Computers,+Chess,+and+Cognition

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 * Home * Recommended Reading * Computers, Chess, and Cognition**

Edited by Tony Marsland and Jonathan Schaeffer Foreword by Ken Thompson Published 1990 by Springer-Verlag, New York Inc. ISBN: 0-387-97415-6
 * Computers, Chess, and Cognition**


 * Computers, Chess, and Cognition** contains revised contributions from the WCCC 1989 Workshop New Directions in Game-Tree Search, May 29-30, 1989, in [|Edmonton], [|Alberta], [|Canada].

=Source of Supply=
 * [|Computers, Chess, and Cognition] from [|Springer]
 * [|Computers, Chess, and Cognition] from [|amazon.com]

=Contents= Murray Campbell, Andreas Nowatzyk ||~  ||> 55 || in a Chess Endgame. || Bob Herschberg, Jaap van den Herik, Patrick Schoo ||~  ||> 183 || Martin Müller, Jürg Nievergelt ||~  ||> 271 || its Refinement in Go Programs || Kiyoshi Shirayanagi ||~  ||> 287 ||
 * ||  ||   || **Author(s)** ||   ||> page. ||
 * ||  || Foreword || Ken Thompson  ||   ||> 1   ||
 * **Part I** ||~  || **Man and Machine** ||   ||~   ||>    ||
 * 1.1. ||~  || A Short History of Computer Chess || Tony Marsland ||~   ||> 3 ||
 * 1.2. ||~  || Advances in Man-Machine Play || Danny Kopec ||~   ||> 9 ||~ [|pdf] ||
 * 1.3. ||~  || 1989 World Computer Chess Championship || Jonathan Schaeffer ||~   ||> 33 ||
 * < 1.4. ||~  ||< How Will Chess Programs Beat Kasparov? ||< David Levy ||~   ||> 47 ||
 * **Part II** ||~  || **Chess Programs** ||   ||~   ||>   ||
 * 2.1. ||~  || Deep Thought || Feng-hsiung Hsu, Thomas Anantharaman,
 * 2.1. ||~  || Deep Thought || Feng-hsiung Hsu, Thomas Anantharaman,
 * 2.2. ||~  || Hitech. || Hans Berliner and Carl Ebeling ||~   ||> 79 ||
 * 2.3. ||~  || Cray Blitz || Robert Hyatt, Albert Gower, Harry Nelson ||~   ||> 111 ||
 * **Part III** ||~  || **Computer Chess Methods** ||   ||~   ||>   ||
 * 3.1 ||~  || Tree Searching Algorithms || Hermann Kaindl ||~   ||> 133 ||
 * 3.2 ||~  || Experiments with the Null-move Heuristic || Gordon Goetsch, Murray Campbell ||~   ||> 159 ||
 * 3.3. ||~  || Problematic Positions and Speculative Play || Peter Jansen ||~   ||> 169 ||
 * 3.4. ||~  || Verifying and Codifying Strategies
 * 3.4. ||~  || Verifying and Codifying Strategies
 * 3.5. ||~  || Learning in Bebe  || Tony Scherzer, Linda Scherzer, Dean Tjaden ||~   ||> 197  ||
 * 3.6. ||~  || The Bratko-Kopec Test Revisited || Tony Marsland ||~   ||> 217 ||
 * **Part IV** ||~  || **Computer Chess and A.I.** ||   ||~   ||>   ||
 * 4.1. ||~  || Chess as the Drosophila of AI || John McCarthy ||~   ||> 227 ||
 * 4.2. ||~  || Brute Force in Chess and Science || Donald Michie ||~   ||> 239 ||
 * 4.3 ||~  || Perspectives on Falling from Grace || Mikhail Donskoy, Jonathan Schaeffer ||~   ||> 259 ||~ [|pdf] ||
 * **Part V** ||~  || **A New Drosophila for AI?** ||   ||~   ||>   ||
 * 5.1. ||~  || The Design and Evolution of Go Explorer || Ken Chen, Anders Kierulf,
 * **Part V** ||~  || **A New Drosophila for AI?** ||   ||~   ||>   ||
 * 5.1. ||~  || The Design and Evolution of Go Explorer || Ken Chen, Anders Kierulf,
 * 5.2. ||~  || Knowledge Representation and

=See also=
 * Chess
 * Cognition
 * WCCC 1989

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