Advances+in+Computer+Games+13

from November 20 to 22, 2011, Tilburg University, [|Tilburg], [|The Netherlands]. In conjunction with the 16th Computer Olympiad, the WCCC 2011, and the WCSC 2011. || toc =Proceedings= > [|Lecture Notes in Computer Science], 7168 > 13th International Conference, ACG 2011, Revised Selected Papers
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 * [[image:TheRedBrick.JPG]] ||~  || **Advances in Computer Games 13**,
 * The Red Brick, Tilburg University ||~  ||^   ||
 * Jaap van den Herik, Aske Plaat (editors) (**2012**). //[|Advances in Computer Games]//.

=Lectures=
 * Junichi Hashimoto, Akihiro Kishimoto, Kazuki Yoshizoe, Kokolo Ikeda (**2011**). //[|Accelerated UCT and Its Application to Two-Player Games]//.
 * Gabriel Van Eyck, Martin Müller (**2011**). //[|Revisiting Move Groups in Monte-Carlo Tree Search]//.
 * Petr Baudiš, Jean-Loup Gailly (**2011**). //[|Pachi: State of the Art Open Source Go Program]//.
 * Hendrik Baier, Mark Winands (**2011**). //[|Time Management for Monte-Carlo Tree Search in Go]//.
 * Richard J. Lorentz (**2011**). //[|An MCTS Program to Play EinStein Würfelt Nicht!]//
 * Jan Stankiewicz, Mark Winands, Jos Uiterwijk (**2011**). //[|Monte-Carlo Tree Search Enhancements for Havannah]//.
 * Pim Nijssen, Mark Winands (**2011**). //[|Playout Search for Monte-Carlo Tree Search in Multi-Player Games]//.
 * Cheng-Wei Chou, Ping-Chiang Chou, Hassen Doghmen, Chang-Shing Lee, Tsan-Cheng Su, Fabien Teytaud, Olivier Teytaud, Hui-Ming Wang, Mei-Hui Wang, Li-Wen Wu, Shi-Jim Yen (**2011**). //[|Towards a Solution of 7x7 Go with Meta-MCTS]//.
 * Bruno Bouzy, Marc Métivier, Damien Pellier (**2011**). //[|MCTS Experiments on the Voronoi Game]//.
 * Jiao Wang, Shiyuan Li, Jitong Chen, Xin Wei, Huizhan Lv, Xinhe Xu (**2011**). //[|4*4-Pattern and Bayesian Learning in Monte-Carlo Go]//.
 * I-Chen Wu, Hsin-Ti Tsai, Hung-Hsuan Lin, Yi-Shan Lin, Chieh-Min Chang, Ping-Hung Lin (**2011**). //[|Temporal Difference Learning for Connect6]//.
 * Nikolaos Papahristou, Ioannis Refanidis (**2011**). //[|Improving Temporal Difference Performance in Backgammon Variants]//. [|pdf]
 * Rémi Coulom (**2011**). //[|CLOP: Confident Local Optimization for Noisy Black-Box Parameter Tuning]//.
 * Tomoyuki Kaneko, Kunihito Hoki (**2011**). //[|Analysis of Evaluation-Function Learning by Comparison of Sibling Nodes]//.
 * Todd W. Neller, Steven Hnath (**2011**). //[|Approximating Optimal Dudo Play with Fixed-Strategy Iteration Counterfactual Regret Minimization]//.
 * Kunihito Hoki, Tomoyuki Kaneko (**2011**). //[|The Global Landscape of Objective Functions for the Optimization of Shogi Piece Values with a Game-Tree Search]//.
 * Abdallah Saffidine, Nicolas Jouandeau, Tristan Cazenave (**2011**). //[|Solving breakthrough with Race Patterns and Job-Level Proof Number Search]//. » Breakthrough (Game)
 * Yoshiaki Yamaguchi, Kazunori Yamaguchi, Tetsuro Tanaka, Tomoyuki Kaneko (**2011**). //[|Infinite Connect-Four Is Solved: Draw]//.
 * Henry Brausen, Ryan B. Hayward, Martin Müller, Abdul Qadir, David Spies (**2011**). //[|Blunder Cost in Go and Hex]//.
 * Kenneth Wingate Regan, Bartłomiej Macieja, Guy McCrossan Haworth (**2011**). //[|Understanding Distributions of Chess Performances]//.
 * Guy McCrossan Haworth, Árpád Rusz (**2011**). //[|Position Criticality in Chess Endgames]//.
 * Ingo Althöfer (**2011**). //[|On Board-Filling Games with Random-Turn Order and Monte Carlo Perfectness]//.
 * Thorsten Ederer, Ulf Lorenz, Thomas Opfer, Jan Wolf (**2011**). //[|Modeling Games with the Help of Quantified Integer Linear Programs]//.
 * Sam Ganzfried (**2011**). //[|Computing Strong Game-Theoretic Strategies in Jotto]//.
 * David L. St-Pierre, Quentin Louveaux, Olivier Teytaud (**2011**). //[|Online Sparse Bandit for Card Games]//.
 * Hung-Jui Chang, Meng-Tsung Tsai, Tsan-sheng Hsu (**2011**). //[|Game Tree Search with Adaptive Resolution]//.
 * Giuseppe Maggiore, Alvise Spanò, Renzo Orsini, Giulia Costantini, Michele Bugliesi, Mohamed Abbadi (**2011**). //[|Designing Casanova: A Language for Games]//.
 * Michael Lankes, Thomas Mirlacher (**2011**). //[|Affective Game Dialogues]//.
 * Richard Zhao, Duane Szafron (**2011**). //[|Generating Believable Virtual Characters Using Behavior Capture and Hidden Markov Models]//.

=See also= > Group Photo
 * 16th Computer Olympiad
 * WCCC 2011
 * WCSC 2011

=Reports=
 * Jaap van den Herik, Aske Plaat (**2012**). //The 13th Advances in Computer Games Conference//. ICGA Journal, Vol. 35, No. 1
 * Ingo Althöfer (**2012**). //Side Report: Popular Video Livestream//. ICGA Journal, Vol. 35, No. 1

=External Links= > Featuring [|Philip Eijlander], Jaap van den Herik, David Levy, Aske Plaat, Richard Lorentz, I-Chen Wu, and Joke Hellemons > media type="custom" key="23640412"
 * [|Events International Computer Games Association hosted in Tilburg (2011) - Tilburg University]
 * [|Slides ACG13 Tilburg]
 * [|ACG13 Photo Gallery]
 * [|ACG13 - ConfTool Pro - BrowseSessions]
 * [|Advances in Computer Games 13, 2011 | Facebook] by Nikolaos Papahristou
 * Gaming and AI within Communication and Information Sciences, [|YouTube] Video

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