Marco+Wiering

a Dutch mathematician, computer scientist, and assistant professor at Faculty of Mathematics and Natural Sciences, artificial intelligence and cognitive engineering, [|University of Groningen] with [|tenure track] for associate professor, and until September 2007 assistant professor at [|Utrecht University]. He holds a Ph.D. on the topic of reinforcement learning from [|University of Amsterdam] in 1999, thesis advisors were Frans Groen and Jürgen Schmidhuber. His research interests include artificial intelligence, machine learning, neural networks, [|object recognition], pattern recognition, evolutionary computation, robotics, game playing, [|multi-agent systems], [|time-series] analysis and [|computer vision]. || toc =Selected Publications=
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 * [[image:marcowiering.jpg link="http://www.rug.nl/staff/m.a.wiering/"]] ||~ || **Marco Alexander Wiering**,
 * Marco Wiering ||~ ||^ ||

1995 ...

 * Marco Wiering (**1995**). //[|TD Learning of Game Evaluation Functions with Hierarchical Neural Architectures]//. Master's thesis, [|University of Amsterdam], [|pdf]
 * Marco Wiering, Jürgen Schmidhuber (**1997**). //[|HQ-learning]//. [|Adaptive Behavior], Vol. 6, No 2
 * Marco Wiering, Jürgen Schmidhuber (**1998**). //[|Fast online Q (λ)]//. [|Machine Learning], Vol. 33, No. 1
 * Marco Wiering (**1999**). //[|Explorations in Efficient Reinforcement Learning]//. Ph.D. thesis, [|University of Amsterdam], advisors Frans Groen and Jürgen Schmidhuber

2000 ...

 * Marco Wiering (**2000**). //[|Multi-agent reinforcement learning for traffic light control]//. ICML
 * Henk Mannen, Marco Wiering (**2004**). //[|Learning to play chess using TD(λ)-learning with database games]//. [|Cognitive Artiﬁcial Intelligence], [|Utrecht University], Benelearn’04
 * [|Jan Peter Patist], Marco Wiering (**2004**). //[|Learning to Play Draughts using Temporal Difference Learning with Neural Networks and Databases]//. [|Cognitive Artiﬁcial Intelligence], [|Utrecht University], Benelearn’04

2005 ...

 * Marco Wiering, [|Jan Peter Patist], Henk Mannen (**2005**). //Learning to Play Board Games using Temporal Difference Methods//. Technical Report, [|Utrecht University], UU-CS-2005-048, [|pdf]
 * Marco Wiering (**2005**). //[|QV (λ)-learning: A new on-policy reinforcement learning algorithm]//. Proceedings of the 7th European Workshop on Reinforcement Learning

2010 ...

 * Marco Wiering (**2010**). //[|Self-play and using an expert to learn to play backgammon with temporal difference learning]//. [|Journal of Intelligent Learning Systems and Applications], Vol. 2, No. 2
 * Marco Wiering, [|Martijn Van Otterlo] (**2012**). //[|Reinforcement learning: State-of-the-art]//. [|Adaptation, Learning, and Optimization, Vol. 12], [|Springer]
 * [|Sjoerd van den Dries], Marco Wiering (**2012**). //[|Neural-fitted TD-leaf learning for playing Othello with structured neural networks]//. IEEE Transactions on Neural Networks and Learning Systems, Vol. 23, No. 11
 * [|Michiel van der Ree], Marco Wiering (**2013**). //[|Reinforcement Learning in the Game of Othello: Learning Against a Fixed Opponent and Learning from Self-Play]//. [|ADPRL 2013]
 * [|Luuk Bom], [|Ruud Henken], Marco Wiering (**2013**). //[|Reinforcement Learning to Train Ms. Pac-Man Using Higher-order Action-relative Inputs]//. [|ADPRL 2013]

=External Links=
 * [|Marco Wiering's Home Page]
 * [|Marco Wiering | Universität Groningen]
 * [|M.A. Wiering | Utrecht University]
 * [|Lifeboat Foundation Bios: Dr. Marco A. Wiering]
 * [|The Mathematics Genealogy Project - Marco Wiering]
 * [|Marco Wiering - Google Scholar Citations]

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