Bruce+Wilcox

an American computer scientist, AI-researcher and programmer, [|AGA] 5-dan Go player, and computer Go pioneer, who has written a number of Go-playing programs, books and computer based learning programs. He further worked and consulted for various [|video game companies] on their game AI, today focusing on [|chatbots] and [|natural language user interfaces]. He won the 2010 [|Loebner Prize] for his chatbot //Suzette//, written in Wilcox's own open source engine //ChatScript// , he released to [|SourceForge]. In 2012, along with his wife Sue, he founded //Brillig Understanding// with emphasis on natural language. || toc =Computer Go= While affiliated with the University of Michigan in the 70s, Bruce Wilcox wrote the [|MTS]/LISP interpreter in order to write a Go playing program co-authored by his advisor, Walter R. Reitman. The program has been described both as the //Reitman-Wilcox// Go program and the //INTERIM.2// Go program. After the research project was discontinued, Wilcox rewrote the INTERIM.2 program to produce the commercial Go program **Nemesis**. His further Go-playing programs were **Ego**, and **RiscIgo**.
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 * [[image:BruceWilcox.jpg link="http://brilligunderstanding.com/aboutus.html"]] ||~ || **Bruce Wilcox**,
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=Selected Publications=
 * [|Carole Hafner], Bruce Wilcox (**1974**). //LISP/MTS Programmer's Manual//. Mental Health Research Institute Communication No. 302, and Information Processing Working Paper No. 21, The University of Michigan
 * Walter R. Reitman, James Kerwin, Robert Nado, Judith S. Reitman, Bruce Wilcox (**1974**). //[|Goals and Plans in a Program for Playing Go]//. Proceedings of the 29th ACM Conference, reprinted in David Levy (ed.) (**1988**). //[|Computer Games II]//. [|google books]
 * Walter R. Reitman, Bruce Wilcox (**1975**). //[|Perception and representation of spatial relations in a program for playing Go]//. Proceedings of the 30th ACM Conference, reprinted in David Levy (ed.) (**1988**). //[|Computer Games II]//.
 * Walter R. Reitman, Bruce Wilcox (**1977**). //[|Pattern Recognition and Pattern-Directed Inference in a Program for Playing Go]//. ACM SIGART Bulletin, No. 63, reprinted in David Levy (ed.) (**1988**). //[|Computer Games II]//.
 * Walter R. Reitman, Bruce Wilcox (**1979**). //Modelling Tactical Analysis and Problem Solving in Go//. Proceedings of the Tenth Annual Pittsburgh Conference on Modelling and Simulation
 * Walter R. Reitman, Bruce Wilcox (**1979**). //[|The Structure and Performance of the INTERIM.2 Go Program]//. IJCAI 1979, reprinted in David Levy (ed.) (**1988**). //[|Computer Games II]//.
 * Bruce Wilcox (**1985**). //[|Reflections on building two Go programs]//. ACM SIGART Bulletin, No. 94
 * Bruce Wilcox, [|Sue Wilcox] (**1996**). //[|EZ-GO-Oriental Strategy in a Nutshell]//. KI Press, ISBN13 978-0965223546

=External Links= > [|Brillig Understanding - about us]
 * [|Bruce Wilcox from Wikipedia]
 * [|Bruce Wilcox at Sensei's Library]
 * [|Wilcox Website]
 * [|Brillig Understanding, Inc]
 * [|Chatbots.org - Bruce Wilcox - Virtual assistants, virtual agents, chat bots, conversational agents, chatterbots]
 * [|Meet Telltale Core Engineer Bruce Wilcox - Telltale Community], September 2011
 * [|ChatScript | SourceForge.net]

=References= =What links here?= include page="Bruce Wilcox" component="backlinks" limit="60"
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