/* king safety*/ int wKingShield(); int bKingShield(); /* pawn structure */ int getPawnScore(); int evalPawnStructure(); int EvalPawn(S8 sq, S8 side); void EvalKnight(S8 sq, S8 side); void EvalBishop(S8 sq, S8 side); void EvalRook(S8 sq, S8 side); void EvalQueen(S8 sq, S8 side); int isPawnSupported(S8 sq, S8 side); int isWPSupported(S8 sq); int isBPSupported(S8 sq); /* pattern detection */ void blockedPieces();
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eval.h
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