Mohamed+Abbadi

an Italian computer scientist and Ph.D. student at Tilburg University and previously at [|Ca' Foscari University of Venice]. His research interests include artificial intelligence, machine learning and programming languages for game development. Along with Giuseppe Maggiore, Mohamed Abbadi is primary author and project coordinator of the open-source programming language Casanova  for developing [|Real-time strategy] games, introduced at the Advances in Computer Games 13 conference in Tilburg, 2011. || toc =Selected Publications=
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 * Giuseppe Maggiore, Alvise Spanò, Renzo Orsini, Giulia Costantini, Michele Bugliesi, Mohamed Abbadi (**2011**). //[|Designing Casanova: A Language for Games]//. Advances in Computer Games 13
 * Giuseppe Maggiore, Pieter Spronck, Renzo Orsini, Michele Bugliesi, Enrico Steffinlongo, Mohamed Abbadi (**2012**). //Writing Real-Time .Net Games in Casanova//. [|ICEC 2012]
 * Giuseppe Maggiore, Alvise Spanò, Renzo Orsini, Michele Bugliesi, Mohamed Abbadi, Enrico Steffinlongo (**2012**). //A formal specification for Casanova, a language for computer games//. [|EICS 2012]
 * Mohamed Abbadi (**2013**). //Resources, Entities, Actions. A generalized design pattern for RTS games and its language extension in Casanova//. Masters thesis, [|Ca' Foscari University of Venice], advisor Renzo Orsini, [|pdf]
 * Mohamed Abbadi, Francesco Di Giacomo, Giuseppe Maggiore, Aske Plaat, Renzo Orsini, Pieter Spronck (**2013**). //Resources, Entities, Actions. A generalized design pattern for RTS games and its language extension in Casanova//. CG 2013, [|pdf]

=External Links=
 * [|Mohamed Abbadi | LinkedIn]
 * [|CodePlex - mabbadi]

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