Hong+Liu

a Chinese computer scientist and associate professor at the Institute of Computing Technology, [|Chinese Academy of Sciences], (ICT, CAS) [|Beijing], where he already received his Ph.D. degree in 2010. His research interests include [|high performance computing], [|distributed computing] and [|big data analytics]. He worked and published on parallel game tree search using GPUs applied to chess and Connect6. || toc =Selected Publications=
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 * [[image:HongLiu.jpg link="http://ieeexplore.ieee.org/document/6868996/"]] ||~ || **Hong Liu**,
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 * Liang Li, Hong Liu, Peiyu Liu, Taoying Liu, Wei Li, Hao Wang (**2012**). //[|A Node-based Parallel Game Tree Algorithm Using GPUs]//. CLUSTER 2012, [|pdf]
 * Taoying Liu, [|Jing Liu], Hong Liu, Wei Li (**2013**). //A Performance Evaluation of Hive for Scientific Data Management//. [|BigData Conference], [|pdf]
 * Liang Li, [|Dixin Tang], Taoying Liu, Hong Liu, Wei Li, [|Chenzhou Cui] (**2014**). //[|Optimizing The Join Operation on Hive to Accelerate Cross-Matching in Astronomy]//. [|IEEE HPDIC 2014]
 * Liang Li, Hong Liu, Hao Wang, Taoying Liu, Wei Li (**2015**). //[|A Parallel Algorithm for Game Tree Search Using GPGPU]//. IEEE Transactions on Parallel and Distributed Systems, Vol. 26, No. 8

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