Cassandre

an Chess Engine Communication Protocol and UCI compliant open source chess engine under the terms of the GNU General Public License (GPL), written in C++ by Raphael Grundrich, Thomas Adolph and Jean-Francois Romang, first released in March 2003. Cassandre started as a student project at [|Louis Pasteur University], [|Strasbourg]. It is based on bitboards, in particular Rotated bitboards with 256 occupancy states to determine sliding piece attacks, bitscan aka first- and last one by conditional 16-bit lookups, and population count by eight byte lookups credited to Dann Corbit, and uses the alpha-beta algorithm. || toc =See also=
 * Home * Engines * Cassandre**
 * [[image:Cassandra.jpg link="http://en.wikipedia.org/wiki/File:Cassandra1.jpeg"]] ||~ || **Cassandre**,
 * Cassandra ||~ ||^ ||
 * Gaïa
 * Given Name
 * Mythology

=External Links=

Chess Engine

 * [|Cassandre - Chess Engine]
 * [|Cassandre - at SourceForge.net]
 * [|Cassandre] from WBEC Ridderkerk
 * [|Cassandre 0.24] in CCRL 40/4

Misc

 * [|Cassandre - Wikipédia.fr] (French)
 * [|Cassandra from Wikipedia]
 * [|Cassandra (disambiguation) from Wikipedia]
 * [|Cassandra (metaphor) from Wikipedia]
 * [|Cassandra (given name) from Wikipedia]

=References= =What links here?= include page="Cassandre" component="backlinks" limit="20"
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