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Ari Shapiro
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* Ari Shapiro
Ari Shapiro
,
an American research scientist at
Institute for Creative Technologies
of the
University of Southern California
. He holds a B.A. in computer science (CS) from the
University of California, Santa Cruz
(UCSC), an M.S. in CS from
University of California, Los Angeles
(UCLA) in 2002, and a Ph.D. in CS at UCLA in 2007 in the field of
computer graphics
with a dissertation on
character animation
using
motion capture
,
physics
and
machine learning
. He worked on character animation tools and algorithms in the research and development departments of
visual effects
and
video games
companies such as
Industrial Light and Magic
,
LucasArts
and
Rhythm and Hues Studios
[1]
.
At UCSC, along with
Robert Levinson
and
Gil Fuchs
, Ari Shapiro worked on
temporal-difference learning
of pattern-weights with self-play in order to develop a strategy for an automated player of a
non-cooperative
version of the game of
Diplomacy
, as already applied to chess within
Morph III
, the self
learning
pattern-oriented
chess program by
Robert Levinson
et al.
[2]
.
Ari Shapiro
[3]
Table of Contents
Selected Publications
External Links
References
What links here?
Selected Publications
[4]
[5]
Ari Shapiro
,
Gil Fuchs
,
Robert Levinson
(
2002
).
Learning a Game Strategy Using Pattern-Weights and Self-play
.
CG 2002
,
pdf
Ari Shapiro
,
Sung-Hee Lee
(
2011
).
Practical Character Physics for Animators
.
IEEE Computer Graphics and Applications
,
pdf
Ari Shapiro
(
2011
).
Building a Character Animation System
.
Motion in Games 2011
,
pdf
Yuyu Xu
,
Andrew W. Feng
,
Stacy Marsella
,
Ari Shapiro
(
2013
).
A Practical and Configurable Lip Sync Method for Games
.
Motion in Games 2013
,
pdf
External Links
Ari Shapiro's homepage
Ari Shapiro @ ICT USC
References
^
Ari Shapiro @ ICT USC
^
Robert Levinson
,
Gil Fuchs
(
1994
).
A Pattern-Weight Formulation of Search Knowledge
. UCSC-CRL-94-10,
CiteSeerX
^
Ari Shapiro @ ICT USC
^
dblp: Ari Shapiro
^
Ari Shapiro - Papers
What links here?
Page
Date Edited
Ari Shapiro
Sep 22, 2015
CG 2002
Jun 9, 2015
Gil Fuchs
Sep 22, 2015
Learning
Feb 20, 2018
Pattern Recognition
Sep 8, 2017
People
Feb 28, 2018
Planning
Feb 12, 2018
Robert Levinson
Aug 25, 2016
Simulated Annealing
May 8, 2017
Temporal Difference Learning
Feb 20, 2018
University of California, Santa Cruz
Oct 23, 2017
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an American research scientist at Institute for Creative Technologies of the University of Southern California. He holds a B.A. in computer science (CS) from the University of California, Santa Cruz (UCSC), an M.S. in CS from University of California, Los Angeles (UCLA) in 2002, and a Ph.D. in CS at UCLA in 2007 in the field of computer graphics with a dissertation on character animation using motion capture, physics and machine learning. He worked on character animation tools and algorithms in the research and development departments of visual effects and video games companies such as Industrial Light and Magic, LucasArts and Rhythm and Hues Studios [1].
At UCSC, along with Robert Levinson and Gil Fuchs, Ari Shapiro worked on temporal-difference learning of pattern-weights with self-play in order to develop a strategy for an automated player of a non-cooperative version of the game of Diplomacy, as already applied to chess within Morph III, the self learning pattern-oriented chess program by Robert Levinson et al. [2].
Table of Contents
Selected Publications
[4] [5]External Links
References
What links here?
Up one level