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a didactic chess program by Andy Walker. NotChess was written in C and originated as a simple program to help teach students at University of Nottingham taking a game theory course [1], but was overtaken the request to enter it in Don Beal's Uniform-Platform Computer Chess Championship [2] [3], where it according to its author suffered clarity.


by Andy Walker [4]
Notchess was originally written as a sort-of demo program for this module, but it was overtaken by events and a request to enter it in a tournament. Unsurprisingly, since it was only debugged a couple of days before the start, and it had been intended for clarity rather than speed, it came last. The following year, I again received a request to enter Notchess for the so-called `Uniform Platform' competition, and it won one game and drew a couple, so at least avoided the wooden spoon. However, in the attempt to make it usable for the tournament, clarity suffered, and it is not a program I would commend for style. Some day, I'll get around to re-writing it twice, once for this module and once in an attempt to play well!

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External Links


  1. ^ G13GAM -- Game Theory -- computer chess notes by Andy Walker (Wayback Machine)
  2. ^ Don Beal (1993). Report on the QMW 1993 Uniform-Platform Computer Chess Championship. ICGA Journal, Vol. 16, No. 3
  3. ^ QMW computer chess by Don Beal, rec.games.chess, August 19, 1993
  4. ^ G13GAM -- Game Theory -- computer chess notes by Andy Walker (Wayback Machine)
  5. ^ Bootleg Series #12: Cream – Winterland, San Francisco, CA. 10th March 1968 by Tom Caswell, February 25, 2015

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