Eric+B.+Baum

an American physicist, computer scientist and artificial intelligence researcher. He earned [|undergraduate] and [|graduate degrees] at Harvard University and a [|Ph.D.] in [|physics] at [|Princeton University]. He has held positions at the University of California, Berkeley, [|California Institute of Technology], Massachusetts Institute of Technology, Princeton, and the [|NEC Research Institute]. His research interests include machine learning, neural networks, genetic algorithms and game tree search, in particular the BPIP-DFISA (Best play for imperfect players - Depth free independent staircase approximation) search control model. Currently, he is developing algorithms based on machine learning and [|bayesian reasoning] to found a [|hedge fund]. Eric Baum is known for his [|materialist] and [|evolutionist] theories of [|intelligence] and [|consciousness], set forth in his book //What is Thought?//. || toc =Selected Publications=
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 * Eric Baum ||~ ||^ ||

1987 ...

 * Eric B. Baum, [|Frank Wilczek] (**1987**). //[|Supervised Learning of Probability Distributions by Neural Networks]//. [|NIPS 1987]
 * Eric B. Baum, David Haussler (**1988**). //[|What Size Net Gives Valid Generalization?]// [|NIPS 1988]
 * Eric B. Baum (**1988**). //[|On the capabilities of multilayer perceptrons]//. [|Complexity], Vol. 4, No. 3
 * Eric B. Baum (**1989**). //[|The Perceptron Algorithm Is Fast for Non-Malicious Distributions]//. [|NIPS 1989]
 * Eric B. Baum (**1989**). //[|A Proposal for More Powerful Learning Algorithms]//. [|Neural Computation], Vol. 1, No. 2

1990 ...

 * Eric B. Baum (**1990**). //Polynomial Time Algorithms for Learning Neural Nets//. [|COLT 1990]
 * Eric B. Baum (**1992**). //On Optimal Game Tree Propagation for Imperfect Players//. AAAI-92, [|pdf]
 * Eric B. Baum, [|Dan Boneh], Charles Garrett (**1995**). //[|On Genetic Algorithms]//. [|COLT 1995]
 * Eric B. Baum, Warren D. Smith (**1995**). //Best Play for Imperfect Players and Game Tree Search//. Part 1 - Theory
 * Eric B. Baum, Warren D. Smith (**1995**). //Best Play for Imperfect Players and Game Tree Search//. with pseudocode appendix by Charles Garrett, [|ps]
 * Warren D. Smith, Eric B. Baum, Charles Garrett, Rico Tudor (**1995**). //Best Play for Imperfect Players and Game Tree Search//. Part 2 - Experiments, [|ps]
 * Eric B. Baum (**1996**). //Toward a Model of Mind as a Laissez-Faire Economy of Idiots//. [|ICML 1996]
 * Eric B. Baum, Warren D. Smith (**1997**). //A Bayesian Approach to Relevance in Game Playing//. [|Artificial Intelligence], Vol. 97, [|CiteSeerX]
 * Eric B. Baum, Warren D. Smith (**1999**). //[|Propagating Distributions Up Directed Acyclic Graphs]//. [|Neural Computation], Vol. 11, No. 1

2000 ...

 * Eric B. Baum, Igor Durdanovic (**2000**). //[|Evolution of Cooperative Problem Solving in an Artificial Economy]//. [|Neural Computation], Vol. 12, No. 12, [|pdf]
 * Eric B. Baum, [|Dan Boneh], Charles Garrett (**2001**). //[|Where Genetic Algorithms Excel]//. [|Evolutionary Computation], Vol. 9, No. 1
 * Eric B. Baum (**2004**). //[|What is Thought?]// Bradford Book

=External Links=
 * [|Eric Baum from Wikipedia]
 * [|Lifeboat Foundation Bios: Dr. Eric B. Baum]
 * [|What is Thought? - homepage]
 * [|Patents by Inventor Eric B. Baum - Justia Patents Database]
 * [|Eric Baum | LinkedIn]

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