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Anders Kierulf,
a Swiss computer scientist, Ph.D. from ETH Zurich [1], 3-dan Go player, and since 1999 professional Go programmer. Anders is co-author of the veteran program Explorer, which was developed along with Martin Müller and Ken Chen, playing eight Computer Olympiads from 1989 until 2005, two times winning Gold medals. His commercial program SmartGo for Windows as well for Apple iPhone and iPad mobile devices is market by his own company Smart Go, Inc. [2], located in Utah.
Anders Kierulf [3]

Smart Game Board

The Smart Game Board, topic of Kierulf's Ph.D. thesis, provides a workbench for rapid prototyping of game programs, and has been used for Go, Go-Moku, Othello, and Chess, among others [4]. Along with Go Explorer, the Smart Game Board was introduced by Jürg Nievergelt at the New Directions in Game-Tree Search workshop during the WCCC 1989 [5], further elaboared by Martin Müller at the Heuristic Programming in AI 2 workshop of the 2nd Computer Olympiad in 1990 [6] [7].

Selected Publications

[8]

External Links


References

  1. ^ Anders Kierulf (1990). Smart Game Board: a Workbench for Game-Playing Programs, with Go and Othello as Case Studies. Ph.D. thesis, ETH Zurich, advisor: Jürg Nievergelt
  2. ^ SmartGo - About
  3. ^ SmartGo - Anders Kierulf
  4. ^ James Gillogly (1989). New Directions in Game-Tree Search - First Workshop Session. ICCA Journal, Vol. 12, No. 2
  5. ^ Anders Kierulf, Ken Chen, Jürg Nievergelt (1989). Smart Game Board and Go Explorer: A Case Study in Software and Knowledge Engineering. Workshop on New Directions in Game-Tree Search
  6. ^ Martin Müller (1991). The Smart Game Board as a Tool for Game Programmers. Heuristic Programming in AI 2
  7. ^ Smart Game Board
  8. ^ ICGA Reference Database (pdf)

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