Johannes+Fürnkranz

an Austrian mathematician, computer scientist, and AI researcher, since 2004 Professor in knowledge engineering at the TU Darmstadt. His research spans various AI-fields, such as machine lekrning and [|data mining], and he is Editorial Board member of various scientific AI-Periodical, such as the [|Journal of Artificial Intelligence Research] (JAIR). || toc =Selected Publications=
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 * [[image:j_fuernkranz.jpg link="http://www.ke.tu-darmstadt.de/staff/juffi"]] ||~  || **Johannes Fürnkranz**,
 * Johannes Fürnkranz ||~  ||^   ||

1996 ...

 * Johannes Fürnkranz (**1996**). //Machine Learning in Computer Chess: The Next Generation.// ICCA Journal, Vol. 19, No. 3, [|zipped ps]
 * Johannes Fürnkranz (**1997**). //Knowledge Discovery in Chess Databases: A Research Proposal.// Technical Report OEFAI-TR-97-33, Austrian Research Institute for Artificial Intelligence, [|zipped ps], [|pdf]
 * Franz-Günter Winkler, Johannes Fürnkranz (**1998**). //A Hypothesis on the Divergence of AI Research.// ICCA Journal, Vol. 21, No. 1, [|pdf]
 * Johannes Fürnkranz, Bernhard Pfahringer (**1998**). //Guest Editorial: First-Order Knowledge Discovery in Databases//. Applied Artificial Intelligence, Vol. 12, No. 5, 345-362, 1998

2000 ...

 * Johannes Fürnkranz (**2000**). //Machine Learning in Games: A Survey//. [|Austrian Research Institute for Artificial Intelligence], OEFAI-TR-2000-3, [|pdf]
 * Johannes Fürnkranz, Bernhard Pfahringer, Hermann Kaindl, Stefan Kramer (**2000**). //[|Learning to Use Operational Advice]//. ECAI-00, [|pdf]
 * Johannes Fürnkranz, Miroslav Kubat (eds.) (**2001**). //[|Machines that Learn to Play Games]//. Advances in Computation: Theory and Practice, Vol. 8,. [|NOVA Science Publishers]
 * Michael Bowling, Johannes Fürnkranz, Thore Graepel, [|Ron Musick] (**2006**). //[|Machine learning and Games]//. [|Machine Learning], Vol. 63, No. 3
 * Johannes Fürnkranz (**2007**). //Recent advances in machine learning and game playing//. [|ÖGAI Journal], Vol. 26, No. 2, Computer Game Playing, [|pdf]
 * Sacha Droste, Johannes Fürnkranz (**2008**). //Learning of Piece Values for Chess Variants.// Technical Report TUD–KE–2008-07, Knowledge Engineering Group, TU Darmstadt, [|pdf]
 * Sacha Droste, Johannes Fürnkranz (**2008**). //Learning the Piece Values for three Chess Variants//. ICGA Journal, Vol. 31, No. 4

2010 ...

 * Christian Wirth, Johannes Fürnkranz (**2015**). //[|On Learning From Game Annotations]//. IEEE Transactions on Computational Intelligence and AI in Games, Vol. 7, No. 3
 * Johannes Fürnkranz (**2017**). //Machine Learning and Game Playing//. in [|Claude Sammut], [|Geoffrey I. Webb] (eds) (**2017**). //[|Encyclopedia of Machine Learning and Data Mining]//. [|Springer], [|Boston, MA]
 * Tobias Joppen, Miriam Moneke, Nils Schroder, Christian Wirth, Johannes Fürnkranz (**2017**). //[|Informed Hybrid Game Tree Search for General Video Game Playing]//. IEEE Transactions on Computational Intelligence and AI in Games, Vol. PP, No. 99

=Forum Posts=
 * [|Re: Computer Chess and alpha-beta pruning] by Johannes Fürnkranz, rgc, September 22, 1993 » Alpha-Beta, Iterative Deepening
 * [|ChessBase for Windows and/or Fritz 3 Review] by Johannes Fürnkranz, rgc, September 06, 1994 » Fritz
 * [|ChessBase for Windows] by Johannes Fürnkranz, rgc, November 01, 1994 » ChessBase (Database)

=External Links=
 * [|Johannes Fürnkranz - Knowledge Engineering Group]
 * [|Johannes Fürnkranz - Google Scholar Citations]

=References= =What links here?= include page="Johannes Fürnkranz" component="backlinks" limit="80"
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