Cameron+Browne

an Australian psychologist, computer scientist, games researcher and inventor with a Ph.D. in Artificial Intelligence and game design from [|University of Queensland], and research fellow in Simon Colton's //Computational Creativity Group// at [|Imperial College, London]. His research interest includes Monte-Carlo Tree Search (MCTS) for procedural content generation in creative domains, to investigate ways in which MCTS - typically used for move planning in games - can instead be harnessed to analyze, optimize and design new games, music and artwork. Cameron Browne is co-author of the Hex-program [|Hex Kriger], which competed at the 11th Computer Olympiad, Turin 2006. || toc =Selected Publications=
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 * [[image:cam-2a.jpg width="121" height="180" link="http://www.cameronius.com/cv/"]] ||~  || **Cameron Bolitho Browne**,
 * Cameron Browne ||~  ||^   ||

2000 ...

 * Cameron Browne (**2000**). //[|Hex Strategy: Making the Right Connections]//. [|A K Peters]

2005 ...

 * Cameron Browne (**2005**). //[|Connection Games: Variations on a Theme].// [|A K Peters]
 * Cameron Browne (**2008**). //Automatic Generation and Evaluation of Recombination Games//. Ph.D. thesis, [|Queensland University of Technology], advisor Frédéric Maire, [|pdf]

2010 ...

 * Cameron Browne, Frédéric Maire (**2010**). //Evolutionary Game Design//. EEE Computational Intelligence & AI in Games, 2:1, 1-16. [|pdf]
 * Cameron Browne (**2011**). //The Dangers of Random Playouts//. ICGA Journal, Vol 34. No. 1
 * Cameron Browne, Edward Powley, Daniel Whitehouse, Simon Lucas, Peter Cowling, Philipp Rohlfshagen, Stephen Tavener, Diego Perez, Spyridon Samothrakis, Simon Colton (**2012**). //[|A Survey of Monte Carlo Tree Search Methods]//. IEEE Transactions on Computational Intelligence and AI in Games, Vol. 4, No. 1
 * Cameron Browne (**2012**). //Yavalath: Sample chapter from Evolutionary Game Design//. ICGA Journal, Vol. 35, No. 1
 * Cameron Browne (**2012**). //Go without Ko on Hexagonal Grids//. ICGA Journal, Vol. 35, No. 1
 * Cameron Browne (**2012**). //LUDI wins 9th Annual “Humies” Award//. ICGA Journal, Vol. 35, No. 4
 * Cameron Browne, Stephen Tavener (**2013**). //[|Life in the Fast Lane]//. AI Factory » [|Conway's Game of Life] within a Bitboard
 * Cameron Browne (**2014**). //Bitboard Methods for Games//. ICGA Journal, Vol. 37, No. 2
 * Cameron Browne (**2014**). //What Can Game AI Teach Us//? ICGA Journal, Vol. 37, No. 3

2015 ...
> Cameron Browne (**2015**). //Uniqueness in Logic Puzzles//. > Cameron Browne (**2015**). //Embed the Rules//. [|pdf]
 * Cameron Browne (**2015**). //Boundary Matching for Realtime Sprouts//. Advances in Computer Games 14
 * Cameron Browne (ed.) (**2015**). //[|Game & Puzzle Design, Vol. 1, No. 1]//. [|Welcome]
 * Cameron Browne (**2016**). //A Class Grammar for General Games//. CG 2016
 * Cameron Browne (**2017**). //Analysis of Fred Horn’s Gloop Puzzle//. Advances in Computer Games 15, [|QUT ePrints]

=External Links= > > Bitboard as [|Truchet Curve]
 * [|Cameron Browne's ICGA Tournaments]
 * [|The Mathematics Genealogy Project - Cameron Browne]
 * [|Cameron's Home Page]
 * [|Cameron's Games Page]
 * [|Cameron's Art Page]
 * [|Figures for "Truchet curves and surfaces"]

=References= =What links here?= include page="Cameron Browne" component="backlinks" limit="60"
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