Levente+Kocsis

a Hungarian computer scientiest and researcher in Machine Learning with interests in Reinforcement Learning, Games like Chess, Go, [|Poker] and Lines of Action, Search Control, Neural Networks and optimization algorithms for combinatorial problems. He made his Ph.D thesis //Learning Search Decisions// in 2003 at the Maastricht University. In 2006, along with Csaba Szepesvári, Levente Kocsis introduced UCT (Upper Confidence bounds applied to Trees), a new algorithm that applies [|bandit] ideas to guide Monte-Carlo planning. Levente Kocsis is member of the //Machine Learning Research Group// of the [|Hungarian Academy of Sciences]. || toc =Photos=
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 * [[image:kocsisl.jpg height="159" link="https://dms.sztaki.hu/en/people/levente-kocsis"]] ||~  || **Levente Kocsis**,
 * Levente Kocsis ||~  ||^   ||
 * [[image:magog_team_smaller.jpg width="640" link="http://erikvanderwerf.tengen.nl/magog.html"]] ||
 * The [|Magog] team at the 7th Computer Olympiad 2002. Mark Winands, Levente Kocsis, Erik van der Werf ||

=Selected Publications=

2000 ...

 * Levente Kocsis, Jos Uiterwijk, Jaap van den Herik (**2000**). //[|Learning Time Allocation using Neural Networks]//. CG 2000
 * Levente Kocsis, Jos Uiterwijk, Jaap van den Herik (**2001**). //Search-independent Forward Pruning//. BNAIC 2001
 * Levente Kocsis, Jos Uiterwijk, Jaap van den Herik (**2001**). //Move Ordering using Neural Networks//. IEA/AIE 2001, [|LNCS] 2070
 * Mark Winands, Levente Kocsis, Jos Uiterwijk, Jaap van den Herik (**2002**). //Learning in Lines of Action//. 7th Computer Olympiad Workshop
 * Mark Winands, Levente Kocsis, Jos Uiterwijk, Jaap van den Herik (**2002**). //Temporal difference learning and the Neural MoveMap heuristic in the game of Lines of Action//. GAME-ON 2002
 * Levente Kocsis, Jos Uiterwijk, Eric Postma, Jaap van den Herik (**2002**). //[|The Neural MoveMap Heuristic in Chess]//. CG 2002
 * Levente Kocsis, Jaap van den Herik, Jos Uiterwijk (**2003**). //Two Learning Algorithms for Forward Pruning//. ICGA Journal, Vol 26, No. 3
 * Levente Kocsis (**2003**). //Learning Search Decisions//. Ph.D thesis, Maastricht University, [|pdf]

2005 ...

 * Levente Kocsis, Csaba Szepesvári, Mark Winands (**2005**). //[|RSPSA: Enhanced Parameter Optimization in Games]//. Advances in Computer Games 11, [|pdf]
 * Levente Kocsis, Csaba Szepesvári (**2006**). //[|Universal Parameter Optimisation in Games Based on SPSA]//. [|Machine Learning], Special Issue on Machine Learning and Games, Vol. 63, No. 3
 * Levente Kocsis, Csaba Szepesvári (**2006**). //[|Bandit based Monte-Carlo Planning]// ECML-06, LNCS/LNAI 4212, pp. 282-293. introducing UCT, [|pdf]
 * Levente Kocsis, Csaba Szepesvári, Jan Willemson (**2006**). //Improved Monte-Carlo Search//. [|pdf]
 * [|András György], Levente Kocsis, I. Szabó, Csaba Szepesvári (**2007**). //Continuous Time Associative Bandit Problems// IJCAI-07, 830-835. [|pdf]
 * [|James H. Brodeur], [|Benjamin E. Childs], Levente Kocsis (**2008**). //Transpositions and Move Groups in Monte Carlo Tree Search.// [|pdf]

2010 ...

 * Sylvain Gelly, Marc Schoenauer, Michèle Sebag, Olivier Teytaud, Levente Kocsis, David Silver, Csaba Szepesvári (**2012**). //[|The Grand Challenge of Computer Go: Monte Carlo Tree Search and Extensions]//. Communications of the ACM, Vol. 55, No. 3, [|pdf preprint]

=External Links=
 * [|Levente Kocsis - Computer and Automation research institute, Hungarian Academy of Science - videolectures.net]
 * [|Levente Kocsis] from Microsoft Academic Search
 * [|Kocsis, Levente] from [|computer-go.info]
 * [|The chess games of Levente Kocsis] from [|chessgames.com]
 * [|Algorithm helps computers beat human Go players] © 2007 [|Reuters]

=References= =What links here?= include page="Levente Kocsis" component="backlinks" limit="80"
 * Up one level**