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CG 1998
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Table of Contents
Proceedings
Lectures
Search and Strategies
Learning and Pattern Acquisition
Theory
Go, Tsume-Shogi, and Heian-Shogi
Reports
External Links
References
What links here?
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*
Conferences
* Computer and Games 1998
Next >
The
First International Conference on Computers and Games
was held in
Tsukuba
,
Japan
, November 11-12,
1998
.
Proceedings
Jaap van den Herik
and
Hiroyuki Iida
(eds.)
Computers and Games
[1]
First International Conference, CG 1998
Tsukuba
,
Japan
, November 11–12, 1998
Lecture Notes in Computer Science
, Volume 1558, 1999
Springer
Berlin
ISBN 3-540-65766-5
Lectures
Search and Strategies
Andreas Junghanns
,
Jonathan Schaeffer
(
1998
).
Relevance Cuts: Localizing the Search.
.
CG 1998
Yngvi Björnsson
,
Tony Marsland
(
1998
).
Multi-cut Pruning in Alpha-Beta Search
.
CG 1998
Dennis Breuker
,
Jaap van den Herik
,
Jos Uiterwijk
,
Victor Allis
(
1998
).
A Solution to the GHI Problem for Best-First Search
.
CG 1998
Ian Frank
,
David Basin
(
1998
).
Optimal Play against Best Defence: Complexity and Heuristics
.
CG 1998
Xinbo Gao
,
Hiroyuki Iida
,
Jos Uiterwijk
,
Jaap van den Herik
(
1998
).
A Speculative Strategy
.
CG 1998
Steven Willmott
,
Julian Richardson
,
Alan Bundy
,
John Levine
(
1998
).
An Adversarial Planning Approach to Go
.
CG 1998
Learning and Pattern Acquisition
Don Beal
,
Martin C. Smith
(
1998
).
First Results from Using Temporal Difference Learning in Shogi
.
CG 1998
Michael Buro
(
1998
).
From Simple Features to Sophisticated Evaluation Functions
.
CG 1998
Takuya Kojima
,
Atsushi Yoshikawa
(
1998
).
A Two-Step Model of Pattern Acquisition: Application to Tsume-Go
.
CG 1998
Nobusuke Sasaki
,
Yasuji Sawada
,
Jin Yoshimura
(
1998
).
A Neural Network Program of Tsume-Go
.
CG 1998
J. Ignacio Giráldez
,
Daniel Borrajo
(
1998
).
Distributed Decision Making in Checkers
.
CG 1998
Theory
Wim Pijls
,
Arie de Bruin
(
1998
).
Game Tree Algorithms and Solution Trees
.
CG 1998
Aviezri Fraenkel
,
Dmitri Zusman
(
1998
).
A New Heap Game
.
CG 1998
Aviezri Fraenkel
,
Ofer Rahat
(
1998
).
Infinite Cyclic Impartial Games
.
CG 1998
Marcel Crâşmaru
(
1998
).
On the Complexity of Tsume-Go
.
CG 1998
Bill Spight
(
1998
).
Extended Thermography for Multiple Kos in Go
.
CG 1998
Go, Tsume-Shogi, and Heian-Shogi
Martin Müller
(
1998
).
Computer Go: A Research Agenda
.
CG 1998
Morihiko Tajima
,
Noriaki Sanechika
(
1998
).
Estimating the Possible Omission Number for Groups in Go by the Number of n -th Dame
.
CG 1998
Atsushi Yoshikawa
,
Takuya Kojima
,
Yasuki Saito
(
1998
).
Relations between Skill and the Use of Terms
.
CG 1998
Reijer Grimbergen
(
1998
).
A Survey of Tsume-Shogi Programs Using Variable-Depth Search
.
CG 1998
Hiroyuki Iida
,
Jin Yoshimura
,
Kazuro Morita
,
Jos Uiterwijk
(
1998
).
Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi
.
CG 1998
Reports
Ian Frank
,
Reijer Grimbergen
(
1998
).
Report on the First International Conference on Computers and Games
.
ICCA Journal, Vol. 21, No. 4
External Links
1. CG 1998: Tsukuba, Japan
from
The DBLP Computer Science Bibliography
References
^
Computers and Games
Books at sale at ICGA
What links here?
Page
Date Edited
Andreas Junghanns
Jun 26, 2017
Arie de Bruin
May 23, 2016
Automated Tuning
Feb 27, 2018
Aviezri Fraenkel
May 27, 2015
CG 1998
May 28, 2015
CG 2000
May 26, 2015
Checkers
Dec 23, 2017
Chessterfield
Sep 29, 2016
Conferences
Dec 18, 2017
Dennis Breuker
Dec 19, 2016
Don Beal
Jul 27, 2017
Evaluation
Feb 1, 2018
Games
Feb 20, 2018
Go
Jan 24, 2018
Graph History Interaction
Oct 16, 2017
Hiroyuki Iida
Aug 11, 2017
Ian Frank
Feb 7, 2017
ICGA Journal
Dec 21, 2017
Jaap van den Herik
Sep 18, 2017
Jin Yoshimura
Dec 22, 2016
Jonathan Schaeffer
Jan 29, 2018
Jos Uiterwijk
Aug 11, 2017
Learning
Feb 20, 2018
Martin C. Smith
May 23, 2016
Martin Müller
Aug 12, 2017
Matthias Lüscher
Sep 29, 2016
Michael Buro
Dec 21, 2016
Multi-Cut
Jul 4, 2016
Neural Networks
Mar 12, 2018
Nobusuke Sasaki
Jan 19, 2016
Opponent Model Search
Aug 14, 2017
Pruning
Jan 1, 2018
Reijer Grimbergen
Jan 4, 2017
Repetitions
Jan 16, 2018
Retrograde Analysis
Mar 21, 2017
Search
Feb 1, 2018
Search Tree
Dec 23, 2016
Shogi
Feb 19, 2018
Strategy
Jan 18, 2018
Temporal Difference Learning
Feb 20, 2018
The Turk
Apr 1, 2017
Tony Marsland
Nov 27, 2017
Victor Allis
Dec 19, 2016
Wim Pijls
May 23, 2016
Xinbo Gao
May 28, 2015
Yngvi Björnsson
Jun 26, 2017
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Table of Contents
Next >
The First International Conference on Computers and Games was held in Tsukuba, Japan, November 11-12, 1998.
Proceedings
Lectures
Search and Strategies
Learning and Pattern Acquisition
Theory
Go, Tsume-Shogi, and Heian-Shogi
Reports
External Links
References
What links here?
Up one Level