Brudno, also at ITEP at that time was a personal and likeminded friend of Kronrod [4]. According to Monroe Newborn, Alexander Brudno led the team that created the chess program Kaissa at Moscow’s Institute of Control Sciences[5]. From 1991 until his death he lived in Israel [6].
Chess programs catch some of the human chess playing abilities but rely on the limited effective branching of the chess move tree. The ideas that work for chess are inadequate for go. Alpha-beta pruning characterizes human play, but it wasn't noticed by early chess programmers - Turing, Shannon, Pasta and Ulam, and Bernstein. We humans are not very good at identifying the heuristics we ourselves use. Approximations to alpha-beta used by Samuel, Newell and Simon, McCarthy. Proved equivalent to minimax by Hart and Levin, independently by Brudno. Knuth gives details.
Only in 1955 did a real opportunity arise for A.S. Kronrod to work with an electronic computer. It was the M2 computer constructed by I.S. Bruk, M.A. Kartsev, and N.Ya. Matyukhin in the laboratory of the Institute of Energy named after Krzhizhanovsky and directed by I.S. Bruk. This laboratory later became the to Institute for Electronic Control Machines. The mathematics/machine interface was developed by A.L. Brudno, a great personal and likeminded friend of A.S. Kronrod.
When he started with enthusiasm to program the M2 machine, A.S. Kronrod quickly came to the conclusion that computing is not the main application of computers. The main goal is to teach the computer to think, i.e., what is now called "artificial intelligence" and in those days "heuristic programming".
A.S. Kronrod captivated a large group of mathematicians and physicists (G.M. Adelson Velsky, A.L. Brudno, M.M. Bongard, E.M. Landis, N.N. Konstantinov, and others). Although some of them had arrived at this kind of problems on their own, they unconditionally accepted his leadership. In the room next to the one housing the M2 machine the work of the new Kronrod seminar started. At the gatherings there were heated discussions on pattern recognition problems (this work was led by M.M. Bongard; versions of his program "Kora" are still functioning), transportation problems (the problem was introduced to the seminar and actively worked on by A.L. Brudno), problems of automata theory, and many other problems.
Alexander Brudno (1963). Bounds and valuations for shortening the search of estimates. Problemy Kibernetiki (10) 141–150 and Problems of Cybernetics (10) 225–241
Alexander Brudno (1968). Programming in meaningful notation. Second edition, revised (Программирование в содержательных обозначениях) [13]
Alexander Brudno, L.I. Kaplan (1990). Moscow Programming Contest. (Московские олимпиады по программированию) Popular scientific publication
^Alexander Brudno (1963). Bounds and valuations for shortening the search of estimates. Problemy Kibernetiki (10) 141–150 and Problems of Cybernetics (10) 225–241
was a Russian Jewish mathematician, computer scientist and computer chess pioneer. He received his Ph.D. on Real functions at Moscow State University under advisor Dmitrii Menshov [1]. Brudno independently discovered the alpha-beta algorithm, published 1963 in Problemy Kibernetiki [2] . The algorithm was implemented inside the ITEP Chess Program [3], which was written by Georgy Adelson-Velsky and others at Alexander Kronrod's laboratory at Moscow’s Institute of Theoretical and Experimental Physics (ITEF or ITEP).
Brudno, also at ITEP at that time was a personal and likeminded friend of Kronrod [4]. According to Monroe Newborn, Alexander Brudno led the team that created the chess program Kaissa at Moscow’s Institute of Control Sciences [5]. From 1991 until his death he lived in Israel [6].
Table of Contents
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Quotes
John McCarthy
Quote by John McCarthy from Human-Level AI is harder than it seemed in 1955 [9]:Ershov and Shura-Bura
Quote from The Early Development of Programming in the USSR by Andrey Ershov, Mikhail R. Shura-Bura [10]Landis and Yaglom
Quote from Remembering A.S. Kronrod by Evgenii Landis and Isaak Yaglom [11]:When he started with enthusiasm to program the M2 machine, A.S. Kronrod quickly came to the conclusion that computing is not the main application of computers. The main goal is to teach the computer to think, i.e., what is now called "artificial intelligence" and in those days "heuristic programming".
A.S. Kronrod captivated a large group of mathematicians and physicists (G.M. Adelson Velsky, A.L. Brudno, M.M. Bongard, E.M. Landis, N.N. Konstantinov, and others). Although some of them had arrived at this kind of problems on their own, they unconditionally accepted his leadership. In the room next to the one housing the M2 machine the work of the new Kronrod seminar started. At the gatherings there were heated discussions on pattern recognition problems (this work was led by M.M. Bongard; versions of his program "Kora" are still functioning), transportation problems (the problem was introduced to the seminar and actively worked on by A.L. Brudno), problems of automata theory, and many other problems.
Mikhail Donskoy
Quote from Mikhail Donskoy's life cycle of a programmer [12]:See also
Selected Publications
External Links
Брудно, Александр Львович - Материал из Википедии (Russian)
References
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