Pieter+Spronck

a Dutch computer scientist and associate professor at [|Tilburg Centre for Creative Computing (TiCC)] of Tilburg University. He graduated from Delft University of Technology in 1996, and was affiliated with the Maastricht University, where he received his Ph.D. thesis in 2005 titled //Adaptive Game AI//. His research interests include [|evolutionary systems], [|adaptive control], [|multi-agent systems], knowledge technology and machine learning for commercial game AI. || toc =Selected Publications=
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 * [[image:spronck.jpg width="135" height="180" link="http://www.aaai.org/Conferences/AIIDE/2006/aiide06speakers.php"]] ||~  || **Pieter Hubert Marie Spronck**,
 * Pieter Spronck ||~  ||^   ||

1995 ...

 * Pieter Spronck (**1996**). //Elegance: Genetic Algorithms in Neural Reinforcement Control//. Master thesis, Delft University of Technology, [|pdf]

2000 ...

 * Pieter Spronck, Ida Sprinkhuizen-Kuyper, Eric Postma (**2001**). //Infused Evolutionary Learning//. Proceedings of the Eleventh Belgian-Dutch Conference on Machine Learning, [|pdf], [|pdf]
 * Pieter Spronck (**2001**). //Palm Game Design//. [|GAME-ON 2001], [|pdf] » Palm
 * Pieter Spronck, Jaap van den Herik (**2002**). //Complex Games and Palm Computers//. [|pdf] » Palm
 * Pieter Spronck, Ida Sprinkhuizen-Kuyper, Eric Postma (**2002**). //Improving Game Opponent AI by Machine Learning//. [|GAME-ON 2002]
 * Pieter Spronck, Ida Sprinkhuizen-Kuyper, Eric Postma (**2003**). //Improved opponent intelligence trough offline learning//. [|International Journal of Intelligent Games & Simulation, Vol. 2]

2005 ...

 * Jaap van den Herik, Jeroen Donkers, Pieter Spronck (**2005**). //Opponent Modelling and Commercial Games//. (Keynote paper). (G. Kendall and S. Lucas, eds.) Proceedings of IEEE 2005 Symposium on Computational Intelligence and Games CIG’05, Essex University, Colchester, UK. pp 15-25. [|pdf].
 * Pieter Spronck (**2005**). //Adaptive Game AI//. Ph.D. thesis, Maastricht University, [|pdf]
 * Sander Bakkes, Pieter Spronck, Jaap van den Herik (**2007**). //Phase-dependent Evaluation in RTS Games//. BNAIC2007, [|pdf]
 * Sander Bakkes, Pieter Spronck, Jaap van den Herik, Philip Kerbusch (**2007**). //Predicting Success in an Imperfect-Information Game//. CGW 2007, [|pdf]
 * 2008**
 * Sander Bakkes, Pieter Spronck, Jaap van den Herik (**2008**). //Rapid Adaptation of Video Game AI//. [|CIG'08 2008 IEEE Symposium on Computational Intelligence in Games]
 * Guillaume Chaslot, Sander Bakkes, István Szita, Pieter Spronck (**2008**). //Monte-Carlo Tree Search: A New Framework for Game AI//. Proceedings of the [|Fourth Artificial Intelligence and Interactive Digital Entertainment Conference], [|pdf]
 * Sander Bakkes, Pieter Spronck (**2008**). //Automatically Generating Score Functions for Strategy Games//. In [|Steve Rabin], editor, [|AI Game Programming Wisdom 4]
 * István Szita, Marc Ponsen, Pieter Spronck (**2008**). //Keeping Adaptive Game AI interesting//. [|CGames 2008], [|pdf draft], [|pdf]
 * Pieter Spronck, Ida Sprinkhuizen-Kuyper, Eric Postma (**2008**). //Deca: the doping-Driven Evolutionary Control Algorithm//. [|Applied Artificial Intelligence, Vol. 22]
 * 2009**
 * Jaap van den Herik, Pieter Spronck, Johanna Hellemons (**2009**). //The 14th Computer Olympiad//. ICGA Journal, Vol. 32, No. 2 » 14th Computer Olympiad
 * István Szita, Guillaume Chaslot, Pieter Spronck (**2009**). //Monte-Carlo Tree Search in Settlers of Catan//. Advances in Computer Games 12, [|pdf]
 * Sander Bakkes, Pieter Spronck, Jaap van den Herik (**2009**). //Opponent Modelling for Case-based Adaptive Game AI//. [|Entertainment Computing], Vol. 1, Nr. 1, pp. 27-37, [|pdf]

2010 ...

 * Pieter Spronck (**2010**). //Adaptive Game AI//. Tilburg University, [|pdf]
 * Giuseppe Maggiore, Pieter Spronck, Renzo Orsini, Michele Bugliesi, Enrico Steffinlongo, Mohamed Abbadi (**2012**). //Writing Real-Time .Net Games in Casanova//. [|ICEC 2012] » Casanova
 * Mohamed Abbadi, Francesco Di Giacomo, Giuseppe Maggiore, Aske Plaat, Renzo Orsini, Pieter Spronck (**2013**). //Resources, Entities, Actions. A generalized design pattern for RTS games and its language extension in Casanova//. CG 2013, [|pdf]

=External Links=
 * [|Pieter Spronck]
 * [|Pieter Spronck - Tilburg University]
 * [|Playful Intelligence], [|blog] by Pieter Spronck

=References= =What links here?= include page="Pieter Spronck" component="backlinks" limit="40"
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