David+Bringhurst

an American software engineer, project manager and programmer in the video games and biotechnology industry, currently working for [|Agilent Technologies]. In 1996, he founded the now-defunct //Ultimation, Inc.//, featuring the [|naval] [|simulation] [|Destroyer Command], released in 2002 by Ubisoft. || toc =Computer Chess= At Software Toolworks and Mindscape, David Bringhurst was director of software development and as lead programmer involved in the development and graphics programming of Chessmaster 3000 in 1991, the Chessmaster 4000 Turbo, the first version incorporating The King engine by Johan de Koning, and Star Wars Chess in 1993, the //Chessmaster 3-D// (CM 4K for [|Video consoles]) and the //Chessmaster 5000// in 1996. At //Fluent Entertainment, Inc.// in 2003, he worked on the GUI and the [|DirectX9] game engine including [|mesh] and [|texture] loading and [|rendering], [|volumetric shadows], [|reflective and mirror] surfaces, [|mipmaps], [|texture compression], skinned [|animated characters], [|lighting], [|multiple LOD], [|anti-aliasing], [|fog], and [|cinematics], as applied in Hoyle Majestic Chess and Disney's Aladdin Chess Adventures.
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 * [[image:DaveBringhurst.jpg link="http://home.comcast.net/~davebringhurst/"]] ||~ || **David L. (Dave) Bringhurst**,
 * Dave Bringhurst ||~ ||^ ||

=See also=
 * Chessmaster
 * Graphics Programming
 * Majestic Chess

=External Links= > [|Dave Bringhurst - Published Titles]
 * [|Dave Bringhurst Homepage]
 * [|David L. Bringhurst Video Game Credits and Biography] - [|MobyGames]

=References= =What links here?= include page="David Bringhurst" component="backlinks" limit="60"
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