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Łukasz Lew
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* Łukasz Lew
Łukasz Lew
,
a Polish computer scientist and researcher in the games group at
University of Warsaw
. His research interests include
programming languages
,
machine learning
,
AI
in
games
, especially
computer Go
. Along with
Jakub Pawlewicz
, he applied
proof-number search
to
Atari Go
[1]
and
Lines of Action
[2]
. He is author of
libEGO
a library of effective Go routines
[3]
, and defended his Ph.D. thesis on
Modeling Go Game as a Large Decomposable Decision Process
in 2011
[4]
.
Łukasz Lew
[5]
Table of Contents
Selected Publications
External Links
References
What links here?
Selected Publications
[6]
[7]
Łukasz Lew
(
2006
).
Developments in computer Baduk
. 4th International Conference on Baduk,
Seoul
[8]
Jakub Pawlewicz
,
Łukasz Lew
(
2006
).
Improving Depth-First PN-Search: 1 + ε Trick
.
CG 2006
,
pdf
Łukasz Lew
,
Rémi Coulom
(
2010
).
Simulation-based Search of Combinatorial Games
.
ICML 2010
Łukasz Lew
(
2011
).
Modeling Go Game as a Large Decomposable Decision Process
. Ph.D. thesis,
University of Warsaw
External Links
Łukasz Lew homepage
Łukasz Lew | Facebook
User Łukasz Lew
-
Cross Validated
User Łukasz Lew
-
Stack Overflow
Lew, Lukasz
,
Mimuw wiki
(Polish)
lukaszlew (Łukasz Lew) · GitHub
References
^
Atari Go at Sensei's Library
^
Jakub Pawlewicz
,
Łukasz Lew
(
2006
).
Improving Depth-First PN-Search: 1 + ε Trick
.
CG 2006
,
pdf
^
lukaszlew/libego · GitHub
^
Łukasz Lew
(
2011
).
Modeling Go Game as a Large Decomposable Decision Process
. Ph.D. thesis,
University of Warsaw
^
Łukasz Lew homepage
^
dblp: Lukasz Lew
^
Łukasz Lew homepage
^
Baduk from Wikipedia
What links here?
Page
Date Edited
CG 2006
Dec 28, 2016
Go
Jan 24, 2018
Jakub Pawlewicz
Dec 29, 2017
People
Feb 28, 2018
Proof-number search
Jan 22, 2018
Rémi Coulom
Feb 5, 2018
University of Warsaw
May 6, 2014
Łukasz Lew
Jun 9, 2015
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a Polish computer scientist and researcher in the games group at University of Warsaw. His research interests include programming languages, machine learning, AI in games, especially computer Go. Along with Jakub Pawlewicz, he applied proof-number search to Atari Go [1] and Lines of Action [2]. He is author of libEGO a library of effective Go routines [3], and defended his Ph.D. thesis on Modeling Go Game as a Large Decomposable Decision Process in 2011 [4].
Table of Contents
Selected Publications
[6] [7]External Links
References
What links here?
Up one level