Cameron Bolitho Browne,
an Australian psychologist, computer scientist, games researcher and inventor with a Ph.D. in Artificial Intelligence and game design from University of Queensland[1], and research fellow in Simon Colton'sComputational Creativity Group[2] at Imperial College, London. His research interest includes Monte-Carlo Tree Search (MCTS) for procedural content generation in creative domains, to investigate ways in which MCTS - typically used for move planning in games - can instead be harnessed to analyze, optimize and design new games, music and artwork. Cameron Browne is co-author of the Hex-program Hex Kriger, which competed at the 11th Computer Olympiad, Turin 2006.
an Australian psychologist, computer scientist, games researcher and inventor with a Ph.D. in Artificial Intelligence and game design from University of Queensland [1], and research fellow in Simon Colton's Computational Creativity Group [2] at Imperial College, London. His research interest includes Monte-Carlo Tree Search (MCTS) for procedural content generation in creative domains, to investigate ways in which MCTS - typically used for move planning in games - can instead be harnessed to analyze, optimize and design new games, music and artwork. Cameron Browne is co-author of the Hex-program Hex Kriger, which competed at the 11th Computer Olympiad, Turin 2006.
Table of Contents
Selected Publications
[4]2000 ...
2005 ...
2010 ...
2015 ...
Cameron Browne (2015). Uniqueness in Logic Puzzles.
Cameron Browne (2015). Embed the Rules. pdf
External Links
Bitboard as Truchet Curve
References
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