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Peter W. Frey,
an American psychologist, computer scientist and Professor Emeritus at Northwestern University. At the Department of Psychology at Northwestern his research focused on pattern recognition, machine learning, computer chess and computer-based decision systems. He is co-founder of Pattern Recognition Systems. Peter W. Frey is editor of and contributor to Chess Skill in Man and Machine [1], the definitive text on computer chess [2].
Peter W. Frey [3]

Biography

from Pattern Recognition [4] :
Peter co-founded Pattern Recognition in 1991 and served as Chief Research Scientist. A Professor Emeritus at Northwestern University, he served on the faculty for 30 years, teaching in the Computer Science department, the Psychology department, and the Kellogg Graduate School of Management. While at Northwestern, his research focused on machine learning and computer-based decision systems. He is the author of over fifty academic publications and several commercial software products. Peter graduated magna cum laude from Yale University and earned his Ph.D. in experimental psychology at the University of Wisconsin.

Brute-force and AI

During the 70s and 80s, Peter W. Frey researched and wrote on computer chess with further impact on the development. In disagreement with the AI-establishment and their decreasing interest in (brute force) computer chess as the former Drosophila of AI [5] , and unlike perhaps his colleagues De Groot and Gobet, he was an advocate of brute force Shannon Type-A programs. His suggestion to Slate and Atkin triggered some thoughts on the matter, and as a result they dumped selective searching in 1973 in favor of full-width searching in Chess 4.0 [6] .

Chess 0.5

In 1978, Peter W. Frey wrote a didactic program in Pascal along with Chess author Larry Atkin, which was published as Chess 0.5 in Byte Magazine [7] , and re-published on-line in 2005, available from Scott A. Moore's sites [8] [9].

Odin

Three_kings_or_three_gods.jpg

Further working with Larry Atkin, Peter W. Frey is co-author of the strong commercial Othello program Odin [10] [11], which ran as module in the Chafitz Modular Game System and the Applied Concepts Great Game Machine [12].
Odin, Thor and Freyr [13]


See also


Selected Publications

[14]

External Links


References

  1. ^ Peter W. Frey (ed.) (1977). Chess Skill in Man and Machine, Springer-Verlag, New York, N.Y. 2nd ed. 1983. ISBN 0-387-90815-3.
  2. ^ Commodore 64/128 Old Computer Chess Game Collection - Chess 7.0, Approaches to Chess by Peter Frey hosted by The Spacious Mind
  3. ^ Peter W Frey - Kaggle
  4. ^ Pattern Recognition - Peter Frey, PhD
  5. ^ Peter W. Frey (1991). Memory-Based Expertise: Computer Chess vs. AI. ICCA Journal, Vol. 14, No. 4
  6. ^ David Slate and Larry Atkin (1977). CHESS 4.5 - The Northwestern University Chess Program. Chess Skill in Man and Machine, reprinted (1988) in Computer Chess Compendium
  7. ^ Larry R. Atkin Magazine articles
  8. ^ Chess 0.5, Release 1 - 2005-05-30
  9. ^ Byte Chess 0.5 source code
  10. ^ Odin - The Othello Wiki Book Project
  11. ^ Commodore 64/128 Old Computer Chess Game Collection - Chess 7.0 from The Spacious Mind
  12. ^ Welcome to the Great-Game Machine Workshop
  13. ^ The Skog Church Tapestry portion possibly depicting Odin, Thor and Freyr or three Christian kings on the 12th century, Trifunctional hypothesis from Wikipedia
  14. ^ ICGA Reference Database (pdf)
  15. ^ Results of the KDD cup 2009

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