Pertti+Saariluoma

a Finnish psychologist, professor of [|cognitive science] at Department of Computer Science and Information Systems, [|University of Jyväskylä], and [|FIDE Master] in chess. He received his Ph.D. on human problem solving and expertise from [|University of Turku] in 1984, in 1985-1986 he was visiting researcher at Carnegie Mellon University, where he worked with Herbert Simon. His research interest includes psychology and cognition in chess. || toc =Chess Experiments= Pertti Saariluoma conducted a series of experiments which suggest that [|grandmasters] are much quicker than novices in certain low-level perceptual processes. In the first of these experiments, a king of one color was placed on the chessboard, along with a piece of the other color. The subject had to state whether the king was in check or not. The average latencies were as follows: novices: 1550 ms, class players: 1250 ms, experts: 900 ms, grandmasters: 650 ms. The results indicated that skill is inversely proportional to the reaction time.
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 * [[image:perttisaariluoma.jpg width="120" height="160" link="http://users.jyu.fi/~psa/"]] ||~  || **Pertti Saariluoma**,
 * Pertti Saariluoma ||~  ||^   ||

=See also=
 * Chunking
 * Cognition
 * Psychology

=Selected Publications=

1980 ...

 * Pertti Saariluoma (**1980**). //Chess players' strategies for the direction of the mind//. [|Joensuu University], Department of Education's publications and press releases
 * Pertti Saariluoma (**1984**). //Coding problem spaces in chess: A Psychological study//. Commentationes Scientiarum Socialium 23/1984, [|amazon]
 * Pertti Saariluoma (**1985**). //Chess players' intake of task relevant cues//.[|Memory and Cognition], Vol. 13
 * Pertti Saariluoma (**1989**). //Chess players' recall of auditorily presented chess positions//. [|European Journal of Cognitive Psychology], Vol. 1

1990 ...

 * Pertti Saariluoma (**1990**). //[|Chess players' search for task relevant cues: Are chunks relevant?]// In: David Brogan: Visual search. pp. 115-121
 * Pertti Saariluoma (**1991**). //Aspects of skilled imagery and visual memory in blindfold chess//. [|Acta Psychologica], Vol. 77
 * Pertti Saariluoma (**1992**). //Error in chess: The apperception restructuring view//. [|Psychological Research], Vol. 54
 * Pertti Saariluoma (**1994**). //Location coding in chess//. [|Quarterly Journal of Experimental Psychology], Vol. 47A
 * Pertti Saariluoma (**1995**). //Chess players' thinking//. [|Routledge], [|amazon.com]
 * Pertti Saariluoma (**1997**). //Foundational Analysis: Presuppositions in Experimental Psychology//. [|Routledge], [|amazon.com]
 * Pertti Saariluoma, [|Virpi Kalakoski] (**1998**). //[|Apperception and Imagery in Blindfold Chess]//. [|Memory, Vol. 6, No. 1]
 * Pertti Saariluoma, Tei Laine (**1998**). //Chess players' early recall of chess positions: An empirical and simulative investigation//. [|ECCM-98], Nottingham University Press

2000 ...

 * Pertti Saariluoma (**2001**). //Chess and content-oriented psychology of thinking//. Psicológica, 22, 143-164, [|pdf]
 * Pertti Saariluoma, Tei Laine (**2001**). //[|Novice construction of chess memory]//. [|Scandinavian Journal of Psychology], Vol. 42, No. 2
 * Pertti Saariluoma, [|Hasse Karlsson], [|Heikki Lyytinen], [|Mika Teräs], [|Fabian Geisler] (**2004**). //[|Visuospatial representations used by chess experts: A preliminary study]//. [|European Journal of Cognitive Psychology], Vol. 16, No. 5

2010 ...

 * Pertti Saariluoma (**2011**). //Questions and Answers//. Human Technology, Vol. 7, No.3, [|pdf]

=External Links=
 * [|Pertti Saariluoma homepage]
 * [|Pertti Saariluoma - Finland | LinkedIn]
 * [|Pertti Saariluoma | ResearchGate]
 * [|Pertti Saariluoma | UX Magazine]
 * [|Pertti Saariluoma chess games - 365Chess.com]

=References= =What links here?= include page="Pertti Saariluoma" component="backlinks" limit="40"
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