Makoto+Sakuta

a Japanese computer scientist at [|Fukuoka Institute of Technology], [|Higashi-ku], before affiliated with the [|Shizuoka University], [|Hamamatsu], where he received his Ph.D. on //Deterministic Solving of Problems with Uncertainty//. His research interests include Endgame Search, Kriegspiel-Like Problems, computer shogi, studies on [|Tsuitate-Tsume-Shogi] (Mating Problems of Screen Shogi), and the killer-tree heuristic. || toc =Selected Publications=
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 * [[image:sakuta.jpg width="132" link="http://www.fit.ac.jp/research/search/profile/edit_lang_division/E/id/103"]] ||~  || **Makoto Sakuta**,
 * Makoto Sakuta ||~  ||^   ||

1999

 * Makoto Sakuta, Hiroyuki Iida (**1999**). //Solving Problems with Uncertainty: A case study using Tsuitate-Tsume-Shogi//. Proceedings of Game Programming Workshop in Japan '99, pp. 145-152, [|Hakone], Japan, [|pdf]

2000 ...

 * Makoto Sakuta, Hiroyuki Iida, Jin Yoshimura (**2000**). //A Deterministic Approach for Solving Kriegspiel-like Problems//. 5th Computer Olympiad Workshop
 * Makoto Sakuta, Hiroyuki Iida (**2000**). //[|Solving Kriegspiel-Like Problems: Examining Efficient Search Methods]//. CG 2000
 * Makoto Sakuta, Hiroyuki Iida (**2000**). //Solving Kriegspiel-like Problems: Exploiting a Transposition Table//. ICGA Journal, Vol. 23, No. 4, [|pdf]
 * Makoto Sakuta, Hiroyuki Iida, Jin Yoshimura (**2000**). //Solving Problems under Uncertainty Paradigm.// Proceedings of International Conference on Advances in Infrastructure for Electronic Business, Science and Education on the Internet (SSGRR 2000), L'Aquila, Italy. (in CD-ROM).
 * Makoto Sakuta, Hiroyuki Iida (**2001**). //The Performance of PN*, PDS, and PN Search on 6x6 Othello and Tsume-Shogi//. Advances in Computer Games 9
 * Makoto Sakuta (**2001**). //Deterministic Solving of Problems with Uncertainty//. Ph.D. thesis, Department of Schience and Engeneering, [|Shizuoka University]
 * Makoto Sakuta, Hiroyuki Iida (**2001**). //[|AND/OR-tree Search Algorithms in Shogi Mating Search]//. ICGA Journal, Vol. 24, No. 4
 * Makoto Sakuta, Tsuyoshi Hashimoto, Jun Nagashima, Hiroyuki Iida (**2002**). //Endgame-search techniques developed in shogi: application to Lines of Action//. In Caulfield, H. et al., editor, Proceedings of JCIS 2002, pages 458-460.
 * Makoto Sakuta, Tsuyoshi Hashimoto, Jun Nagashima, Jos Uiterwijk, Hiroyuki Iida (**2002**). //Application of the killer-tree heuristic and the lambda-search method to lines of action//.
 * Hiroyuki Iida, Makoto Sakuta, Jeff Rollason (**2002**). //Computer Shogi//. [|Artificial Intelligence], Vol. 134
 * Tsuyoshi Hashimoto, Jun Nagashima, Makoto Sakuta, Jos Uiterwijk, Hiroyuki Iida (**2003**). //Automatic realization-probability search.// Internal report, Dept. of Computer Sciences, [|Shizuoka University], [|Hamamatsu], Japan.

=External Links=
 * [|Fukuoka Institute of Technology - Makoto Sakuta]
 * [|The 15th Game Programming Workshop 2010]

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