Alexander G. M. Smith,
a Canadian computer scientist and master computer and game programmer, Bachelor of Math in 1986 from University of Waterloo and M.Sc. in CS in 1991 from Carleton University[1]. While affiliated with Corel in the mid 90s, he was project leader of Corel Chess[2], and developed the GUI with animation player spooling sound and video off the CD-ROM and draws it in the 3D world using the Windows regular GDI and Corel's off-screen bitmap drawing code, and the TCP-IP network code to play via the internet, which handles local communications using DDE and Apple events, and remote using modems, DirectPlay and Winsock. He had a hand in bits of everything else, except the actual chess engine by Don Dailey and Larry Kaufman.
a Canadian computer scientist and master computer and game programmer, Bachelor of Math in 1986 from University of Waterloo and M.Sc. in CS in 1991 from Carleton University [1]. While affiliated with Corel in the mid 90s, he was project leader of Corel Chess [2], and developed the GUI with animation player spooling sound and video off the CD-ROM and draws it in the 3D world using the Windows regular GDI and Corel's off-screen bitmap drawing code, and the TCP-IP network code to play via the internet, which handles local communications using DDE and Apple events, and remote using modems, DirectPlay and Winsock. He had a hand in bits of everything else, except the actual chess engine by Don Dailey and Larry Kaufman.
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