Bruno+Bouzy

a French mathematician, computer scientist and game researcher at Paris Descartes University, and along with Bernard Helmstetter and Tristan Cazenave one of the pioneers in Monte-Carlo Tree Search and its application in Computer Go. Bruno Bouzy is author of the Go playing program [|Indigo], which was already subject on his 1995 Ph.D. thesis at Paris 6 University under advisor Jacques Pitrat. || toc =Selected Publications=
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 * [[image:BronuBouzy.jpg link="http://www.math-info.univ-paris5.fr/~bouzy/"]] ||~  || **Bruno Bouzy**,
 * Bruno Bouzy ||~  ||^   ||

1995

 * Bruno Bouzy (**1995**). //Modelisation Cognitive du Joueur de Go//. Mémoire de thèse de doctorat, Paris 6 University, [|pdf]
 * Bruno Bouzy, Tristan Cazenave (**1996**). //Shared concepts between complex systems and the game of Go//. [|pdf]
 * Bruno Bouzy, Tristan Cazenave (**1997**). //Using the Object Oriented Paradigm to Model Context in Computer Go//. Context'97, [|pdf]

2000 ...

 * Bruno Bouzy (**2001**). //Go Patterns Generated by Retrograde Analysis//. 6th Computer Olympiad Workshop, [|pdf]
 * Bruno Bouzy, Tristan Cazenave (**2001**). //Computer Go: an AI-oriented Survey//. [|Artificial Intelligence Journal], Vol. 132, [|pdf]
 * Bruno Bouzy, Bernard Helmstetter (**2003**). //Monte Carlo Go Developments//. Advances in Computer Games 10, [|pdf]
 * Bruno Bouzy (**2003**). //Mathematical morphology applied to computer go//. IJPRAI Vol. 17, No. 2
 * Bruno Bouzy (**2003**). //The move decision strategy of Indigo//. ICGA Journal, Vol. 26, No. 1
 * Bruno Bouzy (**2004**). //Toward a go player computational model.// Habilitation to Supervise Research document, [|Paris 6 University]
 * Bruno Bouzy (**2004**). //[|Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go]//. CG 2004
 * Bruno Bouzy (**2004**). //The 4th Computers and Games conference//. ICGA Journal, Vol. 27, No. 3 » CG 2004
 * Bruno Bouzy (**2004**). //Go Intellect wins 9x9 Go tournament//. ICGA Journal, Vol. 27, No. 3 » 9th Computer Olympiad

2005 ...

 * Bruno Bouzy (**2005**). //[|Move-Pruning Techniques for Monte-Carlo Go]//. Advances in Computer Games 11
 * Bruno Bouzy (**2005**). //Associating domain-dependent knowledge and Monte Carlo approaches within a go program//. Information Sciences, Heuristic Search and Computer Game Playing IV
 * Bruno Bouzy (**2006**). //History and Territory Heuristics for Monte-Carlo Go//. New Mathematics and Natural Computation
 * Julien Kloetzer, Hiroyuki Iida, Bruno Bouzy (**2007**). //The Monte-Carlo approach in Amazons//. CGW 2007, [|pdf]
 * Tristan Cazenave, Clyde Kruskal, Bruno Bouzy (**2007**). //Computer Games Workshop 2007//. ICGA Journal, Vol. 30, No. 2 » CGW 2007
 * Julien Kloetzer, Hiroyuki Iida, Bruno Bouzy (**2008**). //A Comparative Study of Solvers for Amazons Endgames//. [|CIG'08], [|pdf]
 * Guillaume Chaslot, Mark Winands, Jos Uiterwijk, Jaap van den Herik and Bruno Bouzy (**2008**). //Progressive Strategies for Monte-Carlo Tree Search//. [|New Mathematics and Natural Computation], Vol. 4, No. 3. pp. 343-357.
 * Julien Kloetzer, Hiroyuki Iida, Bruno Bouzy (**2009**). //Playing Amazons Endgames//. ICGA Journal, Vol. 32, No. 3, [|pdf]

2010 ...

 * Damien Pellier, Bruno Bouzy, Marc Métivier (**2010**). //An UCT Approach for Anytime Agent-based Planning//. [|PAAMS'10], [|pdf]
 * Bruno Bouzy, Marc Métivier, Damien Pellier (**2011**). //[|MCTS Experiments on the Voronoi Game]//. Advances in Computer Games 13
 * Bruno Bouzy (**2013**). //Monte-Carlo Fork Search for Cooperative Path-Finding//. IJCAI workshop on Computer Games, [|pdf]

2015 ...

 * Bruno Bouzy (**2015**). //An Experimental Investigation on the Pancake Problem//. IJCAI Computer Games Workshop, [|pdf]
 * Bruno Bouzy (**2017**). //Playing Hanabi Near-Optimally//. Advances in Computer Games 15

=External Links=
 * [|Welcome to Bruno Bouzy's page]
 * [|Bruno Bouzy's ICGA Tournaments]
 * [|Sensei's Library: Bouzy Map]
 * [|Bouzy, Bruno] from [|computer-go.info]

=References= =What links here?= include page="Bruno Bouzy" component="backlinks" limit="40"
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