Ari+Shapiro

an American research scientist at [|Institute for Creative Technologies] of the [|University of Southern California]. He holds a B.A. in computer science (CS) from the University of California, Santa Cruz (UCSC), an M.S. in CS from [|University of California, Los Angeles] (UCLA) in 2002, and a Ph.D. in CS at UCLA in 2007 in the field of [|computer graphics] with a dissertation on [|character animation] using [|motion capture], [|physics] and machine learning. He worked on character animation tools and algorithms in the research and development departments of [|visual effects] and [|video games] companies such as [|Industrial Light and Magic], [|LucasArts] and [|Rhythm and Hues Studios].
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 * [[image:AriShapiro.jpg link="http://ict.usc.edu/profile/ari-shapiro/"]] ||~ || **Ari Shapiro**,

At UCSC, along with Robert Levinson and Gil Fuchs, Ari Shapiro worked on temporal-difference learning of pattern-weights with self-play in order to develop a strategy for an automated player of a [|non-cooperative] version of the game of [|Diplomacy], as already applied to chess within Morph III, the self learning pattern-oriented chess program by Robert Levinson et al. . || toc =Selected Publications=
 * Ari Shapiro ||~ ||^ ||
 * Ari Shapiro, Gil Fuchs, Robert Levinson (**2002**). //[|Learning a Game Strategy Using Pattern-Weights and Self-play]//. CG 2002, [|pdf]
 * Ari Shapiro, [|Sung-Hee Lee] (**2011**). //Practical Character Physics for Animators//. IEEE Computer Graphics and Applications, [|pdf]
 * Ari Shapiro (**2011**). //Building a Character Animation System//. [|Motion in Games 2011], [|pdf]
 * [|Yuyu Xu], [|Andrew W. Feng], [|Stacy Marsella], Ari Shapiro (**2013**). //A Practical and Configurable Lip Sync Method for Games//. [|Motion in Games 2013], [|pdf]

=External Links=
 * [|Ari Shapiro's homepage]
 * [|Ari Shapiro @ ICT USC]

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