Nicu+Ionita

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 * Home * People * Nicu Ionita**

an Austrian computer scientist, open source and chess programmer, who shortly after he discovered the world of chess engines, begun to work on his own engine in [|purely]  [|functional programming]. He is now author of the UCI compliant open source chess engines Abulafia and Barbarossa, and of //chessNet// to connect chess engines to an UCI compatible GUI via [|TCP/IP] , all written in Haskell.
 * Nicu Ionita**,

=Forum Posts=

2011 ...

 * [|Comercial chess engines and price politics] by Nicu Ionita, CCC, September 10, 2011
 * [|Abulafia, chess, Haskell and some (new?) ideas] by Nicu Ionita, CCC, April 20, 2012
 * [|Multi dimensional score] by Nicu Ionita, CCC, April 20, 2012
 * [|Bi dimensional static evaluation] by Nicu Ionita, CCC, April 20, 2012
 * [|Theorem proving positional evaluation] by Nicu Ionita, CCC, April 20, 2012
 * [|Connect (UCI) engine(s) with GUI over network] by Nicu Ionita, CCC, April 20, 2012
 * [|WinBoard settings for adjudications] by Nicu Ionita, CCC, October 21, 2013
 * [|Barbarossa 0.1.0] by Nicu Ionita, CCC, November 24, 2013
 * [|Chess programmer's life is hard] by Nicu Ionita, CCC, March 15, 2014

2015 ...

 * [|New release of Barbarossa] by Nicu Ionita, CCC, February 22, 2015
 * [|Problem understanding futility pruning] by Nicu Ionita, CCC, May 11, 2015 » Futility Pruning
 * [|Tipical cache and branch misses for a chess engine] by Nicu Ionita, CCC, September 14, 2016 » Avoiding Branches, Memory, Profiling
 * [|Absolute ELO scale] by Nicu Ionita, CCC, December 17, 2016 » Match Statistics, Playing Strength
 * [|How to simulate a game outcome given Elo difference?] by Nicu Ionita, CCC, April 25, 2017

=External Links= > [|nionita/Abulafia · GitHub] > [|nionita/Barbarossa · GitHub] > [|nionita/chessNet · GitHub]
 * [|nionita (Nicu Ionita) · GitHub]

=References= =What links here?= include page="Nicu Ionita" component="backlinks" limit="40"
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