Duane+Szafron

a Canadian mathematician and professor of computing science at University of Alberta with a Ph.D. in applied mathematics from the University of Waterloo in 1978 on the topic of [|inhomogeneous cosmology]. He has been doing research in [|object-oriented computing] since 1980, including language design, language implementation, programming environments and parallel computing. His current research interests are in computer games, especially believable characters in computer games and computer poker.
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 * [[image:duane.jpg link="https://webdocs.cs.ualberta.ca/~duane/"]] ||~ || **Duane Allen Szafron**,

It was in winter 1988, when Duane Szafron along with Joe Culberson asked Jonathan Schaeffer the innocent question "Jonathan, what ever happened to computer checkers?" , yielding to the development of [|Chinook] and solving Checkers. || toc =Selected Publications=
 * Duane Szafron ||~ ||^ ||

1975 ...

 * Duane Szafron (**1975**). //Exact Equations for an Ideal Fluid in Stationary Equilibrium//. [|Physics Review] D, Vol. 12
 * Duane Szafron (**1978**). //Inhomogeneous Cosmologies//. Ph.D. thesis, University of Waterloo
 * Christopher B. Collins, Duane Szafron (**1979**). //A New Approach to Inhomogeneous Cosmologies: Instinsic Symmetries I//. [|Journal of Mathematical Physics], Vol. 20
 * Duane Szafron, Christopher B. Collins (**1979**). //A New Approach to Inhomogeneous Cosmologies: Instinsic Symmetries II, Conformally Flat Slices and an Invariant Classification//. [|Journal of Mathematical Physics], Vol. 20
 * Christopher B. Collins, Duane Szafron (**1979**). //A New Approach to Inhomogeneous Cosmologies: Instinsic Symmetries III, Conformally Flat Slices and their Analysis//. [|Journal of Mathematical Physics], Vol. 20

1980 ...

 * Duane Szafron (**1981**). //Intrinsic Isometry Groups in General Relativity//. [|Journal of Mathematical Physics], Vol. 22
 * Duane Szafron, [|John Adria], Brian Wilkerson (**1984**). //General User Interactive Design Environment: An Overview//. CIPS/ACI Congress 84, [|pdf]
 * Duane Szafron, Brian Wilkerson (**1986**). //Some Effects of Graphical Interfaces in Programming Environements//. CIPS/ACI Congress 86, [|pdf]

1990 ...

 * Jonathan Schaeffer, Joe Culberson, Norman Treloar, Brent Knight, Paul Lu, Duane Szafron (**1991**). //Checkers Program to Challenge for World Championship//. SIGART Bulletin, Vol. 2, No. 2
 * Jonathan Schaeffer, Joe Culberson, Norman Treloar, Brent Knight, Paul Lu, Duane Szafron (**1991**). //Reviving the Game of Checkers//. Heuristic Programming in Artificial Intelligence 2
 * Jonathan Schaeffer, Joe Culberson, Norman Treloar, Brent Knight, Paul Lu, Duane Szafron (**1992**). //A World Championship Caliber Checkers Program//. [|Artificial Intelligence], Vol. 53, Nos. 2-3, [|CiteSeerX]
 * Jonathan Schaeffer, Paul Lu, Duane Szafron, Rob Lake (**1993**). //A Re-examination of Brute-force Search//. Intelligent Games: Planning and Learning. (AAAI 1993 Report FS9302, Proccedings of the AAAI Fall Symposiuem, eds. S. Epstein and R. Levinson), AAAI Press
 * Darse Billings, Denis Papp, Jonathan Schaeffer, Duane Szafron (**1998**). //[|Poker as a Testbed for Machine Intelligence Research]//. Department of Computing Science, University of Alberta
 * Darse Billings, Denis Papp, Jonathan Schaeffer, Duane Szafron (**1998**). //Opponent Modeling in Poker//. AAAI/IAAI 1998,[|pdf]

2000 ...

 * Darse Billings, Aaron Davidson, Jonathan Schaeffer, Duane Szafron (**2002**). //The Challenge of Poker//. [|Artificial Intelligence], Vol. 134, No. 1-2, [|pdf]
 * Darse Billings, Neil Burch, Aaron Davidson, Robert Holte, Jonathan Schaeffer, Terence Schauenberg, Duane Szafron (**2003**). //Approximating Game-Theoretic Optimal Strategies for Full-scale Poker//. IJCAI 2003, [|pdf]
 * Darse Billings, Aaron Davidson, Terence Schauenberg, Neil Burch, Michael Bowling, Robert Holte, Jonathan Schaeffer, Duane Szafron (**2004**). //[|Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games]//. CG 2004
 * Maria Cutumisu, Michael Bowling, Duane Szafron, Richard Sutton (**2008**). //Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games//. [|Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference], [|pdf]
 * Richard Zhao, Duane Szafron (**2009**). //Learning Character Behaviors Using Agent Modeling in Games//. [|AIIDE 2009], [|CiteSeerX]
 * Maria Cutumisu, Duane Szafron (**2009**). //An Architecture for Game Behavior AI: Behavior Multi-Queues//. [|AIIDE 2009], [|pdf]

2010 ...

 * Mike Carbonaro, Duane Szafron, Maria Cutumisu, Jonathan Schaeffer (**2010**). //Computer-game construction: A gender-neutral attractor to Computing Science//. [|Computers & Education 55(3)], [|pdf]
 * Richard Zhao, Duane Szafron (**2011**). //[|Generating Believable Virtual Characters Using Behavior Capture and Hidden Markov Models]//. Advances in Computer Games 13
 * Richard Zhao, Duane Szafron (**2014**). //Using Cyclic Scheduling to Generate Believable Behavior in Games//. [|AIIDE 2014], [|pdf]

=External Links=
 * [|Duane Szafron Home Page]
 * [|The Mathematics Genealogy Project - Duane Szafron]
 * [|Duane Szafron - Google Scholar Citations]
 * [|Duane Szafron at University of Alberta - RateMyProfessors.com]

=References= =What links here?= include page="Duane Szafron" component="backlinks" limit="80"
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