CG+2006

toc =Proceedings= > Jaap van den Herik, Paolo Ciancarini, Jeroen Donkers (eds.) > [|Computers and Games] > 5th International Conference, CG 2006 > [|Turin], [|Italy], May 29-31, 2006 > [|Lecture Notes in Computer Science], Volume 4630, 2007 > [|Springer] Berlin / Heidelberg > ISBN 978-3-540-75537-1 ||
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 * [[image:Loggiato_Università_di_Torino.jpg link="https://commons.wikimedia.org/wiki/File:Loggiato_Universit%C3%A0_di_Torino.jpg"]] ||~ || The **Fifth International Conference on Computers and Games** was held in the Aula Magna, the Conference Hall of the [|University of Turin], [|Turin], [|Italy], May 29-31, 2006, in conjunction with the 11th Computer Olympiad, the 14th World Computer Chess Championship, and the human FIDE [|37th Chess Olympiad]. ||
 * University of Turin ||~ ||^ ||
 * [[image:CG2006.jpg link="http://ilk.uvt.nl/icga/organisation/books/CG2006.php"]] ||~ ||

=Lectures=
 * Matej Guid, Ivan Bratko (**2006**). //[|Computer Analysis of Chess Champions]//. CG 2006
 * Aleksander Sadikov, Martin Možina, Matej Guid, Jana Krivec, Ivan Bratko (**2006**). //[|Automated Chess Tutor]//. CG 2006
 * Ken Chen, Peigang Zhang (**2006**). //[|A New Heuristic Search Algorithm for Capturing Problems in Go]//. CG 2006
 * Xiaozhen Niu, Martin Müller (**2006**). //[|An Open Boundary Safety-of-Territory Solver for the Game of Go]//. CG 2006
 * Jahn-Takeshi Saito, Guillaume Chaslot, Jos Uiterwijk, Jaap van den Herik (**2006**). //[|Monte-Carlo Proof-Number Search for Computer Go]//. CG 2006
 * Tristan Cazenave (**2006**). //[|Virtual Global Search: Application to 9×9 Go]//. CG 2006
 * Rémi Coulom (**2006**). //[|Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search]//. CG 2006
 * John Tromp, Gunnar Farnebäck (**2006**). //[|Combinatorics of Go]//. CG 2006
 * Bo-Nian Chen, Pangfeng Liu, Shun-Chin Hsu, Tsan-sheng Hsu (**2006**). //[|Abstracting Knowledge from Annotated Chinese-Chess Game Records]//. CG 2006
 * Ryan Hayward, Broderick Arneson, Philip Henderson (**2006**). //[|Automatic Strategy Verification for Hex]//. CG 2006, [|pdf]
 * Nathan Sturtevant, Adam White (**2006**). //[|Feature Construction for Reinforcement Learning in Hearts]//. CG 2006, [|pdf], [|slides as pdf]
 * Sebastian Kupferschmid, Malte Helmert (**2006**). //[|A Skat Player Based on Monte-Carlo Simulation]//. CG 2006
 * James Glenn, Haw-ren Fang, Clyde Kruskal (**2006**). //[|A Retrograde Approximation Algorithm for One-Player Can’t Stop]//. CG 2006, [|pdf]
 * Jakub Pawlewicz, Łukasz Lew (**2006**). //[|Improving Depth-First PN-Search: 1 +  ε Trick]//. CG 2006, [|pdf]
 * Aleksander Sadikov, Ivan Bratko (**2006**). //[|Search Versus Knowledge Revisited Again]//. CG 2006
 * Alessandro Cincotti (**2006**). //[|Counting the Number of Three-Player Partizan Cold Games]//. CG 2006
 * Greg Aloupis, Jean Cardinal, Sébastien Collette, Stefan Langerman (**2006**). //[|LUMINES Strategies]//. CG 2006
 * Peter Bro Miltersen, Troels Bjerre Sørensen (**2006**). //[|Computing Proper Equilibria of Zero-Sum Games]//. CG 2006
 * Cherif R. S. Andraos, Manal M. Zaky, Salma A. Ghoneim (**2006**). //[|Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types]//. CG 2006
 * Sébastien Collette, Jean-François Raskin, Frédéric Servais (**2006**). //[|On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game]//. CG 2006
 * Shunsaku Kato, Shuichi Miyazaki, Yusuke Nishimura, Yasuo Okabe (**2006**). //[|Cheat-Proof Serverless Network Games]//. CG 2006
 * Will Leckie, Michael Greenspan (**2006**). //[|Monte-Carlo Methods in Pool Strategy Game Trees]//. CG 2006
 * Jean-Pierre Dussault, Jean-François Landry (**2006**). //[|Optimization of a Billiard Player – Tactical Play]//. CG 2006
 * Lizette de Wet, Theo McDonald (**2006**). //[|Gender and Cultural Differences (If Any!): South African School Children and Computer Games]//. CG 2006

=Photos=
 * [[image:CG2006TurinBreak.jpg width="640" link="http://www.yss-aya.com/photo/20060525torino/Htmls/PICT1040.html"]] ||
 * Smalltalk during a break between lectures ||
 * [[image:WolveTeam.JPG width="640"]] ||
 * Ryan Hayward, Philip Henderson, Broderick Arneson, and Morgan Kan verifying Hex Strategies  ||
 * Ryan Hayward, Philip Henderson, Broderick Arneson, and Morgan Kan verifying Hex Strategies  ||

=Reports=
 * Matej Guid (**2006**). //The 5th Computer and Games Conference//. ICGA Journal, Vol. 29, No. 2

=External Links=
 * [|6. CG 2006: Turin, Italy]

=References= =What links here?= include page="CG 2006" component="backlinks" limit="120"
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