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The **Second International Conference on Computers and Games** was held in [|Hamamatsu], [|Japan], October 26-28, 2000.

=Proceedings= > Tony Marsland and Ian Frank (eds.) > [|Computers and Games] > Second International Conference, CG 2000 > [|Hamamatsu], [|Japan], October 26 - 28, 2000 > [|Lecture Notes in Computer Science], Volume 2063, 2001 > [|Springer] > ISBN 3-540-43080-6 || =Lectures=
 * [[image:CG2000.jpg width="220" link="http://ilk.uvt.nl/icga/organisation/books/CG2000.php"]] ||~ ||

Search and Strategies

 * Paul E. Utgoff, Richard P. Cochran (**2000**). //[|A Least-Certainty Heuristic for Selective Search]//. CG 2000 » LCF
 * Thomas Thomsen (**2000**). //[|Lambda-Search in Game Trees - with Application to Go]//. CG 2000 also published in ICGA Journal, Vol. 23, No. 4, winning the 2001 ICGA Journal Award, [|preprint as pdf] » Lambda-Search
 * Tristan Cazenave (**2000**). //[|Abstract Proof Search]//. CG 2000, [|pdf]
 * Makoto Sakuta, Hiroyuki Iida (**2000**). //[|Solving Kriegspiel-Like Problems: Examining Efficient Search Methods]//. CG 2000
 * Thomas Lincke (**2000**). //[|Strategies for the Automatic Construction of Opening Books]//. CG 2000 » Opening Book
 * Roel van der Goot (**2000**). //[|Awari Retrograde Analysis]//.
 * Haw-ren Fang, Tsan-sheng Hsu, Shun-chin Hsu (**2000**). //[|Construction of Chinese Chess Endgame Databases by Retrograde Analysis]//. CG 2000

Learning and Pattern Acquisition

 * Jack van Rijswijck (**2000**). //[|Learning from Perfection: A Data Mining Approach to Evaluation Function Learning in Awari]//. CG 2000, [|pdf]
 * Robert Levinson, Ryan Weber (**2000**). //[|Chess Neighborhoods, Function Combination, and Reinforcement Learning]//. CG 2000, [|pdf]
 * Jan Ramon, Tom Francis, Hendrik Blockeel (**2000**). //[|Learning a Go Heuristic with Tilde]//. CG 2000
 * Levente Kocsis, Jos Uiterwijk, Jaap van den Herik (**2000**). //[|Learning Time Allocation using Neural Networks]//. CG 2000, [|postscript]

Theory and Complexity Issues

 * Wolfgang Slany (**2000**). //[|The Complexity of Graph Ramsey Games]//. CG 2000
 * Aviezri Fraenkel (**2000**). //[|Virus Versus Mankind]//. CG 2000
 * Richard J. Lorentz (**2000**). //[|Creating Difficult Instances of the Post Correspondence Problem]//. CG 2000
 * Masashi Kiyomi, Tomomi Matsui (**2000**). //[|Integer Programming Based Algorithms for Peg Solitaire Problems]//. CG 2000
 * Marcel Crâşmaru, John Tromp (**2000**). //[|Ladders Are PSPACE-Complete]//. CG 2000
 * Michael Buro (**2000**). //[|Simple Amazons Endgames and Their Connection to Hamilton Circuits in Cubic Subgrid Graphs]//. CG 2000, [|pdf]

Further Experiments with Games

 * Ernst A. Heinz (**2000**). //[|New Self-Play Results in Computer Chess]//. CG 2000
 * Jeff Rollason (**2000**). //[|SUPER-SOMA - Solving Tactical Exchanges in Shogi without Tree Searching]//. CG 2000, [|Word preprint]
 * Youhei Hori, Minenobu Seki, Tsutomu Maruyama, Reijer Grimbergen, Tsutomu Hoshino (**2000**). //[|A Shogi Processor with a Field Programmable Gate Array]//. CG 2000
 * Reijer Grimbergen (**2000**). //[|Plausible Move Generation Using Move Merit Analysis with Cut-Off Thresholds in Shogi]//. CG 2000
 * Jiefu Shi, Michael L. Littman (**2000**). //[|Abstraction Methods for Game Theoretic Poker]//. CG 2000
 * Takahisa Ando, Takao Uehara (**2000**). //[|Reasoning by Agents in Computer Bridge Bidding]//. CG 2000

Invited Talks and Reviews

 * Boris Stilman (**2000**). //[|Linguistic Geometry for Solving War Games]//. CG 2000
 * Kei-ichi Tainaka (**2000**). //[|Physics and Ecology of Rock-Paper-Scissors Game]//. CG 2000
 * Michael L. Littman (**2000**). //[|Review: Computer Language Games]//. CG 2000
 * Martin Müller (**2000**). //[|Review: Computer Go 1984–2000]//. CG 2000
 * Alexander Nareyek (**2000**). //[|Review: Intelligent Agents for Computer Games]//. CG 2000
 * Itsuki Noda, Ian Frank (**2000**). //[|Review: RoboCup through 2000]//. CG 2000
 * Takenobu Takizawa, Reijer Grimbergen (**2000**). //[|Review: Computer Shogi through 2000]//. CG 2000

=Reports & Reviews=
 * Jack van Rijswijck, Martin Müller (**2001**). //The Second International Conference on Computers and Games//. ICCA Journal, Vol. 24, No. 1
 * Dap Hartmann (**2002**). //[|Computers and Games]//. ICGA Journal, Vol. 25, No. 2 (Review)

=External Links=
 * [|2. CG 2000: Hamamatsu, Japan] from [|The DBLP Computer Science Bibliography]

=References= =What links here?= include page="CG 2000" component="backlinks" limit="80"
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