Bruce Abramson (1988). Learning Expected-Outcome Evaluators in Chess. Proceedings of the 1988 AAAI Spring Symposium Series: Computer Game Playing, 26-28.
Bruce Abramson (1989). On Learning and Testing Evaluation Functions. Proceedings of the Sixth Israeli Conference on Artificial Intelligence, 1989, 7-16.
Bruce Abramson (1990). An Analysis of Expected-Outcome. Journal of Experimental and Theoretical Artificial Intelligence 2: 55-73.
Bruce Abramson (1990). On Learning and Testing Evaluation Functions. Journal of Experimental and Theoretical Artificial Intelligence, Vol. 2
Bruce Abramson (1991). The Expected-Outcome Model of Two-Player Games. Part of the series, Research Notes in Artificial Intelligence (San Mateo: Morgan Kaufmann, 1991).
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Bruce Abramson (2002). Promoting Innovation In The Software Industry: A First Principles Approach To Intellectual Property Reform. pdf
Bruce Abramson (2006). Digital Phoenix - Why the Information Economy Collapsed and How It Will Rise Again. MIT Press
an American computer scientist and jurist. He holds a Ph.D. in Computer Science from Columbia University and a J.D. from Georgetown. He has served on the faculty of the University of Southern California, and as a research adjunct to the faculty of Carnegie Mellon University. His research interests covers Game theory in general with focus on heuristic search and evaluation associated with learning.
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