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Algebraic Chess Notation is a chess notation to record and represent moves of a human readable game notation. It is based on a system developed by Philipp Stamma to notate the target square by algebraic coordinates, and various forms to represent the origin square of the move, either by language dependent piece initials and/or file, rank- or square notation of the from- or origin square. Promotions must be disambiguated by including the promoted piece type, and castling usually has their own symbol strings ('O-O', 'O-O-O'). Some format variations also specify a captured piece, if any, for the purpose to make the notation reversible, and to go backward as easy as forward while re-playing a game.

Chess programs need to convert the list of encoded moves into a sequence of printable strings, or to render them inside a notation window. The move number of the game, starting by '1.' from the initial position, is prefix of the white halfmove, followed by a the black reply, often in a second column of a grid view. If a move notation starts with Black, also after embedded comments or annotations, a trailing ellipsis is used instead of a single dot.
<move> ::= <move number><move descriptor>
<move number> ::= <digit>[<digit>...]{'.' | '...'}

Modern chess programs, and their graphical user interface often support various modes to represent all kinds of game and move notations. Regarding input of moves from a user interface, or reading moves from text files, programs needs to parse strings accordantly.

Pure coordinate notation

Considering the common From-To move encoding inside a chess program, pure coordinate notation is a straight-forward chess notation to use only algebraic From- and To-coordinates. This notation omits any machine redundant piece letters for the moving and/or capturing pieces, and only has to specify the promoted piece as trailing letter in case of promotions.

<move descriptor> ::= <from square><to square>[<promoted to>]
<square>        ::= <file letter><rank number>
<file letter>   ::= 'a'|'b'|'c'|'d'|'e'|'f'|'g'|'h'
<rank number>   ::= '1'|'2'|'3'|'4'|'5'|'6'|'7'|'8'
<promoted to>   ::= 'q'|'r'|'b'|'n'

Pure algebraic coordinate notation was often used in early microcomputer chess programs, sometimes even with capital file letters. Some programs used a hyphen or 'x' delimiter between the coordinate substrings to distinguish quiet moves from captures in move outputs. While not common in human chess notation, pure coordinate notation has the advantage to avoid any ambiguity and is further easy convertible from a move list without the need of retrieving information from internal board representations, (i.e. which pieces occupy which squares). Even castling was often written as E1G1 or E1C1 instead of 'O-O' or 'O-O-O'.


Per default, the Chess Engine Communication Protocol requires pure algebraic coordinate notation without from-to delimiters as input and output move format [1] .


The UCI communication protocol requires pure algebraic coordinate notation without from-to delimiters as well. Inside its specification the UCI move format is called "long algebraic notation" [2] , which might be considered slightly incorrect concerning leading piece character and dash or hyphen between from- and to coordinates, see LAN definition below.

Output Samples


8080 Chess Display [3]

Kempelen move list [4]

ICCF numeric notation

The language independent ICCF numeric notation as used in Correspondence chess is a numerical pure coordinate notation, giving coordinates by two digits (File '1'-'8) rather than letters ('a'-'h') for the file. In case of promotions a fifth trailing digit is used: '1' for queen, '2' for rook, '3' for bishop and '4' for knight.

Smith notation

The Smith notation designed by Warren D. Smith [5] , as used in the Internet Chess Club chess server, encodes moves with from-square, to-square, and to make it reversible, so it is as easy to go backwards in a game as forwards, what piece was captured, if any:

<Smith move descriptor> ::= <from square><to square>[<capture indicator>][<promoted to>]
<capture indicator> ::=  'P' | 'N' | 'B' | 'R' | 'Q'

Long Algebraic Notation (LAN)

Beside the already sufficient and unambiguous pure origin- and target-coordinates, LAN uses a leading redundant, national dependent uppercase piece letter or figurine piece symbol of the moving piece usually other than a pawn, to represent the move, which makes it more human readable and compatible with SAN and desciptive notation. However, for chess programs using pure from-to move encoding, converting the move list to LAN already requires a board representation in sync with the leading moves already played, to lookup the piece on the board.

<LAN move descriptor piece moves> ::= <Piece symbol><from square>['-'|'x']<to square>
<LAN move descriptor pawn moves>  ::= <from square>['-'|'x']<to square>[<promoted to>]
<Piece symbol> ::= 'N' | 'B' | 'R' | 'Q' | 'K'
English symbols Knight, Bishop, Rook, Queen and King.

Aart Bik's Chess for Android, G1 version with LAN representation [6]

Standard Algebraic Notation (SAN)

Standard algebraic notation (SAN) is the official notation of the FIDE which must be used in all recognized international competition involving human players [7] . Concerning computer chess, SAN is a representation standard for chess moves inside the Portable Game Notation standard using the ASCII Latin alphabet [8], and should be supported as default notation by all modern chess programs and their user interfaces [9].

Aart Bik's Chess for Android, latest version in SAN mode [10]

While otherwise similar to LAN, SAN suppresses redundant information concerning the from-square, while keeping the descriptive letter or symbol of pieces other than a pawn. SAN further suppresses the from-to hyphen, and in some variations also the capture indicator 'x' (or ':').
<SAN move descriptor piece moves>   ::= <Piece symbol>[<from file>|<from rank>|<from square>]['x']<to square>
<SAN move descriptor pawn captures> ::= <from file>[<from rank>] 'x' <to square>[<promoted to>]
<SAN move descriptor pawn push>     ::= <to square>[<promoted to>]


If the piece is sufficient to unambiguously determine the origin square, the whole from square is omitted. Otherwise, if two (or more) pieces of the same kind can move to the same square, the piece's initial is followed by (in descending order of preference)
  1. file of departure if different
  2. rank of departure if the files are the same but the ranks differ
  3. the complete origin square coordinate otherwise


Captures are denoted by the lower case letter "x" immediately prior to the destination square. Pawn captures with the omitted piece symbol, include the file letter of the originating square of the capturing pawn prior to the "x" character, even if not required for unambiguousness. Some SAN variations in printed media even omit the target rank if unambiguous, like dxe, which might not be accepted as input format.

En passant

The PGN-Standard does not require En passant captures have any special notation, and is written as if the captured pawn were on the capturing pawn's destination square.FIDE states the redundant move suffix "e.p." optional (after 1 July 2014) [11].

In the case of an ‘en passant’ capture, ‘e.p.’ may be appended to the notation.

Pawn promotion

A pawn promotion requires the information about the chosen piece, appended as trailing Piece letter behind the target square. The SAN PGN-Standard requires an equal sign ('=') immediately following the destination square.


Castling is indicated by the special notations, "O-O" for kingside castling and "O-O-O" for queenside castling. While the FIDE handbook [12] uses the digit zero, the SAN PGN-Standard requires the capital letter 'O' for its export format.

Converting Moves

Due to the most compact representation, considering ambiguities concerning the origin square, converting moves with pure from- and to-squares to SAN requires not only an underlying board representation to determine piece initials, but also legal move generation for a subset of moves to the destination square. Pseudo legal, but illegal moves for instance with a Pinned piece must not be considered in ambiguous issues in an export format.

XBoard 2

With the Chess Engine Communication Protocol version 2, one can use the feature command to select SAN as move format for both input and output [13] .

Figurine Algebraic Notation (FAN)

Figurine notation uses miniature piece icons instead of single letter piece abbreviations. This enables the moves to be read independent of the language. The Unicode Miscellaneous Symbols set includes all of the symbols necessary for FAN if appropriate fonts were installed on the computer [14] . Chess GUIs may alternatively use Scalable Vector Graphics or other scalable 2D Vector Graphics to render the symbols inside their views.

Vector Graphics

IsiChess, notation window with figurine LAN, using 2D Vector Graphics, see sample code


FAN in LaTeX [15]

Reading Chess

In an attempt of Computer vision, Henry S. Baird and Ken Thompson used optical character recognition along with various heuristics and applying the rules of chess, to "read" the figurine notation from Informant's Encyclopaedia of Chess Openings with high accuracy and a success rate of 99.995% on approximately one million characters (2850 games, 945 pages) [16] .

See also


Forum Posts

External Links


  1. ^ Chess Engine Communication Protocol: 8. Commands from xboard to the engine
  2. ^ The UCI Specification
  3. ^ Processor Technology 8080 CHESS User's Manual. pdf, pdf
  4. ^ Kempelen Chess from Sierra Online from The Spacious Mind
  5. ^ Smith notation
  6. ^ Aart's Android Page
  7. ^ FIDE handbook, Laws of Chess - Appendix C. Algebraic notation
  8. ^ Standard: Portable Game Notation Specification and Implementation Guide by Steven Edwards - 8.2.3: Movetext SAN (Standard Algebraic Notation)
  9. ^ SAN Kit: Implemented Standards for Chess Move Notation by Steven Edwards
  10. ^ Aart's Android Page
  11. ^ FIDE handbook, Laws of Chess - Appendix C. Algebraic notation, C-9
  12. ^ FIDE handbook, Laws of Chess - Appendix C. Algebraic notation - C.13 Abbreviations
  13. ^ Chess Engine Communication Protocol: 9. Commands from the engine to xboard
  14. ^ Unicode values for chessmen by Steven Edwards, CCC, March 07, 2011
  15. ^ Michel Goossens, Frank Mittelbach, Sebastian Rahtz, Denis Roegel, Herbert Voß (2007). The LATEXGraphics Companion. Second Edition, Addison-Wesley, ISBN-13: 978-0-321-50892-8, sample pdf, 10.1 Chess, 10.2 Xiangqi—Chinese Chess
  16. ^ Henry S. Baird, Ken Thompson (1990). Reading Chess. IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 12, No. 6, pdf
  17. ^ LaTeX from Wikipedia

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