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an independent, [|UK-based] [|game development] and publishing company, with headquarters in [|Pinner], near [|London], incorporated in April 2003, founded by Jeff Rollason, Dan Orme, and Kirstie Berry. Most AI Factory titles, AI games such as [|board-] and [|card games], [|puzzles], and [|life simulation games] were entirely developed in-house, including instances where [|3rd party] developers have licensed the AI game technology.
 * AI Factory**,

=Selected Games=
 * Amazons
 * Backgammon
 * Checkers
 * Chess
 * Chinese Chess
 * Go
 * Reversi
 * Shogi

=Chess Programs=
 * Chess Tal
 * Treebeard

=People=

Founders

 * Jeff Rollason
 * Dan Orme
 * Kirstie Berry

Selected Associates
=AI Factory Articles=
 * Andrew Bracher
 * Michael Reiss
 * Reijer Grimbergen
 * Hiroshi Yamashita

2005 ...

 * Jeff Rollason, Dan Orme (**2005**). //[|Writing cpu intensive AI without multi-threading]//. AI Factory, Spring 2005 » Thread
 * Jeff Rollason, Didzis Cirulis (**2005**). //[|Treebeard - A new way to do Chess]//. AI Factory, Summer 2005 » Treebeard
 * Jeff Rollason (**2005**). //[|Evaluation by Hill-climbing: Getting the right move by solving micro-problems]//. AI Factory, Autumn 2005 » Evaluation, Automated Tuning
 * Jeff Rollason (**2005**). //[|Off-the-shelf AI : Plug-in Minimax]//. AI Factory, Autumn 2005
 * Jeff Rollason (**2006**). //[|Fuzzy books - Approximate opening knowledge]//. AI Factory, Spring 2006 » Opening Book
 * Jeff Rollason (**2006**). //[|Looking for Alternatives to Quiescence Search]//. AI Factory, Autumn 2006 » Quiescence Search, SOMA
 * Jeff Rollason (**2006**). //[|Playing Stronger by learning]//. AI Factory, Winter 2006 » Learning
 * Jeff Rollason (**2006**). //[|Driving search with Plausibility analysis: Looking at the right moves]//. AI Factory, Winter 2006 » Move Ordering
 * Jeff Rollason (**2007**). //[|Negative Plausibility]//. AI Factory, Spring 2007 » Relative History Heuristic
 * Jeff Rollason (**2007**). //[|Creating Book Knowledge]//. AI Factory, Autumn 2007 » Opening Book
 * Jeff Rollason (**2007**). //[|Statistical Minefields with Version Testing]//. AI Factory, Winter 2007 » Engine Testing, Match Statistics

2010 ...

 * Jeff Rollason (**2011**). //[|Mixing MCTS with Conventional Static Evaluation: Experiments and shortcuts en-route to full UCT]//. AI Factory, Winter 2011
 * Jeff Rollason (**2012**). //[|Tuning Spades]//. AI Factory, Summer 2012 » UCT
 * Jeff Rollason (**2012**). //[|Evaluation options - Overview of methods]//. AI Factory, Summer 2012 » Evaluation
 * Jeff Rollason (**2012**). //[|Pushing compression limits using Plausibility analysis]//. AI Factory, Winter 2012
 * Jeff Rollason (**2013**). //[|Reducing the burden of knowledge: Simulation-based methods in imperfect information games]//. AI Factory, Summer 2013 » Monte-Carlo Tree Search
 * Jeff Rollason (**2013**). //[|Lessons from the Road - Championship level AI development]//. AI Factory, Summer 2013
 * Jeff Rollason (**2013**). //[|Searching the Unknown with MCTS]//. AI Factory, Winter 2013 » Monte-Carlo Tree Search
 * Jeff Rollason (**2013**). //[|A Folding Revolution]//. AI Factory, Winter 2013
 * Cameron Browne, Stephen Tavener (**2013**). //[|Life in the Fast Lane]//. AI Factory » [|Conway's Game of Life] within a Bitboard
 * Jeff Rollason (**2014**). //[|A Rating System for Developers]//. AI Factory, Summer 2014
 * Jeff Rollason (**2014**). //[|Interest Search - Another way to do Minimax]//. AI Factory, Summer 2014 » Search, Minimax

2015 ...

 * Jeff Rollason (**2015**). //[|Bidding Systems with Euchre]//. AI Factory, February 2015
 * Jeff Rollason (**2015**). //[|When Completely Random is Just not Random Enough]//. AI Factory, February 2015
 * Jeff Rollason (**2015**). //[|Developing in Fog]//. AI Factory, October 2015
 * Jeff Rollason (**2015**). //[|Keeping on the Tightrope]//. AI Factory, October 2015
 * Jeff Rollason (**2015**). //[|Mixing the Immiscible - MCTS and evaluation]//. AI Factory, October 2015 » Monte-Carlo Tree Search
 * Jeff Rollason (**2015**). //[|Under-sung heroes - Gothic 3]//. AI Factory, December 2015

=See also=
 * Artificial Intelligence
 * Games

=External Links= > [|AI Factory Biogs] > [|Article Listing - AI Factory newsletter] > [|Shogi articles] by Reijer Grimbergen » Shogi
 * [|AI Factory - Home]
 * [|AI Factory Games - IGN]

=References= =What links here?= include page="AI Factory" component="backlinks" limit="90"
 * Up one Level**