Scientific+American

a [|popular science] magazine, founded by inventor and publisher [|Rufus Porter] in 1845 as a four page weekly newspaper. Since 2009, [|Mariette DiChristina] is the eighth editor-in-chief. Martin Gardner was author of the [|Mathematical Games column] from 1956 to 1981. Occasionally, Scientific American had notable articles on AI and computer chess topics. || toc =Selected Authors=
 * Home * Periodical * Scientific American**
 * [[image:SciAmer.JPG link="https://en.wikipedia.org/wiki/File:SciAmer.gif"]] ||~  || **Scientific American**,
 * Cover of the September 1848 issue ||~  ||^   ||
 * Thomas Anantharaman
 * Hans Berliner
 * Alex Bernstein
 * Murray Campbell
 * Frederic Roy Carlson
 * Martin Gardner
 * Feng-hsiung Hsu
 * Andreas Nowatzyk
 * Simon Portegies Zwart
 * Michael de V. Roberts
 * Claude Shannon
 * Christopher Strachey
 * Albert Zobrist

=Selected Articles=

1915

 * Anonymmous (**1915**). //Torre and His Remarkable Automatic Devices//. Scientific American, [|Supplement 80, Number 2079, November 06, 1915] » El Ajedrecista

1950 ...

 * Claude Shannon (**1950**). //A Chess-Playing Machine//. Scientific American, Vol. 182 (No. 2, February 1950), pp. 48-51. Reprinted in [|The World of Mathematics], edited by [|James R. Newman], [|Simon & Schuster, NY], Vol. 4, 1956, pp. 2124-2133. Included in Part B
 * Alex Bernstein, Michael de V. Roberts (**1958**). //[|Computer vs. Chess-Player]//. Scientific American, Vol. 198, pp. 96-105. [|pdf] from The Computer History Museum, reprinted 1988 in Computer Chess Compendium » The Bernstein Chess Program

1960 ...

 * Christopher Strachey (**1966**). //[|System Analysis and Programming]//. Scientific American, September 1966, republished August 23, 2011

1970 ...

 * Martin Gardner (**1970**). //[|Mathematical Games - The fantastic combinations of John Conway's new solitaire game "life"]//. Scientific American, Vol. 223, pp. 120-123. » John H. Conway
 * Martin Gardner (**1973**). //Mathematical Games: How to Turn a Chessboard into a Computer to Calculate with Negabinary Numbers//. Scientific American, Vol. 228, No. 4
 * Albert Zobrist, Frederic Roy Carlson (**1973**). //An Advice-Taking Chess Computer//. Scientific American, Vol. 228, No. 6
 * Martin Gardner (**1979**). //Chess Problems on a Higher Plane, Including Mirror Images, Rotations and the Superqueen//. Scientific American, Vol. 270

1980 ...

 * Hans Berliner (**1980**). //[|Computer Backgammon]//. Scientific American, Vol. 242, No. 6, hosted by [|Backgammon Galore]
 * [|Alexander Keewatin Dewdney] (**1986**). //[|The King (A Chess Program) Is Dead, Long Live The King (A Chess Machine)]//. Scientific American, 1986-02, [|pdf] from The Computer History Museum » ACM 1985

1990 ...

 * Feng-hsiung Hsu, Thomas Anantharaman, Murray Campbell, Andreas Nowatzyk (**1990**). //A Grandmaster Chess Machine//. Scientific American, Vol. 263, No. 4, [|Online Reprint] » Deep Thought

2000 ...

 * [|Scott Aaronson] (**2008**). //[|The Limits of Quantum Computers]//. Scientific American, March 01, 2008, [|draft as pdf]
 * Simon Portegies Zwart (**2008**). //[|The Long-Lost Siblings of the Sun]//. Scientific American, Vol. 301, No. 5

2010 ...

 * [|Larry Greenemeier] (**2011**). //[|Robots Arrive at Fukushima Nuclear Site with Unclear Mission]//. Scientific American, March 24, 2011 » Robots
 * Simon Portegies Zwart (**2014**). //[|A New Space Mission Could Track Down the Sun's Lost Siblings]//. Scientific American, Special Editions Vol. 23, No. 3s

=Online=
 * [|20 Years after Deep Blue: How AI Has Advanced Since Conquering Chess] by [|Larry Greenemeier], Scientific American, June 2, 2017 »  Artificial Intelligence, Deep Blue, Kasparov versus Deep Blue 1997, Murray Campbell

=External Links=
 * [|Scientific American from Wikipedia]
 * [|Science News, Articles and Information | Scientific American]
 * [|Scientific American: Scientific American Magazine]
 * [|Mind & Brain Science News, Articles, and Information from Scientific American]
 * [|Scientific American: News]
 * [|Chess for All Ages: Scientific American's Chess Puzzles] by Mark Weeks, December 29, 2009
 * [|Chess for All Ages: Scientific American's Computer Chess] by Mark Weeks, January 12, 2010

=References= =What links here?= include page="Scientific American" component="backlinks" limit="60"
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