Rune+Rasmussen

a Danish computer scientist, and associate lecturer at [|University of Queensland] in [|Brisbane], [|Australia]. His research interests include Artificial Intelligence and [|Image Processing], his Ph.D. thesis, //Algorithmic Approaches for Playing and Solving Shannon Games//, dealt with creating algorithms to solve Hex. He is co-author of the Hex program [|Hex Kriger], which competed at the [|11th Computer Olympiad, Turin 2006]. || toc =Selected Publications=
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 * [[image:RuneRasmussenl.jpg link="http://staff.qut.edu.au/staff/rasmussr/"]] ||~ || **Rune Rasmussen**,
 * Rune Rasmussen ||~ ||^ ||
 * Rune Rasmussen, Frédéric Maire (**2004**). //An Extension of the H-Search Algorithm for Artificial Hex Players//. AI'2004, [|pdf]
 * Rune Rasmussen, Frédéric Maire, Ross Hayward (**2006**). //A Move Generating Algorithm for Hex Solvers//. [|pdf]
 * Rune Rasmussen (**2007**). //Algorithmic Approaches for Playing and Solving Shannon Games//. Ph.D. thesis, [|University of Queensland], [|pdf]
 * Rune Rasmussen, Frédéric Maire, Ross Hayward (**2007**). //[|A Template Matching Table for Speeding-Up Game-Tree Searches for Hex]//. 20th Australian Joint Conference on Artificial Intelligence

=External Links=
 * [|QUT | Staff Profiles | Rune Rasmussen]
 * [|Rune Rasmussen's ICGA Tournaments]

=References= =What links here?= include page="Rune Rasmussen" component="backlinks" limit="60"
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