Giuseppe+Maggiore

an Italian computer scientist and [|Indie games] developer, lecturer and researcher at //Academy for Digital Entertainment//, [|NHTV University of Breda], where he is involved in the //International Game Architecture and Design// (IGAD) program. Giuseppe holds a Ph.D. in CS from [|Ca' Foscari University of Venice] in 2013, on the topic of programming languages for game development, where he already graduated at both the Bachelor and Master of Science in CS. His further research interests include planning algorithms paired with statistical and machine learning techniques. || toc =Casanova= Along with Mohamed Abbadi, Giuseppe Maggiore is primary author and project coordinator of the open-source programming language **Casanova** for developing [|Real-time strategy] games, introduced at the Advances in Computer Games 13 conference in Tilburg, 2011. Quote from Aske Plaat's research page :
 * Home * People * Giuseppe Maggiore**
 * [[image:GiuseppeMaggiore.jpg link="http://made.nhtv.nl/giuseppe-maggiore/"]] ||~ || **Giuseppe Maggiore**,
 * Giuseppe Maggiore ||~ ||^ ||

=Selected Publications=
 * Giuseppe Maggiore, Giulia Costantini, [|Agostino Cortesi] (**2009**). //Game Programming as a Non-Threatening Introduction to Functional Languages//. [|IEE IV 2009], [|pdf]
 * Giuseppe Maggiore, Alvise Spanò, Renzo Orsini, Giulia Costantini, Michele Bugliesi, Mohamed Abbadi (**2011**). //[|Designing Casanova: A Language for Games]//. Advances in Computer Games 13
 * Giuseppe Maggiore, Pieter Spronck, Renzo Orsini, Michele Bugliesi, Enrico Steffinlongo, Mohamed Abbadi (**2012**). //Writing Real-Time .Net Games in Casanova//. [|ICEC 2012]
 * Giuseppe Maggiore, Alvise Spanò, Renzo Orsini, Michele Bugliesi, Mohamed Abbadi, Enrico Steffinlongo (**2012**). //A formal specification for Casanova, a language for computer games//. [|EICS 2012]
 * Giuseppe Maggiore, Renzo Orsini, Michele Bugliesi (**2012**). //On Casanova and Databases or the Similarity Between Games and DBs//. [|SEBD 2012]
 * Mohamed Abbadi, Francesco Di Giacomo, Giuseppe Maggiore, Aske Plaat, Renzo Orsini, Pieter Spronck (**2013**). //Resources, Entities, Actions. A generalized design pattern for RTS games and its language extension in Casanova//. CG 2013, [|pdf]
 * Giulia Costantini, [|Pietro Ferrara], Giuseppe Maggiore, [|Agostino Cortesi] (**2013**). //The Domain of Parametric Hypercubes for Static Analysis of Computer Games Software//. [|ICFEM 2013], [|pdf]

=External Links=
 * [|Giuseppe Maggiore | mADE]
 * [|Casanova Language - Home]
 * [|Casanova Language - Giuseppe Maggiore]
 * [|Giuseppe Maggiore | LinkedIn]
 * [|NetGames 2012 - Giuseppe Maggiore]

=References= =What links here?= include page="Giuseppe Maggiore" component="backlinks" limit="40"
 * Up one level**