CG+2016

was held from June 29 to July 01, 2016, Snellius Building, Leiden University, [|Leiden], [|The Netherlands], in conjunction with the WCCC 2016, WCSC 2016, and the 19th Computer Olympiad. || toc =Lectures=
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 * [[image:Snellius.JPG]] ||~ || The **9th International Computers and Games Conference**,
 * Snellius Building ||~  ||^  ||

Day 1, June 29, 2016

 * Tobias Graf, Marco Platzner (**2016**). //Using Deep Convolutional Neural Networks in Monte Carlo Tree Search//. CG 2016
 * Richard J. Lorentz, Andrew Isaac (**2016**). //Using Partial Tablebases in Breakthrough//. CG 2016
 * Todd W. Neller et al. (**2016**). //Monte Carlo Approaches to Parameterized Poker Squares//. CG 2016
 * John Tromp (**2016**). //The number of legal Go positions//. CG 2016
 * John Tromp, Matthieu Walraet (**2016**). //A googolplex of Go games//. CG 2016
 * Kazuto Oka, Kiminori Matsuzaki (**2016**). //Systematic Selection of N-tuple Networks for 2048//. CG 2016
 * Xiaoheng Bi, Tetsuro Tanaka (**2016**). //Human-side Strategies of the Werewolf Game against the Stealth Werewolves Strategy//. CG 2016
 * Yuya Hirata, Michimasa Inaba, Kenichi Takahashi, Fujio Toriumi, Hirotaka Osawa, Daisuke Katagami, Kosuke Shinoda (**2016**). //Werewolf Game Modeling using Action Probabilities based on Play Log Analysis//. CG 2016

Day 2, June 30, 2016

 * Takahisa Imagawa, Tomoyuki Kaneko (**2016**). //Monte Carlo Tree Search with Robust Exploration//. CG 2016
 * Joris Duguépéroux, Ahmad Mazyad, Fabien Teytaud, Julien Dehos (**2016**). //Pruning playouts in Monte-Carlo Tree Search for the game of Havannah//. CG 2016
 * Jialin Liu, Olivier Teytaud, Tristan Cazenave (**2016**). //Fast seed-learning algorithms for games//. CG 2016
 * Michael Hartisch, Thorsten Ederer, Ulf Lorenz, Jan Wolf (**2016**). //Quantified Integer Programs with Polyhedral Uncertainty Set//. CG 2016
 * Raphael Thiele, Ingo Althöfer (**2016**). //An Analysis of Majority Systems with Dependent Agents in a Simple Subtraction Game//. CG 2016
 * Bas van Opheusden, Zahy Bnaya, Gianni Galbiati, Wei Ji Ma (**2016**). //Do people think like computers?// CG 2016
 * Francois Bonnet, Simon Viennot (**2016**). //Nash Equilibrium in Mastermind//. CG 2016
 * Aja Huang (**2016**). //AlphaGo: Combining Deep Neural Networks with Tree Search//. CG 2016, Keynote Lecture

Day 3, July 01, 2016

 * Jos Uiterwijk (**2016**). //11 x 11 Domineering is Solved: The first player wins//. CG 2016
 * Kenny Young, Ryan Hayward (**2016**). //A Reverse Hex Solver//. CG 2016
 * Ingo Althöfer (**2016**). //Computer-Aided Go: Chess as a Role Model//. CG 2016
 * Cameron Browne (**2016**). //A Class Grammar for General Games//. CG 2016
 * Nera Nesic, Stephan Schiffel (**2016**). //Heuristic Function Evaluation Framework//. CG 2016
 * Peter H. Jin, Kurt Keutzer (**2016**). //Convolutional Monte Carlo Rollouts for Computer Go//. CG 2016
 * Hung Guei, Tinghan Wei, Jin-Bo Huang, I-Chen Wu (**2016**). //An Empirical Study on Applying Deep Reinforcement Learning to the Game 2048//. CG 2016

=Postings=
 * [|Timetable "Computers and Games 2016"] by Ingo Althöfer, [|Computer Go Archive], June 22, 2016
 * [|Aja presentation] by Ingo Althöfer, [|Computer Go Archive], June 30, 2016
 * [|Video of Aja Huang's presentation] by Ingo Althöfer, [|Computer Go Archive], July 06, 2016

=External Links= > media type="youtube" key="KoIv7oYZ8wc"
 * [|ICGA Events 2016 in Leiden | ICGA]
 * [|Computers and Games 2016 | Computers and Games 2016 Leiden]
 * [|CG2016 - ConfTool Pro - BrowseSessions]
 * Keynote Lecture CG2016 Conference by Aja Huang, [|YouTube] Video » AlphaGo

=References= =What links here?= include page="CG 2016" component="backlinks" limit="100"
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