Evaluation+Patterns

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There are certain typical positions which tend to require additional knowledge, matching **pattern** of piece or pawn interactions. A couple of examples:
 * Fianchetto (once a bishop is fianchettoed, it is generally undesirable to exchange it, especially when it is a part of king's defensive formation)
 * Outposts
 * Returning Bishop
 * Against the [|Stonewall] or [|Slav formations] it is undesirable to play c4-c5 (such code can be found in Phalanx)

=See also=
 * Bitboard Pattern
 * Pawn Pattern and Properties
 * King Pattern
 * Chunking
 * King Safety Pattern
 * Mate at a Glance
 * Pawn Center
 * Pattern Recognition
 * Trapped Pieces

=Publications=
 * Tomoyuki Kaneko, Kazunori Yamaguchi, Satoru Kawai (**2003**). //Automated Identification of Patterns in Evaluation Functions//. Advances in Computer Games 10

=Forum Posts=
 * [|positional patterns for "human" engine] by Pawel Koziol, CCC, February 16, 2013

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