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a Chess Engine Communication Protocol aka WinBoard compatible chess engine by Luca Lissandrello written in Visual Basic .NET [1]. It uses a transposition table and is able to ponder. From the twenty-first version, the ability of self-learning was implemented, based on some machine learning techniques. The author called these techniques 'neurolearning' because of the great similarity to the human reasoning. As one of the weaker chess engines around [2], Neurone played the IOCSC 2010, IOCSC 2011, and IOCSC 2012 editions of the Italian Open Chess Software Cups, and the IGT 2013, IGT 2014, IGT 2015, and IGT 2016 over the board, and on-line the CCT14 and CCT15.
Neurone [3] .

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External Links


  1. ^ Progetto Neurone - lissandrello.it (Italian)
  2. ^ Luca Lissandrello: Penso sia uno dei chess engines più deboli in assoluto… per ora. Lissandrello Luca « G 6
  3. ^ Neuron in a scanning electron microscope, Image by Nicolas P. Rougier, Neurone from Wikipedia.it (Italian)

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