Jay+Scott

an American mathematician with expertise in machine learning who works for //The Math Forum// at [|Drexel University] in [|Philadelphia]. He maintains the //satirist.org// websites, including //Machine Learning in Games//, where he describes programs relying on heuristic search algorithms, genetic algorithms, neural networks, and temporal differences. Jay Scott was an early GNU Chess contributor, mentioned as co-author in the ACM 1987 booklet. He is further author of the experimental chess program Kon to study automated learning of search control, which used a breadth-first search and kept the entire tree in memory. || toc =Forum Posts=
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 * [[image:jayscott.jpg link="http://satirist.org/"]] ||~ || **Jay J.P. Scott**,
 * Jay Scott ||~ ||^ ||
 * [|Re: Genetic Algorithms for Chess Evaluation Functions] by Jay Scott, rgcc, July 01, 1996
 * [|Re: Gillgasch elevated/CBR Technology] by Jay Scott, rgcc, March 07, 1997
 * [|playing style from search (was Re: Junior's long lines)] by Jay Scott, CCC, December 29, 1997
 * [|overlapping tablebase lookup] by Jay Scott, CCC, February 09, 1999

=External Links= > [|Machine Learning in Games]
 * [|Jay Scott at satirist.org]

=References= =What links here?= include page="Jay Scott" component="backlinks" limit="40"
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