Fairy-Max

an open source engine for playing chess variants with [|fairy chess pieces] by Harm Geert Muller, written in C and compliant to the Chess Engine Communication Protocol. Fairy-Max is based on Micro-Max, and uses tables with step vectors for move generation, and knows which pieces are [|leapers] and which are sliders. || toc =Forum Posts=
 * Home * Engines * Fairy-Max**
 * [[image:Falero_Luis_Ricardo_Lily_Fairy_1888.jpg width="216" height="432" link="https://commons.wikimedia.org/wiki/File:Falero_Luis_Ricardo_Lily_Fairy_1888.jpg"]] ||~  || **Fairy-Max**,
 * Lily Fairy by Luis Ricardo Falero ||~  ||^   ||

2007 ...

 * [|Fairy-Max 4.8 released] by Harm Geert Muller, CCC, October 18, 2007
 * [|New Fairy-Max (4.8L) as demo for WB protocol extensions] by Harm Geert Muller, CCC, September 03, 2009

2010 ...

 * [|Fairy-Max 4.8_O released] by Harm Geert Muller, CCC, January 16, 2010
 * [|Fairy-Max now also plays Seirawan Chess!] by Harm Geert Muller, CCC, November 17, 2010
 * [|Fairy-Max 4.8R released] by Harm Geert Muller, CCC, October 07, 2011
 * [|Anatomy of a simple engine: Fairy-Max] by Harm Geert Muller, Winboard Forum | Chess Programming Lessons, March 28, 2013
 * [|Fairy-Max 4.8V] by Harm Geert Muller, CCC, October 23, 2014

2015 ...

 * [|Improved corner painting] by Harm Geert Muller, CCC, January 18, 2016 » KBNK
 * [|Fairy-Max 5.0a released] by Harm Geert Muller, CCC, January 26, 2016
 * [|Fairy-Max 5.0b released] by Harm Geert Muller, CCC, February 19, 2016

=External Links=

Chess Engine

 * [|Fairy-Max: an AI for playing user-defined Chess variants]
 * [|hgm.nubati.net Git - fairymax.git/summary]
 * [|Fairy-Max - XBoard]
 * [|Fairy-Max from Wikipedia]

Misc

 * [|Fairy chess from Wikipedia]
 * [|Fairy chess piece from Wikipedia]
 * [|Fairy from Wikipedia]

=References= =What links here?= include component="backlinks" page="Fairy-Max" limit="40"
 * Up one Level**