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Aleks Peshkov
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Table of Contents
See also
Forum Posts
References
What links here?
Aleks Peshkov
,
a Russian software developer and computer chess programmer. Aleks contributed to various methods of generating
sliding piece attacks
in
bitboards
, most notably he pioneered in the
Hyperbola Quintessence
approach
[1]
regarding the
union
of
positive
and
negative ray-attacks
, further utilizing disjoint ray-attacks in conjunction with own inverse and
mirroring or flipping
distributive
xor
instruction. He is in the process to develop a chess engine based on
SSSE3 Hyperbola Quintessence
using the
Pshufb
instruction for the
vertical flip
. Aleks recently supports the
Stockfish
team in making test resources available
[2]
.
See also
Hyperbola Quintessence
SSSE3 Hyperbola Quintessence
Forum Posts
Re: BitBoard Tests Magic v Non-Rotated 32 Bits v 64 Bits
by
Aleks Peshkov
,
CCC
, August 25, 2007 »
Hyperbola Quintessence
Null move alterative in endgames
by
Aleks Peshkov
,
CCC
, November 16, 2011 »
Null Move Pruning
,
Null Move Reductions
(iteration+depth) TT replacement policy
by
Aleks Peshkov
,
CCC
, February 27, 2015 »
Transposition Table
Re: The wrong way
by
Aleks Peshkov
,
CCC
, January 05, 2016 »
Hyperbola Quintessence
Re: On-the fly hash key generation?
by
Aleks Peshkov
,
CCC
, January 13, 2016 »
Zobrist Hashing
References
^
Re: BitBoard Tests Magic v Non-Rotated 32 Bits v 64 Bits
by
Aleks Peshkov
,
CCC
, August 25, 2007
^
Stockfish Blog - Stockfish 1.9
What links here?
Page
Date Edited
Aleks Peshkov
Jan 13, 2016
Hyperbola Quintessence
Mar 25, 2017
Kindergarten Bitboards
Aug 1, 2017
Null Move Pruning
Dec 2, 2017
Null Move Reductions
Jun 22, 2015
People
Feb 28, 2018
Reverse Bitboards
Aug 29, 2015
Ryan Mack
Jan 18, 2011
SSSE3
Aug 8, 2017
Transposition Table
Apr 19, 2018
Zobrist Hashing
Jan 22, 2018
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Table of Contents
Aleks Peshkov,
a Russian software developer and computer chess programmer. Aleks contributed to various methods of generating sliding piece attacks in bitboards, most notably he pioneered in the Hyperbola Quintessence approach [1] regarding the union of positive and negative ray-attacks, further utilizing disjoint ray-attacks in conjunction with own inverse and mirroring or flipping distributive xor instruction. He is in the process to develop a chess engine based on SSSE3 Hyperbola Quintessence using the Pshufb instruction for the vertical flip. Aleks recently supports the Stockfish team in making test resources available [2].
See also
Forum Posts
References
What links here?
Up one Level