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Wojciech Jaśkowski,
a Polish computer scientist and assistant professor at the Institute of Computing Science, Poznań University of Technology, where he already defended his Ph.D. thesis in 2011, devoted to a subclass of optimization problems applied to learning game strategies and combinatorial optimizations [1] [2]. His research interests include genetic programming, coevolutionary algorithms, evolutionary computation, reinforcement learning, and pattern recognition, using the game of Othello as testbed.
Wojciech Jaśkowski [3]

Selected Publications

[4] [5]

2007 ...

2010 ...


External Links


References

  1. ^ Wojciech Jaśkowski (2011). Algorithms for Test-Based Problems. Ph.D. thesis, Poznań University of Technology, supervisor Krzysztof Krawiec, pdf
  2. ^ Honourable mention in the competition for the 2011 Polish Artificial Intelligence Society Award for the Best Ph. D. Dissertation in Artificial Intelligence (Polskie Stowarzyszenie Sztucznej Inteligencji)
  3. ^ Wojciech Jaśkowski - Google Scholar Citations
  4. ^ Publications | Wojciech Jaśkowski
  5. ^ dblp: Wojciech Jaskowski
  6. ^ Ant Wars by Wojciech Jaśkowski
  7. ^ 2048 (video game) from Wikipedia

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