Yoshiyuki+Kotani

a Japanese mathematician, computer scientist and professor at Department of Computer Science, [|Tokyo University of Agriculture and Technology]. His research interest includes [|natural language processing], [|computer vision], machine learning, and computer games with focus on Shogi, where he is author of the Shogi program [|Mattari Yuuchan], Bronze medal winner in Minishogi at the 17th Computer Olympiad in [|Yokohama] 2013. Yoshiyuki Kotani is further [|maze] and [|puzzle] designer , and worked on the problem of [|domino tilings] of [|polyominoes]. || toc =Selected Publications=
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 * [[image:YoshiyukiKotani.JPG link="https://picasaweb.google.com/elena.gurzhiy/KotaniLab#5373062321338350930"]] ||~  || **Yoshiyuki Kotani**,
 * Yoshiyuki Kotani ||~  ||^   ||

1991 ...

 * Hiroyuki Iida, Yoshiyuki Kotani (**1991**). //Computer Shogi//. The Proceedings of Game Playing System Workshop, pp. 42-48. ICOT, Tokyo, Japan.
 * Hiroyuki Iida, Jos Uiterwijk, Yoshiyuki Kotani (**1994**). //Tutoring Strategy in Game Playing.// 1st Game Programming Workshop (Japanese)

1995 ...

 * Masayuki Fujii, Hiroyuki Iida, Yoshiyuki Kotani (**1995**). //Prediction of an opponent's move using opponent's time effectively//. 2nd Game Programming Workshop
 * Hiroyuki Iida, Yoshiyuki Kotani, Jos Uiterwijk (**1995**). //Tutoring Strategies in Game-Tree Search.// ICCA Journal, Vol. 18, No. 4, [|extended abstract as pdf]
 * Yoshiyuki Kotani, Hiroyuki Iida (**1995**). //Which moves should be pruned - classification of Shogi Moves and Ratio of Played Moves//. 2nd Game Programming Workshop
 * Hirofumi Nakaie, Hiroyuki Iida, Yoshiyuki Kotani (**1996**). //A Method of Applying Opening Book Data to Non-Recorded Positions//. 3rd Game Programming Workshop
 * Hirofumi Nakaie, Yoshiyuki Kotani (**1997**). //A Method of Applying Opening Book Data by Partial Matching//. 4th Game Programming Workshop
 * Yoshihisa Nakayama, Yoshiyuki Kotani (**1997**). //Characteristic of extended moves by singular extension to Shogi//. 4th Game Programming Workshop
 * Hiroyuki Iida, Yoshiyuki Kotani, Jos Uiterwijk, Jaap van den Herik (**1997**). //Gains and Risks of OM Search//. Advances in Computer Chess 8
 * Akihiro Kishimoto, Yoshiyuki Kotani (**1999**). //Parallel AND/OR tree search based on proof and disproof numbers//. 5th Game Programming Workshop
 * Yoshiyuki Kotani (**1999**). //An Evaluation Function for Amazons//. Proceedings of the 40th Programming Symposium, pp. 104-105. Information Processing Society of Japan, Tokyo, Japan (in Japanese)

2000 ...

 * Yoshiyuki Kotani (**2001**). //Example-based Piece Formation by Partial Matching in Shogi//. Advances in Computer Games 9
 * Kazutomo Shibahara, Nobuo Inui, Yoshiyuki Kotani (**2002**). //Effect of ProbCut in Shogi - by changing parameters according to position category//. 7th Game Programming Workshop

2005 ...

 * Kazutomo Shibahara, Nobuo Inui, Yoshiyuki Kotani (**2005**). //Adaptive Strategies of MTD-f for Actual Games//. [|CIG 2005], [|pdf]
 * Keijirou Yanagi, Kazutomo Shibahara, Yasuhiro Tajima, Yoshiyuki Kotani (**2006**). //Generation of Candidate Moves using Decision Tree in Shogi//. 11th Game Programming Workshop
 * Kazutomo Shibahara, Yasuhiro Tajima, Yoshiyuki Kotani (**2006**). //A New Method of Dealing with GHI Problem for Proving Draw and Application to 3x4 Boards of Shogi//. IPSJ Transactions, vol.47 No.12 pp. 3328-3342
 * Yasuhiro Osaki, Kazutomo Shibahara, Yasuhiro Tajima, Yoshiyuki Kotani (**2007**). //Reinforcement Learning of Evaluation Functions Using Temporal Difference-Monte Carlo learning method//. 12th Game Programming Workshop
 * Kenta Sasaki, Kazutomo Shibahara, Yasuhiro Tajima, Yoshiyuki Kotani (**2007**). //Generation of Candidate Moves using Move Probability Data of Each Coordinates in Go//. 12th Game Programming Workshop
 * Keijirou Yanagi, Kazutomo Shibahara, Yasuhiro Tajima, Yoshiyuki Kotani (**2007**). //Multiple Parallel Search in Shogi//. 12th Game Programming Workshop
 * Yasuhiro Osaki, Kazutomo Shibahara, Yasuhiro Tajima, Yoshiyuki Kotani (**2008**). //An Othello Evaluation Function Based on Temporal Difference Learning using Probability of Winning//. [|CIG'08], [|pdf]
 * Kazutomo Shibahara, Yoshiyuki Kotani (**2008**). //Combining Final Score with Winning Percentage using Sigmoid Function in Monte-Carlo Algorithm//. 13th Game Programming Workshop, [|pdf]
 * Kenta Sasaki, Yoshiyuki Kotani (**2009**). //Monte-Carlo Tree Search in the Game of Blokus-Duo//. 14th Game Programming Workshop
 * Takuya Ugajin, Yoshiyuki Kotani (**2009**). //The improvement of playout using transition probability of Monte Carlo Shogi//. 14th Game Programming Workshop
 * Tsuyoshi Tsukiji, Yoshiyuki Kotani (**2009**). //An Effectivity of General Control in Learning Evaluation Function by Comparison of Sibling Nodes by Self-play//. 14th Game Programming Workshop
 * Yasuhiro Osaki, Yoshiyuki Kotani (**2009**). //A Learning Method of Evaluation Function Based on Selective Simulations//. 14th Game Programming Workshop

2010 ...

 * Kanjanapa Thitipong, Komiya Kanako, Yoshiyuki Kotani (**2012**). //Design and Implementation of Bonanza Method for the Evaluation in the Game of Arimaa//. [|IPSJ SIG Technical Report], Vol. 2012-GI-27, No. 4, [|pdf] » Arimaa, Automated Tuning

=External Links=
 * [|小谷 善行さん(Yoshiyuki Kotani) | Facebook]
 * [|Yoshiyuki Kotani's ICGA Tournaments]

=References= =What links here?= include page="Yoshiyuki Kotani" component="backlinks" limit="40"
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