Daniel+Osman

a Polish computer scientist with a Ph.D. from the Faculty of Mathematics and Information Science, [|Warsaw University of Technology] on //Temporal Difference methods for two-player board games// under supervision of Jacek Mańdziuk in 2007. His work on temporal difference learning includes real-value evaluation for MTD(f) like search algorithms using the example of the game Give-Away Checkers, as published in the ICGA Journal. || toc =Selected Publications=
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 * [[image:D_Osman.jpg link="http://www.mini.pw.edu.pl/~mandziuk/#page_content-04_graduates-01_phd"]] ||~ || **Daniel Osman**,
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 * Jacek Mańdziuk, Daniel Osman (**2004**). //Alpha-Beta Search Enhancements with a Real-Value Game-State Evaluation Function//. ICGA Journal, Vol. 27, No. 1, [|pdf]
 * Daniel Osman, Jacek Mańdziuk (**2004**). //Comparison of TDLeaf and TD learning in Game Playing Domain//. [|11. ICONIP], [|pdf]
 * Jacek Mańdziuk, Daniel Osman (**2004**). //Temporal Difference Approach to Playing Give-Away Checkers//. [|ICAISC 2004], [|pdf]
 * Daniel Osman, Jacek Mańdziuk (**2005**). //TD-GAC: Machine Learning Experiment with Give-Away Checkers//. in [|M. Dramiński] et al. (Eds.) Issues in Intelligent Systems. Models and Techniques, 131-145, ISBN 83-87674-91-5, [|pdf]
 * Daniel Osman (**2007**). //Temporal Difference Methods for Two-player Board Games//. Ph.D. thesis, Faculty of Mathematics and Information Science, [|Warsaw University of Technology]

=External Links=
 * [|Prof. Jacek Mańdziuk | Ph.D. Students]

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