Passed+Pawn+Extensions

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 * Passed Pawn Extensions** are triggered after a passed pawn is established on the seventh or sometimes sixth rank, that is after a pawn push or captures with a pawn. The idea is to avoid horizon effects regarding a possible promotion, and to determine whether the stop- or promotion square is or may blocked, defended or supported. Clearly, this extension heavily interacts with the evaluation of passed pawns, and may also restricted to certain node types and distance to horizon. Some programs also extend promotions itself and not only if there starts a threat to promote.

Colin Frayn on Pawn Push Extensions :
 * 1) If a pawn is pushed to the 7th rank, or promoted, then extend.
 * 2) This helps spot winning tactics in the endgame.
 * 3) Not so useful if your endgame analysis function is good enough at handling passed pawns.

=Forum Posts=
 * [|Passed Pawn Extensions] by Roberto Waldteufel, CCC, May 24, 2000
 * [|passed pawn extension] by James Swafford, CCC, January 28, 2002
 * [|PASSED_PAWN_PUSH extension scheme (and SmarThink)] by Sergei S. Markoff, CCC, September 18, 2002
 * [|Adding an Extension Results in Deeper General Search!] by Steve Maughan, CCC, May 10, 2015

=External Links=
 * [|Extension Techniques in REBEL (pawn)] from [|Programmer Corner] by Ed Schröder
 * [|Computer Chess Programming Theory - Search Extensions] by Colin Frayn

=References= =What links here?= include page="Passed Pawn Extensions" component="backlinks" limit="40"
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