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CG 2000
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Table of Contents
Proceedings
Lectures
Search and Strategies
Learning and Pattern Acquisition
Theory and Complexity Issues
Further Experiments with Games
Invited Talks and Reviews
Reports & Reviews
External Links
References
What links here?
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Conferences
* Computer and Games 2000
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The
Second International Conference on Computers and Games
was held in
Hamamatsu
,
Japan
, October 26-28,
2000
.
Proceedings
Tony Marsland
and
Ian Frank
(eds.)
Computers and Games
[1]
Second International Conference, CG 2000
Hamamatsu
,
Japan
, October 26 - 28, 2000
Lecture Notes in Computer Science
, Volume 2063, 2001
Springer
ISBN 3-540-43080-6
Lectures
Search and Strategies
Paul E. Utgoff
,
Richard P. Cochran
(
2000
).
A Least-Certainty Heuristic for Selective Search
.
CG 2000
»
LCF
Thomas Thomsen
(
2000
).
Lambda-Search in Game Trees - with Application to Go
.
CG 2000
also published in
ICGA Journal, Vol. 23, No. 4
, winning the 2001
ICGA Journal Award
,
preprint as pdf
»
Lambda-Search
Tristan Cazenave
(
2000
).
Abstract Proof Search
.
CG 2000
,
pdf
Makoto Sakuta
,
Hiroyuki Iida
(
2000
).
Solving Kriegspiel-Like Problems: Examining Efficient Search Methods
.
CG 2000
Thomas Lincke
(
2000
).
Strategies for the Automatic Construction of Opening Books
.
CG 2000
»
Opening Book
Roel van der Goot
(
2000
).
Awari Retrograde Analysis
.
Haw-ren Fang
,
Tsan-sheng Hsu
,
Shun-chin Hsu
(
2000
).
Construction of Chinese Chess Endgame Databases by Retrograde Analysis
.
CG 2000
Learning and Pattern Acquisition
Jack van Rijswijck
(
2000
).
Learning from Perfection: A Data Mining Approach to Evaluation Function Learning in Awari
.
CG 2000
,
pdf
Robert Levinson
,
Ryan Weber
(
2000
).
Chess Neighborhoods, Function Combination, and Reinforcement Learning
.
CG 2000
,
pdf
Jan Ramon
,
Tom Francis
,
Hendrik Blockeel
(
2000
).
Learning a Go Heuristic with Tilde
.
CG 2000
Levente Kocsis
,
Jos Uiterwijk
,
Jaap van den Herik
(
2000
).
Learning Time Allocation using Neural Networks
.
CG 2000
,
postscript
Theory and Complexity Issues
Wolfgang Slany
(
2000
).
The Complexity of Graph Ramsey Games
.
CG 2000
Aviezri Fraenkel
(
2000
).
Virus Versus Mankind
.
CG 2000
Richard J. Lorentz
(
2000
).
Creating Difficult Instances of the Post Correspondence Problem
.
CG 2000
Masashi Kiyomi
,
Tomomi Matsui
(
2000
).
Integer Programming Based Algorithms for Peg Solitaire Problems
.
CG 2000
Marcel Crâşmaru
,
John Tromp
(
2000
).
Ladders Are PSPACE-Complete
.
CG 2000
Michael Buro
(
2000
).
Simple Amazons Endgames and Their Connection to Hamilton Circuits in Cubic Subgrid Graphs
.
CG 2000
,
pdf
Further Experiments with Games
Ernst A. Heinz
(
2000
).
New Self-Play Results in Computer Chess
.
CG 2000
Jeff Rollason
(
2000
).
SUPER-SOMA - Solving Tactical Exchanges in Shogi without Tree Searching
.
CG 2000
,
Word preprint
Youhei Hori
,
Minenobu Seki
,
Tsutomu Maruyama
,
Reijer Grimbergen
,
Tsutomu Hoshino
(
2000
).
A Shogi Processor with a Field Programmable Gate Array
.
CG 2000
Reijer Grimbergen
(
2000
).
Plausible Move Generation Using Move Merit Analysis with Cut-Off Thresholds in Shogi
.
CG 2000
Jiefu Shi
,
Michael L. Littman
(
2000
).
Abstraction Methods for Game Theoretic Poker
.
CG 2000
Takahisa Ando
,
Takao Uehara
(
2000
).
Reasoning by Agents in Computer Bridge Bidding
.
CG 2000
Invited Talks and Reviews
Boris Stilman
(
2000
).
Linguistic Geometry for Solving War Games
.
CG 2000
Kei-ichi Tainaka
(
2000
).
Physics and Ecology of Rock-Paper-Scissors Game
.
CG 2000
Michael L. Littman
(
2000
).
Review: Computer Language Games
.
CG 2000
Martin Müller
(
2000
).
Review: Computer Go 1984–2000
.
CG 2000
Alexander Nareyek
(
2000
).
Review: Intelligent Agents for Computer Games
.
CG 2000
Itsuki Noda
,
Ian Frank
(
2000
).
Review: RoboCup through 2000
.
CG 2000
Takenobu Takizawa
,
Reijer Grimbergen
(
2000
).
Review: Computer Shogi through 2000
.
CG 2000
Reports & Reviews
Jack van Rijswijck
,
Martin Müller
(
2001
).
The Second International Conference on Computers and Games
.
ICCA Journal, Vol. 24, No. 1
Dap Hartmann
(
2002
).
Computers and Games
.
ICGA Journal, Vol. 25, No. 2
(Review)
External Links
2. CG 2000: Hamamatsu, Japan
from
The DBLP Computer Science Bibliography
References
^
Computers and Games
Books at sale at ICGA
What links here?
Page
Date Edited
Amazons
Aug 12, 2017
Automated Tuning
Feb 27, 2018
Aviezri Fraenkel
May 27, 2015
Awari
Feb 14, 2017
Best-First
Dec 29, 2017
Boris Stilman
Apr 30, 2015
CG 1998
May 28, 2015
CG 2000
May 26, 2015
CG 2002
Jun 9, 2015
Chinese Chess
Jan 16, 2018
Conferences
Dec 18, 2017
Connectivity
Mar 6, 2016
Dap Hartmann
Jun 10, 2017
Depth
Feb 25, 2018
Endgame Tablebases
Mar 6, 2018
Ernst A. Heinz
Mar 6, 2017
FPGA
Jul 9, 2016
Games
Feb 20, 2018
Go
Jan 24, 2018
Haw-ren Fang
Jun 22, 2015
Ian Frank
Feb 7, 2017
ICGA Journal
Dec 21, 2017
Jaap van den Herik
Sep 18, 2017
Jack van Rijswijck
Dec 22, 2016
Jeff Rollason
Dec 23, 2016
John Tromp
Jan 6, 2017
Jos Uiterwijk
Aug 11, 2017
KriegSpiel
Sep 5, 2017
Learning
Feb 20, 2018
Levente Kocsis
Dec 23, 2016
Makoto Sakuta
Dec 22, 2016
Martin Müller
Aug 12, 2017
Match Statistics
Mar 31, 2018
Merlin (GB)
Mar 25, 2015
Michael Buro
Dec 21, 2016
Michael L. Littman
Feb 11, 2018
Morph
Dec 7, 2017
Neural Networks
Mar 12, 2018
Opening Book
Feb 26, 2018
Paul E. Utgoff
Dec 20, 2016
Playing Strength
Mar 31, 2018
Proof-number search
Jan 22, 2018
Quiescence Search
Aug 19, 2017
Reijer Grimbergen
Jan 4, 2017
Reinforcement Learning
Feb 12, 2018
Retrograde Analysis
Mar 21, 2017
Richard J. Lorentz
Aug 11, 2017
Richard P. Cochran
Mar 28, 2015
Robert Levinson
Aug 25, 2016
Ryan Weber
Sep 25, 2015
Search
Feb 1, 2018
Selectivity
Jan 12, 2018
Shogi
Feb 19, 2018
Shun-Chin Hsu
Jul 22, 2017
SOMA
Mar 25, 2015
Static Exchange Evaluation
Dec 14, 2017
Temporal Difference Learning
Feb 20, 2018
Thomas Lincke
Dec 22, 2016
Thomas Thomsen
Mar 25, 2015
Time Management
Mar 20, 2018
Tony Marsland
Nov 27, 2017
Treebeard
Mar 25, 2015
Tristan Cazenave
Jan 22, 2018
Tsan-sheng Hsu
Jul 17, 2017
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Table of Contents
< Prev Next >
The Second International Conference on Computers and Games was held in Hamamatsu, Japan, October 26-28, 2000.
Proceedings
Lectures
Search and Strategies
Learning and Pattern Acquisition
Theory and Complexity Issues
Further Experiments with Games
Invited Talks and Reviews
Reports & Reviews
External Links
References
What links here?
Up one Level