postdoctoral fellow at Stanford University. His research interests include applied artificial intelligence, automatic control, real-time monitoring and diagnosis, multilevel flow modeling, and game playing.
Jan Eric Larsson [2]

Mobility

In his 1987 note Challenging that Mobility is Fundamental [3] , Larsson questions Dap Hartmann's definition of mobility based on legal or pseudo-legal moves, as well as distinct or total attacked squares [4], but favors weighting of squares toward the center or the enemy king, safe mobility, and mobility based on pawn structure or even more complex second order computations.

Selected Publications

[5]

Forum Posts


External Links


References

  1. ^ GoalArt
  2. ^ GoalArt: Jan Eric Larsson
  3. ^ Jan Eric Larsson (1987). Challenging that Mobility is Fundamental. ICCA Journal, Vol. 10, No. 3
  4. ^ Dap Hartmann (1987). How to Extract Relevant Knowledge from Grandmaster Games. Part 2: the Notion of Mobility, and the Work of De Groot and Slater. ICCA Journal, Vol. 10, No. 2
  5. ^ ICGA Reference Database (pdf)
  6. ^ Diagnosis based on explicit means-end models, ACM portal
  7. ^ Chinese room from Wikipedia
  8. ^ Turing test from Wikipedia

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