Jeff+Rollason

a British computer scientist and games programmer, author of the chess program Treebeard, the earlier chess programs Merlin and Rasputin, and the Shogi program [|Shotest]. Jeff is CEO and Founder of the AI Factory. Treebeard and Shotest are AI Factory products. || toc =Photos= =Selected Publications=
 * Home * People * Jeff Rollason**
 * [[image:jeffrollason.jpg link="http://www.aifactory.co.uk/AIF_Us.htm"]] ||~  || **Jeff Rollason**,
 * Jeff Rollason  ||~   ||^  ||
 * [[image:Maastricht2001Shogi.jpg width="640"]] ||
 * Jeff Rollason and Yoichiro Kajihara in [|Shotest 5.6] vs. [|Tacos] at the 6th Computer Olympiad 2001 ||
 * [[image:shotest-spear.jpg width="640" link="http://www.aifactory.co.uk/newsletter/2006_01_shogichampionship_2006.htm"]] ||
 * Jeff Rollason and Reijer Grimbergen, [|Kisarazu], [|Japan], May 2008 ||
 * Jeff Rollason and Reijer Grimbergen, [|Kisarazu], [|Japan], May 2008 ||
 * Jeff Rollason (**2000**). //[|SUPER-SOMA - Solving Tactical Exchanges in Shogi without Tree Searching]//. CG 2000, [|Word preprint]
 * Jeff Rollason (**2001**). //Shotest wins Shogi tournament//. ICGA Journal, Vol. 24, No. 3 » 6th Computer Olympiad
 * Reijer Grimbergen, Jeff Rollason (**2001**). //Using castle and assault maps for guiding opening and middle game play in Shogi//. 6th Game Programming Workshop, [|pdf]
 * Hiroyuki Iida, Makoto Sakuta, Jeff Rollason (**2002**). //Computer Shogi//. Artificial Intelligence, Vol. 134, [|Elsevier], [|CiteSeerX]
 * Reijer Grimbergen, Jeff Rollason (**2002**). //[|Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi]//. CG 2002

=AI Factory Articles=

2005 ...

 * Jeff Rollason, Dan Orme (**2005**). //[|Writing cpu intensive AI without multi-threading]//. AI Factory, Spring 2005 » Thread
 * Jeff Rollason, Didzis Cirulis (**2005**). //[|Treebeard - A new way to do Chess]//. AI Factory, Summer 2005 » Treebeard
 * Jeff Rollason (**2005**). //[|Evaluation by Hill-climbing: Getting the right move by solving micro-problems]//. AI Factory, Autumn 2005 » Evaluation, Automated Tuning
 * Jeff Rollason (**2005**). //[|Off-the-shelf AI : Plug-in Minimax]//. AI Factory, Autumn 2005
 * Jeff Rollason (**2006**). //[|Fuzzy books - Approximate opening knowledge]//. AI Factory, Spring 2006 » Opening Book
 * Jeff Rollason (**2006**). //[|Looking for Alternatives to Quiescence Search]//. AI Factory, Autumn 2006 » Quiescence Search, SOMA
 * Jeff Rollason (**2006**). //[|Playing Stronger by learning]//. AI Factory, Winter 2006 » Learning
 * Jeff Rollason (**2006**). //[|Driving search with Plausibility analysis: Looking at the right moves]//. AI Factory, Winter 2006 » Move Ordering
 * Jeff Rollason (**2007**). //[|Negative Plausibility]//. AI Factory, Spring 2007 » Relative History Heuristic
 * Jeff Rollason (**2007**). //[|Creating Book Knowledge]//. AI Factory, Autumn 2007 » Opening Book
 * Jeff Rollason (**2007**). //[|Statistical Minefields with Version Testing]//. AI Factory, Winter 2007 » Engine Testing, Match Statistics

2010 ...

 * Jeff Rollason (**2011**). //[|Mixing MCTS with Conventional Static Evaluation: Experiments and shortcuts en-route to full UCT]//. AI Factory, Winter 2011 » Monte-Carlo Tree Search, UCT, Evaluation
 * Jeff Rollason (**2012**). //[|Tuning Spades]//. AI Factory, Summer 2012 » UCT
 * Jeff Rollason (**2012**). //[|Evaluation options - Overview of methods]//. AI Factory, Summer 2012 » Evaluation
 * Jeff Rollason (**2012**). //[|Pushing compression limits using Plausibility analysis]//. AI Factory, Winter 2012
 * Jeff Rollason (**2013**). //[|Reducing the burden of knowledge: Simulation-based methods in imperfect information games]//. AI Factory, Summer 2013 » Monte-Carlo Tree Search
 * Jeff Rollason (**2013**). //[|Lessons from the Road - Championship level AI development]//. AI Factory, Summer 2013
 * Jeff Rollason (**2013**). //[|Searching the Unknown with MCTS]//. AI Factory, Winter 2013 » Monte-Carlo Tree Search
 * Jeff Rollason (**2013**). //[|A Folding Revolution]//. AI Factory, Winter 2013
 * Jeff Rollason (**2014**). //[|A Rating System for Developers]//. AI Factory, Summer 2014
 * Jeff Rollason (**2014**). //[|Interest Search - Another way to do Minimax]//. AI Factory, Summer 2014 » Search, Minimax

2015 ...

 * Jeff Rollason (**2015**). //[|Bidding Systems with Euchre]//. AI Factory, February 2015
 * Jeff Rollason (**2015**). //[|When Completely Random is Just not Random Enough]//. AI Factory, February 2015
 * Jeff Rollason (**2015**). //[|Developing in Fog]//. AI Factory, October 2015
 * Jeff Rollason (**2015**). //[|Keeping on the Tightrope]//. AI Factory, October 2015
 * Jeff Rollason (**2015**). //[|Mixing the Immiscible - MCTS and evaluation]//. AI Factory, October 2015 » Monte-Carlo Tree Search
 * Jeff Rollason (**2015**). //[|Under-sung heroes - Gothic 3]//. AI Factory, December 2015

=External Links=
 * [|Shotest Shogi from Wikipedia]
 * [|Jeff Rollason's ICGA Tournaments]

=References= =What links here?= include page="Jeff Rollason" component="backlinks" limit="120"
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