Hao+Wang

a Chinese computer scientist and currently a research associate at the Department of Computer Science, [|Virginia Polytechnic Institute and State University], [|Blacksburg, Virginia]. He received his Ph.D. degree in 2008 from the Institute of Computing Technology, [|Chinese Academy of Sciences], (ICT, CAS) [|Beijing]. His research interests include [|high performance computing], [|parallel computing architecture] and [|big data analytics]. He worked and published on parallel game tree search using GPUs applied to chess and Connect6. || toc =Selected Publications=
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 * [[image:HaoWang.jpg link="http://ieeexplore.ieee.org/document/6868996/"]] ||~ || **Hao Wang**,
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 * Liang Li, Hong Liu, Peiyu Liu, Taoying Liu, Wei Li, Hao Wang (**2012**). //[|A Node-based Parallel Game Tree Algorithm Using GPUs]//. CLUSTER 2012, [|pdf]
 * Liang Li, Hong Liu, Hao Wang, Taoying Liu, Wei Li (**2015**). //[|A Parallel Algorithm for Game Tree Search Using GPGPU]//. IEEE Transactions on Parallel and Distributed Systems, Vol. 26, No. 8
 * [|Kaixi Hou], Hao Wang, [|Wu-chun Feng] (**2015**). //ASPaS: A Framework for Automatic SIMDIZation of Parallel Sorting on x86-based Many-core Processors//. [|ICS2015], [|pdf]

=External Links=
 * [|Hao Wang - Homepage]

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