Advances+in+Computer+Games+15

from July 3 to 5, 2017, Snellius Building, Leiden University, [|Leiden], [|The Netherlands], in conjunction with the WCCC 2017, WCSC 2017, and the 20th Computer Olympiad. ACG is the conference of the ICGA. || toc =Lectures=
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 * [[image:Snellius.JPG]] ||~ || **Advances in Computer Games 15**,
 * Snellius Building ||~ ||^ ||

Session 1

 * Richard J. Lorentz (**2017**). //Machine Learning in the Game of Breakthrough//. Advances in Computer Games 15
 * Katsuki Ohto, Tetsuro Tanaka (**2017**). //A Curling Agent Based on the Monte-Carlo Tree Search Considering the Similarity of the Best Action among Similar States//. Advances in Computer Games 15
 * Naoki Mizukami, Jun Suzuki, Hirotaka Kameko, Yoshimasa Tsuruoka (**2017**). //Exploration Bonuses Based on Upper Confidence Bounds for Sparse Reward Games//. Advances in Computer Games 15

Session 2

 * Noah Weninger, Ryan Hayward (**2017**). //Exploring Positional Linear Go//. Advances in Computer Games 15, [|pdf]
 * Tristan Cazenave (**2017**). //Improved Policy Networks for Computer Go//. Advances in Computer Games 15, [|pdf]
 * Danilo Carvalho, Minh Le Nguyen, Hiroyuki Iida (**2017**). //An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance through Unbalance//. Advances in Computer Games 15, [|ResearchGate]

Session 3

 * Cameron Browne (**2017**). //Analysis of Fred Horn’s Gloop Puzzle//. Advances in Computer Games 15, [|QUT ePrints]
 * Jos Uiterwijk (**2017**). //Set Matching: An Enhancement of the Hales-Jewett Pairing Strategy//. Advances in Computer Games 15, [|arXiv:1703.10678]
 * Michael Hartisch (**2017**). //Yasol: An Open Source Solver for Quantified Mixed Integer Programs//. Advances in Computer Games 15

Session 4

 * Édouard Bonnet (**2017**). //Analytical Solution for "EinStein würfelt nicht!" with One Stone//. Advances in Computer Games 15
 * Simon Viennot (**2017**). //Toward Solving "EinStein würfelt nicht!"//. Advances in Computer Games 15
 * Todd W. Neller (**2017**). //Optimal Play of the Farkle Dice Game//. Advances in Computer Games 15

Session 5

 * Jakub Kowalski, Jakub Sutowicz, Marek Szykuła (**2017**). //Evaluating Chess-like Games Using Generated Natural Language Descriptions//. Advances in Computer Games 15
 * Enkhbold Nyamsuren, Wim van der Vegt, Wim Westera (**2017**). //[|Automated Adaptation and Assessment in Serious Games: a Portable Tool for Supporting Learning]//. Advances in Computer Games 15
 * Adam Boulton, Rachid Hourizi (**2017**). //A Little Bit of Frustration Can Go a Long Way//. Advances in Computer Games 15

Session 6

 * Kiminori Matsuzaki (**2017**). //Developing 2048 Player with Backward Temporal Coherence Learning and Restart//. Advances in Computer Games 15
 * Bruno Bouzy (**2017**). //Playing Hanabi Near-Optimally//. Advances in Computer Games 15
 * Matej Guid, Ivan Bratko (**2017**). //Influence of Search Depth on Position Evaluation//. Advances in Computer Games 15
 * Jiaxing Song (**2017**). //Deep df-pn and its Efficient Implementations//. Advances in Computer Games 15

=See also=
 * 20th Computer Olympiad
 * WCCC 2017
 * WCSC 2017

=Publications=
 * The Board of the ICGA (**2017**). //Five ICGA Events in Leiden, the Netherlands: July, 2017//. ICGA Journal, Vol. 39, No. 1

=External Links= > [|ACG2017 — Program]
 * [|Fifteenth International Conference on Advances in Computer Games 2017]
 * [|2017 Events in Leiden] by Jan Krabbenbos, ICGA, April 22, 2017

=References= =What links here?= include page="Advances in Computer Games 15" component="backlinks" limit="120"
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