Matej+Guid

a Slovenian FIDE [|master of chess], computer scientist and researcher at the [|Artificial Intelligence Laboratory] University of Ljubljana. His research interests covers computer game-playing (especially chess), automated explanation / tutoring systems, heuristic search, and machine learning. At the Advances in Computer Games 14 conference at Leiden Univerity, 2015, Matej Guid lectured on programming [|Progressive chess] and introduced a progressive chess playing program developed by Vito Janko and himself, further promoted by Frederic Friedel at ChessBase .. || toc =Photos=
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 * [[image:Matej_IEEE_color.jpg link="http://www.ailab.si/matej/"]] ||~  || **Matej Guid**,
 * Matej Guid ||~ ||^ ||
 * [[image:MatejGuid-ACG14.jpg width="640" link="https://icga.leidenuniv.nl/?page_id=1340"]] ||
 * Advances in Computer Games 14: Ingo Althöfer announcing Matej Guid on [|Progressive chess] ||

=Selected Publications=

2006 ...

 * Matej Guid, Ivan Bratko (**2006**). //Computer Analysis of World Chess Champions//. ICGA Journal, Vol. 29, No. 2, [|pdf]
 * Matej Guid (**2006**). //The 5th Computer and Games Conference//. ICGA Journal, Vol. 29, No. 2 » CG 2006
 * Matej Guid, Ivan Bratko (**2006**). //[|Computer Analysis of Chess Champions]//. CG 2006
 * Aleksander Sadikov, Martin Možina, Matej Guid, Jana Krivec, Ivan Bratko (**2006**). //[|Automated Chess Tutor]//. CG 2006
 * Matej Guid, Ivan Bratko (**2007**). //Factors affecting diminishing returns for searching deeper//. CGW 2007 » Crafty, Rybka, Shredder, Diminishing Returns
 * Matej Guid, Ivan Bratko (**2007**). //Factors affecting diminishing returns for searching deeper//. ICGA Journal, Vol. 30, No. 2, [|pdf]
 * Matej Guid, Aritz Pérez, Ivan Bratko (**2007**). //How trustworthy is Crafty's analysis of world chess champions//? CGW 2007 » Crafty
 * Matej Guid, Aritz Pérez, Ivan Bratko (**2008**). //How trustworthy is Crafty's analysis of world chess champions//? ICGA Journal, Vol. 31, No. 3, [|pdf]
 * Matej Guid, Martin Možina, Jana Krivec, Aleksander Sadikov, Ivan Bratko (**2008**). //[|Learning Positional Features for Annotating Chess Games: A Case Study]//. CG 2008, [|pdf]
 * Martin Možina, Matej Guid, Jana Krivec, Aleksander Sadikov, Ivan Bratko (**2008**). //Fighting Knowledge Acquisition Bottleneck with Argument Based Machine Learning//. 18th European Conference on Artificial Intelligence (ECAI 2008), Patras, Greece. [|pdf]
 * Jana Krivec, Matej Guid, Ivan Bratko (**2009**). //Identification and Characteristic Descriptions of Procedural Chunks//. ComputationWorld conference: Cognitive 2009. [|pdf]

2010 ...

 * Matej Guid, Martin Možina, Aleksander Sadikov, Ivan Bratko (**2010**). //[|Deriving Concepts and Strategies from Chess Tablebases]//. Advances in Computer Games 12, [|pdf]
 * Matej Guid (**2010**). //Search and Knowledge for Human and Machine Problem Solving//. Ph.D. thesis, University of Ljubljana, [|pdf]
 * Azlan Iqbal, Harold van der Heijden, Matej Guid (**2010**). //Research Grant to Investigate Multi-Dimensional Aesthetic Perception using Endgame Studies//. [|EG], [|Alexander Rueb] Vereniging voor Schaakeindspelstudie ([|ARVES]), No. 180, Vol. XVI
 * Matej Guid, Ivan Bratko (**2011**). //Using Heuristic-Search Based Engines for Estimating Human Skill at Chess//. ICGA Journal, Vol. 34, No. 2
 * Azlan Iqbal, Harold van der Heijden, Matej Guid, Ali Makhmali (**2012**). //[|Evaluating the Aesthetics of Endgame Studies: A Computational Model of Human Aesthetic Perception]//. IEEE Transactions on Computational Intelligence and AI in Games, Vol. 4, No. 3
 * Matej Guid, Ivan Bratko (**2012**). //Detecting Fortresses in Chess//. [|Elektrotehniški vestnik], Vol. 79, Nos. 1-2, [|pdf] » Rybka, Houdini
 * Matej Guid, Ivan Bratko (**2013**). //[|Search-Based Estimation of Problem Difficulty for Humans]//. [|AIED 2013], [|pdf]
 * Matej Guid, Martin Možina, Ciril Bohak, Aleksander Sadikov, Ivan Bratko (**2013**). //Building an Intelligent Tutoring System for Chess Endgames//. [|CSEDU 2013]

2015 ...

 * Vito Janko, Matej Guid (**2015**). //Development of a Program for Playing Progressive Chess//. Advances in Computer Games 14
 * Azlan Iqbal, Matej Guid, Simon Colton, Jana Krivec, Shazril Azman, Boshra Haghighi (**2016**). //The Digital Synaptic Neural Substrate: A New Approach to Computational Creativity//. [|arXiv:1507.07058]
 * Matej Guid, Ivan Bratko (**2017**). //Influence of Search Depth on Position Evaluation//. Advances in Computer Games 15

=External Links=
 * [|Matej Guid - Research Page]
 * [|A computer program to identify beauty in problems and studies] by Azlan Iqbal, ChessBase News, December 15, 2012
 * [|The program for playing Progressive Chess] by Vito Janko and Matej Guid
 * [|New Year's present: Progressive Chess] by Frederic Friedel, ChessBase News, January 01, 2018

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