Wylie+Garvin

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 * Home * People * Wylie Garvin**

a game engine programmer at [|Ubisoft, Montreal]. His interests include games, computer chess, [|code generation], [|compilers], [|optimizers], [|virtual machines], and [|emulation of old consoles]. So far he shipped three AAA console games, [|Naruto: Rise of a Ninja], [|Far Cry 2] and [|Assassin's Creed 2].
 * Wylie Garvin**,

=Forum Posts=
 * [|DarkThought: keeps all 3/4-piece endgame databases in RAM] by Wylie Garvin, CCC, November 16, 2001 » DarkThought
 * [|why loop unrolling isn't as useful on x86 as it once was] by Wylie Garvin, CCC, February 07, 2002
 * [|What does the future of computer chess look like to you?] by Wylie Garvin, CCC, March 19, 2008
 * [|forcing compilers to inline (or to not inline)] by Wylie Garvin, CCC, May 04, 2008
 * [|EGTB generation: more efficient out-counting method?] by Wylie Garvin, CCC, June 10, 2011
 * [|a cautionary tale about simple-looking macros] by Wylie Garvin, CCC, July 03, 2011

=External Links=
 * [|Wylie Garvin]

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