ChessLin,
likely the smallest computer implementation of a none FIDE compliant chess variant written by Olivier Poudade in x86Assembly as sizecoding exercise, consisting of only 256 bytes [1]. Double pawn push and therefor en passant, promotions and castling are not implemented. It plays like a fish as AI is reduced to a half-ply, it also has no endgame detection - and takes about a hundred seconds to play. ChessLin also only works on MicrosoftWindowsXP SP3. Like minimalist Edlin line editor, it focuses on a single console line to enter moves[2].
Table of Contents
ChessLin,
likely the smallest computer implementation of a none FIDE compliant chess variant written by Olivier Poudade in x86 Assembly as sizecoding exercise, consisting of only 256 bytes [1]. Double pawn push and therefor en passant, promotions and castling are not implemented. It plays like a fish as AI is reduced to a half-ply, it also has no endgame detection - and takes about a hundred seconds to play. ChessLin also only works on Microsoft Windows XP SP3. Like minimalist Edlin line editor, it focuses on a single console line to enter moves [2].
See also
External Links
2 - Chesslin Baudsurfer - Article with source code
References
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