Tristan+Caulfield

a computer scientist, currently research fellow at [|University of Aberdeen], and before lecturer at [|University of Bath]. His research interests include [|computer security], [|agents] and [|E-commerce], knowledge acquisition and machine learning. His 2004 undergraduate dissertation at [|University of Bath] under supervision of Joanna J. Bryson examines the use of knowledge in chess by both humans and existing computer programs. He has implemented an addition to GNU Chess that uses the generalized [|generalized Hebbian algorithm] to find chunks in observed games to acquire and use knowledge while playing, further elaborated in the  subsequent paper //Chess by Imitation//. || toc =Selected Publications=
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 * [[image:TristanCaulfield.jpg width="204" height="204" link="https://twitter.com/tristanc"]] ||~  || **Tristan J. Caulfield**,
 * Tristan Caulfield ||~  ||^   ||
 * Tristan Caulfield (**2004**). //Acquiring and Using Knowledge in Computer Chess//. Undergraduate Dissertation, [|University of Bath], [|pdf]
 * Tristan Caulfield, Joanna J. Bryson (**2005**). //Chess by Imitation//. Department of Computer Science, [|University of Bath], [|pdf]

=External Links=
 * [|Tristan Caulfield | LinkedIn]
 * [|Tristan Caulfield (tristanc)], [|Twitter]
 * [|Tristan Caulfield's Home Page]

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