Computer+Chess+Compendium

toc Edited by David Levy [|B.T. Batsford Ltd] London, U.K. 1988. 440 pages ISBN 0-7134-4914-4 ||
 * Home * Recommended Reading * Computer Chess Compendium**
 * [[image:http://ecx.images-amazon.com/images/I/61AHFhpMl4L._SL160_.jpg link="http://www.abebooks.com/servlet/BookDetailsPL?bi=1786506620&searchurl=an%3DDavid%2BLevy%26ph%3D2%26sortby%3D3%26tn%3DCompendium"]] ||~  || **Computer Chess Compendium**

=Source of Supply=
 * [|Computer Chess Compendium] from [|Springer]
 * [|Computer Chess Compendium] from [|Amazon.com]
 * [|Computer Chess Compendium] from [|ACM Portal]
 * [|Computer Chess Compendium] from [|abebooks.com]
 * [|Computer Chess Compendium] from Tom Likens' [|booklist]

=Contents= An Example of Dealing with a Complex Task by Adaptation || Allen Newell ||~  ||> 18 || (excerpt) || Allen Newell, Cliff Shaw, Herbert Simon ||~  ||> 29 || [|Stephen D. Crocker] ||~  ||> 56 || in Chess Programs || Georgy Adelson-Velsky, Vladimir Arlazarov, Mikhail Donskoy ||~  ||> 129 || A Study of Quiescence, Sacrifices and Plan Oriented Play || Larry Harris ||~  ||> 136 || Comments in Chess with a Note on Minimaxing || Donald Michie ||~  ||> 143 || Richard Greenblatt ||~  ||> 279 || A Solution to Many Chess Pawn Endgames || Kenneth W. Church ||~  ||> 295 || and Human Players ||  ||~   ||> 410 ||
 * <  ||~   || **Preface** ||   ||~   ||> page ||
 * < **1** ||~  || **Introduction** ||   ||~   ||> 1 ||
 * < 1.1 ||~  || [|Programming a Computer for Playing Chess] || Claude Shannon ||~   ||> 2 ||
 * < 1.2 ||~  || Chess || Alan Turing ||~   ||> 14 ||
 * < 1.3 ||~  || The Chess Machine:
 * < 1.3 ||~  || The Chess Machine:
 * < **2** ||~  || **Famous Chess Programs** ||   ||~   ||> 28 ||
 * < 2.1 ||~  || Chess Playing Programs and the Problem of Complexity
 * < 2.1 ||~  || Chess Playing Programs and the Problem of Complexity
 * < 2.2 ||~  || Computer v Chess Player || Alex Bernstein,Michael de V. Roberts ||~   ||> 43 ||
 * < 2.3 ||~  || A Chess Playing Program for the IBM 7090 || Alan Kotok ||~   ||> 48 ||
 * < 2.4 ||~  || The Greenblatt Chess Program || Richard Greenblatt, Donald Eastlake,
 * < 2.5 ||~  || The Technology Chess Program || James Gillogly ||~   ||> 67 ||
 * < 2.6 ||~  || CHESS 4.5 - The Northwestern University Chess Program || Larry Atkin, David Slate ||~   ||> 80 ||
 * < 2.7 ||~  || Cray Blitz || Robert Hyatt, Albert Gower, Harry Nelson ||~   ||> 104 ||
 * < **3** ||~  || **Position Evaluation** ||   ||~   ||> 112 ||
 * < 3.1 ||~  || Statistics for the Chess Computer and the Factor of Mobility || Eliot Slater ||~   ||> 113 ||
 * < 3.2 ||~  || A Five-Year Plan for Automatic Chess (excerpt) || Jack Good ||~   ||> 118 ||
 * < **4** ||~  || **Tree Searching Techniques** ||   ||~   ||> 122 ||
 * < 4.1 ||~  || Tree-Searching and Tree-Pruning Techniques || John Birmingham, Peter Kent ||~   ||> 123 ||
 * < 4.2 ||~  || Some Methods of Controlling the Tree Search
 * < 4.1 ||~  || Tree-Searching and Tree-Pruning Techniques || John Birmingham, Peter Kent ||~   ||> 123 ||
 * < 4.2 ||~  || Some Methods of Controlling the Tree Search
 * < 4.3 ||~  || The Heuristic Search and the Game of Chess.
 * < 4.4 ||~  || A Theory of Evaluative
 * < **5** ||~  || **Analysis** ||   ||~   ||> 156 ||
 * < 5.1 ||~  || The Sequence of Phases || Adriaan de Groot ||~   ||> 157 ||
 * < 5.2 ||~  || Skill in Chess || Herbert Simon, William Chase ||~   ||> 175 ||
 * < 5.3 ||~  || Decision Making and Computers || Mikhail Botvinnik ||~   ||> 189 ||
 * < 5.4 ||~  || A Chess Mating Combinations Program || George Baylor, Herbert Simon ||~   ||> 196 ||
 * < 5.5 ||~  || Robot Chess || Dietrich Prinz ||~   ||> 213 ||
 * < **6** ||~  || **Writing a Chess Program** ||   ||~   ||> 220 ||
 * < 6.1 ||~  || A Computer Chess Tutorial || Norman Whaland ||~   ||> 221 ||
 * < 6.2 ||~  || Using Patterns and Plans in Chess || David Wilkins ||~   ||> 233 ||
 * < 6.3 ||~  || Mate at a Glance || John Birmingham, Peter Kent ||~   ||> 258 ||
 * < **7** ||~  || **Special Purpose Software and Hardware** ||   ||~   ||> 266 ||
 * < 7.1 ||~  || Some Ideas for a Chess Compiler || Mike Clarke ||~   ||> 267 ||
 * < 7.2 ||~  || Robots || Henri Vigneron ||~   ||> 273 ||
 * < 7.3 ||~  || CHEOPS: A Chess-orientated Processing System || John Moussouris, Jack Holloway,
 * < 7.1 ||~  || Some Ideas for a Chess Compiler || Mike Clarke ||~   ||> 267 ||
 * < 7.2 ||~  || Robots || Henri Vigneron ||~   ||> 273 ||
 * < 7.3 ||~  || CHEOPS: A Chess-orientated Processing System || John Moussouris, Jack Holloway,
 * < 7.4 ||~  || BELLE: Chess Hardware || Joe Condon, Ken Thompson ||~   ||> 286 ||
 * < **8** ||~  || **The Endgame** ||   ||~   ||> 293 ||
 * < 8.1 ||~  || Co-Ordinate Squares:
 * < 8.1 ||~  || Co-Ordinate Squares:
 * < 8.2 ||~  || Goal-Directed Search in Chess Endgames || Jaap van den Herik ||~   ||> 316 ||
 * < 8.3 ||~  || Computer Analysis of a Rook End-Game || Vladimir Arlazarov, Aaron L. Futer ||~   ||> 330 ||
 * < **9** ||~  || **Games Played by Chess Programs** ||   ||~   ||> 337 ||
 * < 9.1 ||~  || Games from the ACM Tournaments ||   ||~   ||> 338 ||
 * < 9.2 ||~  || Games from the World Computer Championships ||   ||~   ||> 382 ||
 * < 9.3 ||~  || Blitz Games between Computers and Human Players ||   ||~   ||> 408 ||
 * < 9.4 ||~  || Simultaneous Games between Computer Programs
 * < 9.4 ||~  || Simultaneous Games between Computer Programs
 * < 9.5 ||~  || Games Played by Computer Programs in Human Tournaments ||   ||~   ||> 411 ||
 * < 9.6 ||~  || Miscellaneous Games played by Computer Programs ||   ||~   ||> 418 ||
 * < 9.7 ||~  || The World Microcomputer Championships ||   ||~   ||> 419 ||
 * <  ||~   || **Bibliography** ||   ||~   ||> 421 ||
 * <  ||~   || **Bibliography** ||   ||~   ||> 421 ||

=What links here?= include page="Computer Chess Compendium" component="backlinks" limit="160"
 * Up one Level**