Advances+in+Computer+Games+10

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 * [[image:DomimBerg.jpg link="http://icga.leidenuniv.nl/icga/news/Olympiad/Olympiad2003/fotos/graz_web/03.html"]] ||~  || The **10th Advances in Computer Games** Conference (ACG) took place at November 24-27, 2003, in [|Dom im Berg] in [|Graz], [|European Capital of Culture] in 2003, [|Austria], in conjunction with the 11th World Computer Chess Championship and the 8th Computer Olympiad. ACG is the conference of the ICGA. ||
 * Dom im Berg ||~   ||^   ||
 * [[image:ACG10DomamBerg.jpg width="640" link="http://www.yss-aya.com/photo/graz2003/1125/Htmls/PICT1180.html"]] ||
 * Conference in the cave ||

=Conference Proceedings= > Jaap van den Herik, Hiroyuki Iida and Ernst A. Heinz (eds.) (**2004**) > Series: IFIP [|Advances in Information and Communication Technology], Vol. 135 > ISBN: 978-1-4020-7709-8 >
 * **Advances in Computer Games 10**

=Lectures=
 * Dave Gomboc, Tony Marsland, Michael Buro (**2003**). //Evaluation Function Tuning via Ordinal Correlation//. University of Alberta, Edmonton, Alberta, Canada, [|pdf]
 * Albert Xin Jiang, Michael Buro (**2003**). //First Experimental Results of ProbCut Applied to Chess//. [|pdf]
 * Aleksander Sadikov, Ivan Bratko, and Igor Kononenko (**2003**). //Search versus Knowledge: An Empirical Study of Minimax on KRK//. [|pdf]
 * Darse Billings, Yngvi Björnsson (**2003**). //Search and Knowledge in Lines of Action//. [|pdf]
 * Jens Lieberum (**2003**). //[|An Evaluation Function for the Game of Amazons]//.
 * Jeroen Donkers, Jaap van den Herik, and Jos Uiterwijk (**2003**). //Opponent Models in Bao: Conditions of a Successfull Application//. [|pdf]
 * Akihiro Kishimoto, Martin Müller. (**2003**). //Df-pn in Go: An Application to the One-Eye Problem//. [|pdf].
 * Ryan Hayward, Yngvi Björnsson, Michael Johanson, Morgan Kan, Nathan Po and Jack van Rijswijck (**2003**). //Solving 7x7 Hex: Virtual Connections and Game-state Reduction//. [|pdf]
 * Jonathan Schaeffer, Yngvi Björnsson, Neil Burch, Robert Lake, Paul Lu, and Steve Sutphen (**2003**). //Building the Checkers 10-Piece Endgame Databases.// [|pdf]
 * Ed Trice, Gil Dodgen (**2003**). //The 7-Piece Perfect Play Lookup Database for the Game of Checkers//.
 * Markus Enzenberger (**2003**). //[|Evaluation in Go by a Neural Network using Soft Segmentation]//. [|pdf]
 * Bruno Bouzy, Bernard Helmstetter (**2003**). //Monte Carlo Go Developments//. [|pdf]
 * Bernard Helmstetter, Tristan Cazenave (**2003**). //Searching with analysis of dependencies in a solitaire card game//. [|pdf]
 * [|Andrea Bolognesi], Paolo Ciancarini (**2003**). //Computer Programming of Kriegspiel Endings: The Case of KR vs. K//. [|pdf]
 * John Tamplin, Guy Haworth (**2003**). //[|Chess Endgames: Data and Strategy]//.
 * Guy Haworth, Rafael B. Andrist (**2003**). //[|Model Endgame Analysis]//.
 * Tomoyuki Kaneko, Kazunori Yamaguchi, Satoru Kawai (**2003**). //Automated Identification of Patterns in Evaluation Functions for General Game Players//.

=Reports=
 * Jan Renze Steenhuisen (**2003**). //Report on the 10th Advances in Computer Games Conference//. ICGA Journal, Vol. 26, No. 4, [|pdf]

=See also=
 * 8th Computer Olympiad
 * WCCC 2003

=External Links=
 * [|Advances in Computer Games 10]
 * [|Computer Olympiad 2003 in Graz, Austria] by Hiroshi Yamashita

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