Skip to main content
guest
Join
|
Help
|
Sign In
chessprogramming
Home
guest
|
Join
|
Help
|
Sign In
Wiki Home
Recent Changes
Pages and Files
Members
Home
Basics
Getting Started
Board Representation
Search
Evaluation
Principle Topics
Chess
Programming
Artificial Intelligence
Knowledge
Learning
Testing
Tuning
User Interface
Protocols
Dictionary
Lists
Arts
Cartoons
CC Forums
Conferences
Dedicated CC
Engines
Games
Hardware
History
Organizations
Papers
People
Periodical
Samples
Software
Timeline
Tournaments and Matches
Videos
Misc
Acknowledgments
On New Pages
Recommended Reading
Wikispaces Help
AI Factory
Edit
0
11
…
1
Tags
organizations
Notify
RSS
Backlinks
Source
Print
Export (PDF)
Table of Contents
Selected Games
Chess Programs
People
Founders
Selected Associates
AI Factory Articles
2005 ...
2010 ...
2015 ...
See also
External Links
References
What links here?
Home
*
Organizations
* AI Factory
AI Factory
,
an independent,
UK-based
game development
and publishing company, with headquarters in
Pinner
, near
London
, incorporated in April 2003, founded by
Jeff Rollason
,
Dan Orme
, and
Kirstie Berry
. Most AI Factory titles,
AI
games
such as
board-
and
card games
,
puzzles
, and
life simulation games
were entirely developed in-house
[1]
, including instances where
3rd party
developers have licensed the AI game technology
[2]
.
Selected Games
Amazons
Backgammon
Checkers
Chess
Chinese Chess
Go
Reversi
Shogi
Chess Programs
Chess Tal
[3]
Treebeard
[4]
People
Founders
Jeff Rollason
Dan Orme
Kirstie Berry
Selected Associates
Andrew Bracher
Michael Reiss
Reijer Grimbergen
Hiroshi Yamashita
AI Factory Articles
[5]
2005 ...
Jeff Rollason
,
Dan Orme
(
2005
).
Writing cpu intensive AI without multi-threading
.
AI Factory
, Spring 2005 »
Thread
Jeff Rollason
,
Didzis Cirulis
(
2005
).
Treebeard - A new way to do Chess
.
AI Factory
, Summer 2005 »
Treebeard
Jeff Rollason
(
2005
).
Evaluation by Hill-climbing: Getting the right move by solving micro-problems
.
AI Factory
, Autumn 2005 »
Evaluation
,
Automated Tuning
Jeff Rollason
(
2005
).
Off-the-shelf AI : Plug-in Minimax
.
AI Factory
, Autumn 2005
Jeff Rollason
(
2006
).
Fuzzy books - Approximate opening knowledge
.
AI Factory
, Spring 2006 »
Opening Book
Jeff Rollason
(
2006
).
Looking for Alternatives to Quiescence Search
.
AI Factory
, Autumn 2006 »
Quiescence Search
,
SOMA
Jeff Rollason
(
2006
).
Playing Stronger by learning
.
AI Factory
, Winter 2006 »
Learning
Jeff Rollason
(
2006
).
Driving search with Plausibility analysis: Looking at the right moves
.
AI Factory
, Winter 2006 »
Move Ordering
Jeff Rollason
(
2007
).
Negative Plausibility
.
AI Factory
, Spring 2007 »
Relative History Heuristic
Jeff Rollason
(
2007
).
Creating Book Knowledge
.
AI Factory
, Autumn 2007 »
Opening Book
Jeff Rollason
(
2007
).
Statistical Minefields with Version Testing
.
AI Factory
, Winter 2007 »
Engine Testing
,
Match Statistics
2010 ...
Jeff Rollason
(
2011
).
Mixing MCTS with Conventional Static Evaluation: Experiments and shortcuts en-route to full UCT
.
AI Factory
, Winter 2011
Jeff Rollason
(
2012
).
Tuning Spades
.
AI Factory
, Summer 2012 »
UCT
Jeff Rollason
(
2012
).
Evaluation options - Overview of methods
.
AI Factory
, Summer 2012 »
Evaluation
Jeff Rollason
(
2012
).
Pushing compression limits using Plausibility analysis
.
AI Factory
, Winter 2012
Jeff Rollason
(
2013
).
Reducing the burden of knowledge: Simulation-based methods in imperfect information games
.
AI Factory
, Summer 2013 »
Monte-Carlo Tree Search
Jeff Rollason
(
2013
).
Lessons from the Road - Championship level AI development
.
AI Factory
, Summer 2013
Jeff Rollason
(
2013
).
Searching the Unknown with MCTS
.
AI Factory
, Winter 2013 »
Monte-Carlo Tree Search
Jeff Rollason
(
2013
).
A Folding Revolution
.
AI Factory
, Winter 2013
Cameron Browne
,
Stephen Tavener
(
2013
).
Life in the Fast Lane
.
AI Factory
»
Conway's Game of Life
within a
Bitboard
Jeff Rollason
(
2014
).
A Rating System for Developers
.
AI Factory
, Summer 2014
Jeff Rollason
(
2014
).
Interest Search - Another way to do Minimax
.
AI Factory
, Summer 2014 »
Search
,
Minimax
2015 ...
Jeff Rollason
(
2015
).
Bidding Systems with Euchre
.
AI Factory
, February 2015
Jeff Rollason
(
2015
).
When Completely Random is Just not Random Enough
.
AI Factory
, February 2015
Jeff Rollason
(
2015
).
Developing in Fog
.
AI Factory
, October 2015
Jeff Rollason
(
2015
).
Keeping on the Tightrope
.
AI Factory
, October 2015
Jeff Rollason
(
2015
).
Mixing the Immiscible - MCTS and evaluation
.
AI Factory
, October 2015 »
Monte-Carlo Tree Search
Jeff Rollason
(
2015
).
Under-sung heroes - Gothic 3
.
AI Factory
, December 2015
See also
Artificial Intelligence
Games
External Links
AI Factory - Home
AI Factory Biogs
Article Listing - AI Factory newsletter
Shogi articles
by
Reijer Grimbergen
»
Shogi
AI Factory Games - IGN
References
^
AI Factory Biogs
^
AI Factory Fireball
^
AI Factory Chess Tal
^
AI Factory Chess Treebeard
^
Article Listing - AI Factory newsletter
What links here?
Page
Date Edited
AI Factory
Dec 26, 2015
Automated Tuning
Feb 27, 2018
Bitboards
Nov 14, 2017
Cameron Browne
Dec 30, 2017
Checkers
Dec 23, 2017
Chess Free
Dec 6, 2014
Chess System Tal
Jan 13, 2017
Didzis Cirulis
Dec 25, 2015
Engine Testing
Feb 1, 2018
Evaluation
Feb 1, 2018
Hiroshi Yamashita
May 28, 2017
Jeff Rollason
Dec 23, 2016
Learning
Feb 20, 2018
Match Statistics
Mar 31, 2018
Michael Reiss
Dec 15, 2016
Minimax
Dec 29, 2017
Monte-Carlo Tree Search
Apr 26, 2018
Move Ordering
Feb 27, 2018
Opening Book
Feb 26, 2018
Organizations
Jul 19, 2017
Pseudorandom number generator
May 11, 2017
Quiescence Search
Aug 19, 2017
Reijer Grimbergen
Jan 4, 2017
Relative History Heuristic
Jun 8, 2015
Search
Feb 1, 2018
Shogi
Feb 19, 2018
SOMA
Mar 25, 2015
Static Exchange Evaluation
Dec 14, 2017
Thread
Apr 22, 2018
Treebeard
Mar 25, 2015
UCT
Jan 22, 2018
Up one Level
Javascript Required
You need to enable Javascript in your browser to edit pages.
help on how to format text
Turn off "Getting Started"
Home
...
Loading...
Table of Contents
AI Factory,
an independent, UK-based game development and publishing company, with headquarters in Pinner, near London, incorporated in April 2003, founded by Jeff Rollason, Dan Orme, and Kirstie Berry. Most AI Factory titles, AI games such as board- and card games, puzzles, and life simulation games were entirely developed in-house [1], including instances where 3rd party developers have licensed the AI game technology [2].
Selected Games
Chess Programs
People
Founders
Selected Associates
AI Factory Articles
[5]2005 ...
2010 ...
2015 ...
See also
External Links
AI Factory Biogs
Article Listing - AI Factory newsletter
Shogi articles by Reijer Grimbergen » Shogi
References
What links here?
Up one Level