CG+1998

toc
 * Home * Conferences * Computer and Games 1998**
 * Next >**

The **First International Conference on Computers and Games** was held in [|Tsukuba], [|Japan], November 11-12, 1998.

=Proceedings= > Jaap van den Herik and Hiroyuki Iida (eds.) > [|Computers and Games] > First International Conference, CG 1998 > [|Tsukuba], [|Japan], November 11–12, 1998 > [|Lecture Notes in Computer Science], Volume 1558, 1999 > [|Springer] Berlin > ISBN 3-540-65766-5 || =Lectures=
 * [[image:CG98.jpg width="220" link="http://ilk.uvt.nl/icga/organisation/books/CG98.php"]] ||

Search and Strategies

 * Andreas Junghanns, Jonathan Schaeffer (**1998**). //[|Relevance Cuts: Localizing the Search.]//. CG 1998
 * Yngvi Björnsson, Tony Marsland (**1998**). //[|Multi-cut Pruning in Alpha-Beta Search]//. CG 1998
 * Dennis Breuker, Jaap van den Herik, Jos Uiterwijk, Victor Allis (**1998**). //[|A Solution to the GHI Problem for Best-First Search]//. CG 1998
 * Ian Frank, David Basin (**1998**). //[|Optimal Play against Best Defence: Complexity and Heuristics]//. CG 1998
 * Xinbo Gao, Hiroyuki Iida, Jos Uiterwijk, Jaap van den Herik (**1998**). //[|A Speculative Strategy]//. CG 1998
 * Steven Willmott, Julian Richardson, Alan Bundy, John Levine (**1998**). //[|An Adversarial Planning Approach to Go]//. CG 1998

Learning and Pattern Acquisition

 * Don Beal, Martin C. Smith (**1998**). //[|First Results from Using Temporal Difference Learning in Shogi]//. CG 1998
 * Michael Buro (**1998**). //[|From Simple Features to Sophisticated Evaluation Functions]//. CG 1998
 * Takuya Kojima, Atsushi Yoshikawa (**1998**). //[|A Two-Step Model of Pattern Acquisition: Application to Tsume-Go]//. CG 1998
 * Nobusuke Sasaki, Yasuji Sawada, Jin Yoshimura (**1998**). //[|A Neural Network Program of Tsume-Go]//. CG 1998
 * J. Ignacio Giráldez, Daniel Borrajo (**1998**). //[|Distributed Decision Making in Checkers]//. CG 1998

Theory

 * Wim Pijls, Arie de Bruin (**1998**). //[|Game Tree Algorithms and Solution Trees]//. CG 1998
 * Aviezri Fraenkel, Dmitri Zusman (**1998**). //[|A New Heap Game]//. CG 1998
 * Aviezri Fraenkel, Ofer Rahat (**1998**). //[|Infinite Cyclic Impartial Games]//. CG 1998
 * Marcel Crâşmaru (**1998**). //[|On the Complexity of Tsume-Go]//. CG 1998
 * Bill Spight (**1998**). //[|Extended Thermography for Multiple Kos in Go]//. CG 1998

Go, Tsume-Shogi, and Heian-Shogi

 * Martin Müller (**1998**). //[|Computer Go: A Research Agenda]//. CG 1998
 * Morihiko Tajima, Noriaki Sanechika (**1998**). //[|Estimating the Possible Omission Number for Groups in Go by the Number of n -th Dame]//. CG 1998
 * Atsushi Yoshikawa, Takuya Kojima, Yasuki Saito (**1998**). //[|Relations between Skill and the Use of Terms]//. CG 1998
 * Reijer Grimbergen (**1998**). //[|A Survey of Tsume-Shogi Programs Using Variable-Depth Search]//. CG 1998
 * Hiroyuki Iida, Jin Yoshimura, Kazuro Morita, Jos Uiterwijk (**1998**). //[|Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi]//. CG 1998

=Reports=
 * Ian Frank, Reijer Grimbergen (**1998**). //[|Report on the First International Conference on Computers and Games]//. ICCA Journal, Vol. 21, No. 4

=External Links=
 * [|1. CG 1998: Tsukuba, Japan] from [|The DBLP Computer Science Bibliography]

=References= =What links here?= include page="CG 1998" component="backlinks" limit="120"
 * Up one Level**