Robert+Levinson

an American computer scientist, AI researcher and professor emeritus at [|Jack Baskin School of Engineering], University of California, Santa Cruz (UCSC). His research covers machine learning, heuristic search, knowledge representation, associative pattern retrieval and machine creativity. His major project has been an adaptive pattern-oriented chess system named Morph, a system that learns to play chess from its experience only. || toc =Selected Publications=
 * Home * People * Robert Levinson**
 * [[image:levinson.jpg]] ||~  || **Robert Arlen Levinson**,
 * Robert A. Levinson ||~  ||^   ||

1984 ...

 * Robert Levinson (**1984**). //A Self-Organizing Retrieval System for Graphs//. Proc. AAAI-84.
 * Robert Levinson (**1985**). //A Self-Organizing Retrieval System for Graphs//. Ph.D. thesis, Technical Report from Artificial Intelligence Laboratory, [|University of Texas, Austin].
 * Robert Levinson (**1989**). //A Self-Learning, Pattern-Oriented Chess Program//. Workshop on New Directions in Game-Tree Search
 * Robert Levinson (**1989**). //A Self-Learning, Pattern-Oriented Chess Program//. ICCA Journal, Vol. 12, No. 4

1990 ...

 * Robert Levinson, Brian Beach, Richard Snyder, Tal Dayan, Kirack Sohn (**1990**). //Adaptive-predictive game-playing programs//. [|abstract]
 * Robert Levinson (**1990**). //The ACM 21st North American Computer-Chess Championship.// ICCA Journal, Vol. 13, No. 4
 * 1991**
 * Robert Levinson (**1991**). //A Self-Organizing Pattern Retrieval System and its Applications//. International Journal of Intelligent Systems, Vol. 6
 * Robert Levinson, Richard Snyder (**1991**). //Adaptive Pattern-Oriented Chess//. Proceedings of the 8th International Workshop on Machine Learning (eds. L. Birnbaum and G. Collins), pp. 85-89. Morgan Kaufmann, San Mateo, CA. Also published in: Proceedings of the Ninth National Conference on Artificial Intelligence AAAI-91, pp. 601-606. AAAI Press, MIT Press, Boston, MA. [|pdf]
 * Robert Levinson (**1991**). //Man and machine, theory and practice square off in Sydney//. ICCA Journal, Vol. 14, No. 3
 * Robert Levinson, Feng-hsiung Hsu, Tony Marsland, Jonathan Schaeffer, David Wilkins (**1991**). //The Role of Chess in Artificial Intelligence Research//. IJCAI 1991, [|pdf], also in ICCA Journal, Vol. 14, No. 3, [|pdf]
 * 1992**
 * Robert Levinson, Brian Beach, Richard Snyder, Tal Dayan, Kirack Sohn (**1992**). //Adaptive-predictive game-playing programs//. [|J. Exp. Theor. Artif. Intell. Vol. 4, No. 4]
 * 1993**
 * Robert Levinson (**1993**). //Foundations of a Physics of State-Space Search//. Proceedings of AAAI Fall Symposium on Games: Planning and Learning (eds. Robert Levinson and Susan L. Epstein). To appear as AAAI Technical Report.
 * Robert Levinson, John Amenta (**1993**). //MORPH, An Experience-Based Adaptive Chess System//. ICCA Journal, Vol. 16, No. 1
 * Robert Levinson, Richard Snyder (**1993**). //Distance: Toward the Unification of Chess Knowledge//. ICCA Journal, Vol. 16, No. 3 » WCCC 1992 - Workshop
 * [|Gerard Ellis], Robert Levinson (**1993**). //[|The Birth of PEIRCE: A Conceptual Graphs Workbench]//. [|Conceptual Structures: Theory and Implementation], [|Lecture Notes in Computer Science] 754, [|zipped ps]
 * 1994**
 * Jeffrey Gould, Robert Levinson (**1994**). //Experience-Based Adaptive Search//. Machine Learning: A Multi-Strategy Approach, Vol. 4
 * Robert Levinson (**1994**). //Experience-Based Creativity//. Artificial Intelligence and Creativity: An Interdisciplinary Approach, Kluwer
 * John Amenta, Robert Levinson (**1994**). //Morph Interactive User Guide//. Third PEIRCE Workshop : A Conceptual Graph Workbench
 * Robert Levinson, Gil Fuchs (**1994**). //A Pattern-Weight Formulation of Search Knowledge//. UCSC-CRL-94-10, [|CiteSeerX]
 * Robert Levinson (**1994**). //[|UDS: A Universal Data Structure]//. UCSC CRL-94-15
 * Robert Levinson (**1994**). //[|Morph II: A Universal Agent: Progess Report and Proposal]//. UCSC-CRL-94-22

1995 ...

 * Barney Pell, Susan L. Epstein, Robert Levinson (**1996**). //[|Introduction to the special issue on games: Structure and Learning]//. [|Computational Intelligence], [|Vol. 12, No. 1]
 * Robert Levinson (**1996**). //[|General Game-Playing and Reinforcement Learning]//.  [|Computational Intelligence], [|Vol. 12, No. 1]
 * Jonathan Allen, Edward Hamilton, Robert Levinson (**1997**). //New Advances in Adaptive Pattern-Oriented Chess//. Advances in Computer Chess 8
 * Gil Fuchs, Robert Levinson (**1997**). //[|The CG Mars Lander]//. [|ICCS 1997]
 * Robert Levinson, Jeff Wilkinson (**1997**). //[|Deep Blue is Still an Infant]//. AAAI Technical Report WS-97-04

2000 ...

 * Robert Levinson, Ryan Weber (**2000**). //Pattern-Level Temporal Difference-Learning, Data Fusion and Chess//. In Sensor Fusion: Architecture, Algorithms, and Applications IV. Orlando, Florida, April 2000
 * Robert Levinson, Ryan Weber (**2000**). //[|Chess Neighborhoods, Function Combination, and Reinforcement Learning]//. CG 2000, [|pdf]
 * Robert Levinson, Gil Fuchs (**2001**). //[|A Pattern-Weight Formulation of Search Knowledge]//. [|Computational Intelligence], Vol. 17, No. 4
 * Ari Shapiro, Gil Fuchs, Robert Levinson (**2002**). //[|Learning a Game Strategy Using Pattern-Weights and Self-play]//. CG 2002, [|pdf]
 * Daniel Walker, Robert Levinson (**2004**). //The MORPH Project in 2004//. ICGA Journal, Vol. 27, No. 4

=External Links= > [|Robert Levinson photo: 05-05-97]
 * [|Levinson - Faculty - People - Baskin School of Engineering, UCSC]
 * [|the Morph project] by Jay Scott
 * [|"Deep Blue" inspires deep thinking about artificial intelligence by computer scientist] by [|Robert Irion], [|CURRENTS, University of California, Santa Cruz], May 5, 1997

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