Mohammed Azlan Bin Mohamed Iqbal,
a Malaysian computer scientist and Senior Lecturer at College of Information Technology, Universiti Tenaga Nasional in Kajang, Selangor, Malaysia. Azlan Iqbal's research interests focus on Multimedia Systems and the Artificial Intelligence topic of Computational Aesthetics[1]. He has a Bachelor's and a Master's degree in Computer Science from Universiti Putra Malaysia, and made his Ph.D. in 2008 on A Discrete Computational Aesthetics Model for a Zero-Sum Perfect Information Game at the University of Malaya, Kuala Lumpur, Malaysia[2], and various of his papers on Computational Aesthetics of the Game of Chess were published in the ICGA Journal. He developed a computational chess aesthetics model and incorporated it into a computer program called Chesthetica that can be used to automatically evaluate the beauty of thousands of three-move chess problems in a way that correlates well with human assessment [3].
Azlan Iqbal, Mashkuri Yaacob (2006). A Systematic and Discrete View of Aesthetics in Chess, Journal of Comparative Literature and Aesthetics, Vol. XXIX, Nos. 1-2
Mohammed Azlan Bin Mohamed Iqbal (2008). A Discrete Computational Aesthetics Model for a Zero-Sum Perfect Information Game, Ph.D. Thesis, University of Malaya, Kuala Lumpur, Malaysia, pdf
Azlan Iqbal, Mashkuri Yaacob (2008). Advanced Computer Recognition of Aesthetics in the Game of Chess, WSEAS Transactions on Computers, Vol. 7, Issue 5, pdf
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Azlan Iqbal (2010). What Computer Chess Still Has to Teach Us: The Game that Will not Go, electronic Journal of Computer Science and Information Technology (eJCSIT), Vol. 2, No. 1, pdf link
^ Mohammed Azlan Bin Mohamed Iqbal (2008). A Discrete Computational Aesthetics Model for a Zero-Sum Perfect Information Game, Ph.D. Thesis, University of Malaya, Kuala Lumpur, Malaysia, pdf
a Malaysian computer scientist and Senior Lecturer at College of Information Technology, Universiti Tenaga Nasional in Kajang, Selangor, Malaysia. Azlan Iqbal's research interests focus on Multimedia Systems and the Artificial Intelligence topic of Computational Aesthetics [1]. He has a Bachelor's and a Master's degree in Computer Science from Universiti Putra Malaysia, and made his Ph.D. in 2008 on A Discrete Computational Aesthetics Model for a Zero-Sum Perfect Information Game at the University of Malaya, Kuala Lumpur, Malaysia [2], and various of his papers on Computational Aesthetics of the Game of Chess were published in the ICGA Journal. He developed a computational chess aesthetics model and incorporated it into a computer program called Chesthetica that can be used to automatically evaluate the beauty of thousands of three-move chess problems in a way that correlates well with human assessment [3].
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ChessBase Articles
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