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CG 2002
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Table of Contents
Proceedings
Lectures
Evaluation and Learning
Search
Combinatorial Games/Theory
Opening/Endgame Databases
Commercial Games
Single-Agent Search/Planning
Computer Go
External Links
References
What links here?
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Conferences
* Computer and Games 2002
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The
Third International Conference on Computers and Games
was held in
Edmonton
,
Canada
, July 25-27,
2002
.
Proceedings
Jonathan Schaeffer
,
Martin Müller
,
Yngvi Björnsson
(eds.)
Computers and Games
[1]
Third International Conference, CG 2002
Edmonton
,
Canada
, July 25 - 27, 2002
Lecture Notes in Computer Science
, Volume 2883, 2003
Springer
Berlin / Heidelberg
ISBN 978-3-540-20545-6
Lectures
[2]
Evaluation and Learning
David Wolfe
(
2002
).
Distinguishing Gamblers from Investors at the Blackjack Table
.
CG 2002
Konstantinos Tournavitis
(
2002
).
MOUSE(μ): A Self-teaching Algorithm that Achieved Master-Strength at Othello
.
CG 2002
Graham Kendall
,
Stephen Shaw
(
2002
).
Investigation of an Adaptive Cribbage Player
.
CG 2002
Ari Shapiro
,
Gil Fuchs
,
Robert Levinson
(
2002
).
Learning a Game Strategy Using Pattern-Weights and Self-play
.
CG 2002
Search
Mark Winands
,
Jos Uiterwijk
,
Jaap van den Herik
(
2002
).
PDS-PN: A New Proof-Number Search Algorithm: Application to Lines of Action
.
CG 2002
Tristan Cazenave
(
2002
).
A Generalized Threats Search Algorithm
.
CG 2002
Martin Müller
(
2002
).
Proof-Set Search
.
CG 2002
Nathan Sturtevant
(
2002
).
A Comparison of Algorithms for Multi-player Games
.
CG 2002
Henry Avetisyan
,
Richard J. Lorentz
(
2002
).
Selective Search in an Amazons Program
.
CG 2002
Ingo Althöfer
,
Raymond Georg Snatzke
(
2002
).
Playing Games with Multiple Choice Systems
.
CG 2002
Levente Kocsis
,
Jos Uiterwijk
,
Eric Postma
,
Jaap van den Herik
(
2002
).
The Neural MoveMap Heuristic in Chess
.
CG 2002
Reijer Grimbergen
,
Jeff Rollason
(
2002
).
Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi
.
CG 2002
Combinatorial Games/Theory
Erik D. Demaine
,
Martin L. Demaine
,
Rudolf Fleischer
(
2002
).
Solitaire Clobber
.
CG 2002
Aviezri Fraenkel
,
Ofer Rahat
(
2002
).
Complexity of Error-Correcting Codes Derived from Combinatorial Games
.
CG 2002
Teigo Nakamura
,
Elwyn Berlekamp
(
2002
).
Analysis of Composite Corridors
.
CG 2002
Opening/Endgame Databases
Jing Yang
,
Simon Liao
,
Mirek Pawlak
(
2002
).
New Winning and Losing Positions for 7×7 Hex
.
CG 2002
Thomas Lincke
(
2002
).
Position-Value Representation in Opening Books
.
CG 2002
Haw-ren Fang
,
Tsan-sheng Hsu
,
Shun-Chin Hsu
(
2002
).
Indefinite Sequence of Moves in Chinese Chess Endgames
.
CG 2002
Commercial Games
Michael Buro
(
2002
).
ORTS: A Hack-Free RTS Game Environment
.
CG 2002
Craig A. Lindley
,
Mirjam Eladhari
(
2002
).
Causal Normalization: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games
.
CG 2002
Clark Verbrugge
(
2002
).
A Structure for Modern Computer Narratives
.
CG 2002
Single-Agent Search/Planning
Ling Zhao
(
2002
).
Tackling Post’s Correspondence Problem
.
CG 2002
Carlos Linares López
,
Andreas Junghanns
(
2002
).
Perimeter Search Performance
.
CG 2002
Adi Botea
,
Martin Müller
,
Jonathan Schaeffer
(
2002
).
Using Abstraction for Planning in Sokoban
.
CG 2002
Computer Go
Bruno Bouzy
(
2002
).
A Small Go Board Study of Metric and Dimensional Evaluation Functions
.
CG 2002
Erik van der Werf
,
Jos Uiterwijk
,
Eric Postma
,
Jaap van den Herik
(
2002
).
Local Move Prediction in Go
.
CG 2002
Bill Spight
(
2002
).
Evaluating Kos in a Neutral Threat Environment: Preliminary Results
.
CG 2002
External Links
3. CG 2002: Edmonton, Canada
from
The DBLP Computer Science Bibliography
CG'02 Special Announcements
,
Elwyn Berlekamp's
Clobber
problem composition contest
References
^
Computers and Games
,
Books at sale at ICGA
^
Computers and Games
,
Springer
What links here?
Page
Date Edited
7th Computer Olympiad
Jul 23, 2017
Adi Botea
Jan 22, 2018
Amazons
Aug 12, 2017
Andreas Junghanns
Jun 26, 2017
Ari Shapiro
Sep 22, 2015
Aviezri Fraenkel
May 27, 2015
CG 2000
May 26, 2015
CG 2002
Jun 9, 2015
CG 2004
Dec 29, 2016
Chessmaps Heuristic
Aug 27, 2015
Chinese Chess
Jan 16, 2018
Clobber
May 16, 2017
Conferences
Dec 18, 2017
Crafty
Jan 28, 2018
David Wolfe
Jun 25, 2015
Elwyn Berlekamp
Jun 25, 2015
Eric Postma
May 26, 2015
Erik van der Werf
Dec 31, 2016
Games
Feb 20, 2018
Gil Fuchs
Sep 22, 2015
Go
Jan 24, 2018
Graham Kendall
May 26, 2015
Haw-ren Fang
Jun 22, 2015
Hex
Dec 29, 2017
Ingo Althöfer
May 4, 2017
Jaap van den Herik
Sep 18, 2017
Jeff Rollason
Dec 23, 2016
Jing Yang
May 23, 2016
Jonathan Schaeffer
Jan 29, 2018
Jos Uiterwijk
Aug 11, 2017
Learning
Feb 20, 2018
Levente Kocsis
Dec 23, 2016
Lines of Action
Feb 5, 2018
Ling Zhao
Jun 24, 2015
Mark Winands
Sep 19, 2017
Martin Müller
Aug 12, 2017
Michael Buro
Dec 21, 2016
Mirek Pawlak
May 23, 2016
Move Ordering
Feb 27, 2018
Nathan Sturtevant
Oct 23, 2015
Neural MoveMap Heuristic
Sep 24, 2015
Neural Networks
Mar 12, 2018
Octavius
Dec 7, 2017
Opening Book
Feb 26, 2018
Othello
Jan 4, 2018
Pattern Recognition
Sep 8, 2017
Planning
Feb 12, 2018
Proof-number search
Jan 22, 2018
Raymond Georg Snatzke
May 26, 2015
Reijer Grimbergen
Jan 4, 2017
Richard J. Lorentz
Aug 11, 2017
Robert Levinson
Aug 25, 2016
Search
Feb 1, 2018
Shogi
Feb 19, 2018
Shun-Chin Hsu
Jul 22, 2017
Simon Liao
Apr 28, 2011
Simulated Annealing
May 8, 2017
Temporal Difference Learning
Feb 20, 2018
Thomas Lincke
Dec 22, 2016
Tristan Cazenave
Jan 22, 2018
Tsan-sheng Hsu
Jul 17, 2017
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Table of Contents
< Prev Next >
The Third International Conference on Computers and Games was held in Edmonton, Canada, July 25-27, 2002.
Proceedings
Lectures
[2]Evaluation and Learning
Search
Combinatorial Games/Theory
Opening/Endgame Databases
Commercial Games
Single-Agent Search/Planning
Computer Go
External Links
References
What links here?
Up one Level