Jacek+Mańdziuk

a Polish computer scientist, mathematician, and full professor at Faculty of Mathematics and Information Science, [|Warsaw University of Technology] including multiple visiting positions, f.i. at University of Alberta working with Jonathan Schaeffer et al. . He holds a Ph. D. in [|Applied mathematics], Faculty of Applied Physics and Mathematics, Institute of Mathematics, Warsaw University of Technology, 1993, and a [|Habilitation] in Computer science, Systems Research Institute, [|Polish Academy of Sciences], [|Warsaw], 2000. His research interests include the application of [|computational intelligence] (CI) methods to game playing, neural networks, [|bioinformatics], [|financial modeling], [|time series prediction] and development of constructive learning methods for [|artificial agents]. || toc =Selected Publications=
 * Home * People * Jacek Mańdziuk**
 * [[image:jacek_mandziuk.jpg width="120" link="http://www.mini.pw.edu.pl/~mandziuk/"]] ||~ || **Jacek Mańdziuk**,
 * Jacek Mańdziu ||~ ||^ ||

1992 ...

 * Jacek Mańdziuk, [|Bohdan Macukow] (**1992**). //A Neural Network designed to solve the N-Queens Problem//. [|Biological Cybernetics, Vol. 66 No. 4], [|pdf]
 * Jacek Mańdziuk, [|Bohdan Macukow] (**1993**). //A Neural Network performing Boolean Logic Operations//. [|Optical Memory and Neural Networks], Vol. 2, No. 1, [|pdf]
 * Jacek Mańdziuk (**1995**). //Solving the N-Queens Problem with a Binary Hopfield-type Network. Synchronous and asynchronous model//. [|Biological Cybernetics, Vol. 72, No. 5], [|pdf]

2000 ...
> Jacek Mańdziuk (**2007**). //[|Computational Intelligence in Mind Games]//.
 * Jacek Mańdziuk (**2002**). //Neural Networks for the N-Queens Problem: a Review//. [|Control and Cybernetics], Vol. 31, No. 2, [|pdf]
 * Jacek Mańdziuk, Daniel Osman (**2004**). //Alpha-Beta Search Enhancements with a Real-Value Game-State Evaluation Function//. ICGA Journal, Vol. 27, No. 1, [|pdf]
 * Daniel Osman, Jacek Mańdziuk (**2004**). //Comparison of TDLeaf and TD learning in Game Playing Domain//. [|11. ICONIP], [|pdf]
 * Jacek Mańdziuk, Daniel Osman (**2004**). //Temporal Difference Approach to Playing Give-Away Checkers//. [|ICAISC 2004], [|pdf]
 * [|Magdalena Kusiak], [|Karol Walędzik], Jacek Mańdziuk (**2005**). //Evolution of Heuristics for Give-away Checkers//. [|15. ICANN], [|pdf]
 * Daniel Osman, Jacek Mańdziuk (**2005**). //TD-GAC: Machine Learning Experiment with Give-Away Checkers//. in [|M. Dramiński] et al. (Eds.) //Issues in Intelligent Systems. Models and Techniques//, 131-145, ISBN 83-87674-91-5, [|pdf]
 * [|Magdalena Kusiak], [|Karol Walędzik], Jacek Mańdziuk (**2007**). //Evolutionary Approach to the Game of Checkers//. [|8. ICANNGA], [|pdf]
 * Włodzisław Duch, Jacek Mańdziuk (eds.) (**2007**). //[|Challenges for Computational Intelligence]//. Studies in Computational Intelligence, Vol. 63, [|Springer]

2010 ...

 * Jacek Mańdziuk (**2010**). //[|Knowledge-Free and Learning-Based Methods in Intelligent Game Playing]//. [|Studies in Computational Intelligence], Vol. 276, [|Springer]
 * [|Karol Walędzik], Jacek Mańdziuk (**2010**). //CI in General Game Playing - to date Achievements and Perspectives//. [|10. ICAISC], [|pdf]
 * [|Karol Walędzik], Jacek Mańdziuk (**2010**). //The Layered Learning method and its Application to Generation of Evaluation Functions for the Game of Checkers//. [|11. PPSN], [|pdf]
 * Jacek Mańdziuk (**2011**). //Towards Cognitively Plausible Game Playing Systems//. [|IEEE Computational Intelligence Magazine, Vol. 6, No. 2], [|pdf]
 * Jacek Mańdziuk, Maciej Świechowski (**2012**). //Generic Heuristic Approach to General Game Playing//. [|38. SOFSEM], [|pdf]
 * Maciej Świechowski, Jacek Mańdziuk (**2013**). //Self-Adaptation of Playing Strategies in General Game Playing//. IEEE Transactions on Computational Intelligence and AI in Games, pdf, [|IEEE Xplore]

=External Links=
 * [|Prof. Jacek Mańdziuk]
 * [|Jacek Mandziuk | Department of Computing Science], University of Alberta

=References= =What links here?= include page="Jacek Mańdziuk" component="backlinks" limit="40"
 * Up one level**