Mark+Manyen

an American veteran computer and video games programmer, software engineer at [|Gambro], and before working for //Johnson Center for Simulation// , [|Pine Technical College], CEO and President of //Wounded Badger Interactive// , further affiliated with //Magic Lantern Playware// and //PrairieComm//. At The Software Toolworks, Inc. in the late 80s, he was a lead programmer on most of the early Chessmaster series software on both 8 bit and 16 bit home computers and PC. He attended the [|University of Phoenix]. || toc =Selected Publications=
 * Home * People * Mark Manyen**
 * [[image:markmanyen.jpg link="https://plus.google.com/111337837179222644770/posts"]] ||~  || **Mark Manyen**,
 * Mark Manyen ||~  ||^   ||
 * [|Paul Schuytema], Mark Manyen (**2005**). //[|Game Development With LUA]//. [|Charles River Media Game Development], [|Amazon.com]
 * [|Jonathan Konieczny], [|John Heckman], [|Gary W. Meyer], Mark Manyen, [|Marty Rabens], [|Clement Shimizu] (**2008**). //[|Automotive Spray Paint Simulation]//. [|ISVC 2008], [|pdf]
 * [|Jonathan Konieczny], [|Gary W. Meyer], [|Clement Shimizu], [|John Heckman], Mark Manyen, [|Marty Rabens] (**2008**). //[|VR spray painting for training and design]//. Proceedings of the [|2008 ACM symposium on Virtual reality software and technology]

=External Links=
 * [|Mark Manyen | LinkedIn]
 * [|Mark Manyen - Google+]
 * [|Mark Manyen Video Game Credits and Biography] - [|MobyGames]
 * [|Visual Storytelling - Chapter 5 - Level-to-Level] by [|Tony C. Caputo]
 * [|Fidelity Chessmaster 2100] from The Spacious Mind

=References= =What links here?= include page="Mark Manyen" component="backlinks" limit="30"
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