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Ari Shapiro,
an American research scientist at Institute for Creative Technologies of the University of Southern California. He holds a B.A. in computer science (CS) from the University of California, Santa Cruz (UCSC), an M.S. in CS from University of California, Los Angeles (UCLA) in 2002, and a Ph.D. in CS at UCLA in 2007 in the field of computer graphics with a dissertation on character animation using motion capture, physics and machine learning. He worked on character animation tools and algorithms in the research and development departments of visual effects and video games companies such as Industrial Light and Magic, LucasArts and Rhythm and Hues Studios [1].

At UCSC, along with Robert Levinson and Gil Fuchs, Ari Shapiro worked on temporal-difference learning of pattern-weights with self-play in order to develop a strategy for an automated player of a non-cooperative version of the game of Diplomacy, as already applied to chess within Morph III, the self learning pattern-oriented chess program by Robert Levinson et al. [2].
Ari Shapiro [3]

Selected Publications

[4] [5]

External Links


References

  1. ^ Ari Shapiro @ ICT USC
  2. ^ Robert Levinson, Gil Fuchs (1994). A Pattern-Weight Formulation of Search Knowledge. UCSC-CRL-94-10, CiteSeerX
  3. ^ Ari Shapiro @ ICT USC
  4. ^ dblp: Ari Shapiro
  5. ^ Ari Shapiro - Papers

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