Liang+Li

a Chinese computer scientist affiliated with the Institute of Computing Technology, [|Chinese Academy of Sciences], (ICT, CAS) [|Beijing], where he already defended his Master's degree in computer software and theory in 2013, while his Bachelor's degree in software engineering originates from [|Beijing Institute of Technology] (BIT) in 2010. His research interests include [|high performance computing], [|distributed computing], [|big data analytics] and artificial intelligence. He worked and published on parallel game tree search using GPUs applied to chess and Connect6. || toc =Programs=
 * Home * People * Liang Li**
 * [[image:LiangLi.jpg width="200" link="https://github.com/lang010"]] ||~ || **Liang Li**, (Liang Lee, Lang Lee)
 * Liang Li ||~ ||^ ||

Cloudict
Along with Hao Cui, Ruijian Wang and Siran Lin, Liang Li is co-author of the strong Connect6 [|open source] program [|Cloudict], written in C++, which uses alpha-beta and VCF search. Cloudict won Silver as [|Bitstronger] at the 13th Computer Olympiad, Beijing 2008, and Gold as [|Bit] at the 14th Computer Olympiad, Pamplona 2009 when their authors were affiliated with the [|Beijing Institute of Technology] (BIT). Cloudict won Gold at the 16th Computer Olympiad, Tilburg 2011. 

ConnectMore
The multi-platform Connect6 GUI ConnectMore is written in Python 3. It is dedicated for Cloudict as default engine but supports other Connect6 programs with similar protocol.

Chinese Deep
The Phantom Go program [|Chinese Deep] aka [|Bit] was also written by the [|Beijing Institute of Technology] (BIT) team with Hao Cui, Ruijian Wang, Siran Lin and Liang Li, and performs MCTS similar as described by Tristan Cazenave, and participated at the 13th Computer Olympiad, Beijing 2008 and the 14th Computer Olympiad, Pamplona 2009 respectively. 

SimReversi
Liang Li is further author of the Reversi engine //SimReversi//, written in C and also published on [|GitHub] as open source.

=Selected Publications=
 * Liang Li, Hong Huang, Litao Deng (**2011**). //[|Dynamic Opening-Book in Computer Games]//. CCDC 2011 (Chinese)
 * Liang Li, Hong Liu, Peiyu Liu, Taoying Liu, Wei Li, Hao Wang (**2012**). //[|A Node-based Parallel Game Tree Algorithm Using GPUs]//. CLUSTER 2012, [|pdf]
 * Liang Li, [|Dixin Tang], Taoying Liu, Hong Liu, Wei Li, [|Chenzhou Cui] (**2014**). //[|Optimizing The Join Operation on Hive to Accelerate Cross-Matching in Astronomy]//. [|IEEE HPDIC 2014]
 * Liang Li, Hong Liu, Hao Wang, Taoying Liu, Wei Li (**2015**). //[|A Parallel Algorithm for Game Tree Search Using GPGPU]//. IEEE Transactions on Parallel and Distributed Systems, Vol. 26, No. 8

=External Links=
 * [|Liang Li (李亮)]
 * [|lang010 (LiangLee) · GitHub]
 * [|Liang Li's ICGA Tournaments]
 * [|Li Liang's ICGA Tournaments] (Chinese name order with family name LI first)

=References= =What links here?= include page="Liang Li" component="backlinks" limit="40"
 * Up one level**