Alfred Binet (1893). Les grandes Mémoires: Résumé d'une enquête sur les joueurs d'échecs. [Mnemonic virtuosity: A study of chess players.] Revue des Deux Mondes, Vol. 117. pp 826-859
Adriaan de Groot (1946). Het denken van den Schaker, een experimenteel-psychologische studie. Ph.D. thesis, University of Amsterdam; N.V. Noord-Hollandse Uitgevers Maatschappij, Amsterdam. Translated with the help of George Baylor, with additions, (in 1965) as Thought and Choice in Chess. Mouton Publishers, The Hague. ISBN 90-279-7914-6.
Herbert Simon, Edward Feigenbaum (1964). An Information-processing Theory of Some Effects of Similarity, Familiarization, and Meaningfulness in Verbal Learning. Journal of Verbal Learning and Verbal Behavior, Vol. 3, No. 5, pdf
Adriaan de Groot (1965, 1978). Thought and Choice in Chess. Mouton & Co Publishers, The Hague, The Netherlands. ISBN 90-279-7914-6, amazon, google
Adriaan de Groot (1966). Perception and Memory versus Thought: Some Old Ideas and Recent Findings. Problem Solving: Research, Method, and Theory (ed. B. Kleinmuntz), pp. 19-50. John Wiley, New York.
Herbert Simon (1973). Lessons from Perception for Chess-Playing Programs (and Vice Versa). Computer Science Research Review 1972-72, pdf
William Chase, Herbert Simon (1973). The Mind’s Eye in Chess. Visual Information Processing: Proceedings of the Eighth Annual Carnegie Psychology Symposium (ed. W. G. Chase), pp. 215-281. Academic Press, New York. Reprinted (1988) in Readings in Cognitive Science (ed. A.M. Collins). Morgan Kaufmann, San Mateo, CA.
Fernand Gobet, Herbert Simon (1996). Templates in Chess Memory: A Mechanism for Recalling Several Boards. Cognitive Psychology, Vol. 31, pp. 1-40.
Fernand Gobet, Herbert Simon (1996). Recall of random and distorted positions: Implications for the theory of expertise. Memory & Cognition, 24, 493-503.
Fernand Gobet, Herbert Simon (1996). Recall of rapidly presented random chess positions is a function of skill. Psychonomic Bulletin & Review, 3, 159-163, word reprint
Jay Burmeister (2000). Studies in Human and Computer Go: Assessing the Game of Go as a Research Domain for Cognitive Science. Ph.D. thesis, School of Computer Science and Electrical Engineering and School of Psychology, The University of Queensland, Australia, pdf
Neil Charness, Eyal Reingold, et al. (2001). The perceptual aspect of skilled performance in chess: Evidence from eye movements. Memory & Cognition, Vol. 29, 1146-1152, pdf
Christopher Chabris, Eliot Hearst (2003). Mentalizing, Pattern Recognition and Forward Search: Effects of Playing Speed and Sight of the Position on Grandmaster Chess Errors. Cognitive Science, Vol. 27
Guillermo Campitelli, Fernand Gobet, Amanda Parker (2005). Structure and Stimulus Familiarity: A Study of Memory in Chess-Players with Functional Magnetic Resonance Imaging. The Spanish Journal of Psychology, Vol. 8, No. 2
Merim Bilalić, Fernand Gobet (2007). They do what they are told to do: The influence of instruction on (chess) expert perception - Commentary on Linhares and Brum (2007). Cognitive Science. pdf
Eliot Hearst, John Knott (2008). Blindfold Chess: history, psychology, techniques, champions, world records and important games. McFarland & Company, amazon.com
Jana Krivec, Matej Guid, Ivan Bratko (2009). Identification and Characteristic Descriptions of Procedural Chunks. ComputationWorld conference: Cognitive 2009. pdf
Francis Mechner (2010). Chess as a behavioral model for cognitive skill research: Review of Blindfold Chess by Eliot Hearst and John Knott. Journal of the Experimental Analysis of Behavior, Vol. 94, No. 3, pp. 373-386, pdf[18]
^Eliot Hearst, John Knott (2008). Blindfold Chess: history, psychology, techniques, champions, world records and important games. McFarland & Company, amazon.com
the mental process of knowing, including attention, remembering, reasoning, understanding, intuition, awareness, and perception. Cognition is studied in cognitive science and various disciplines such as linguistics, neuroscience, psychology, philosophy, anthropology and artificial intelligence [1] . Cognitive psychology, coined by Ulric Neisser in 1967 [2], is the study of how people or intelligent agents perceive, recall, learn, think, speak, and solve problems.
Table of Contents
Cognition in Chess
In 1946, Adriaan de Groot conducted a number of ground-breaking experiments in the cognitive processes that occur in the brains of strong chess players, and defined four stages of the thought process. Perception in Chess was researched by Herbert Simon, William Chase, Ivan Bratko, Peter Tancig, Simona Tancig, Fernand Gobet, Peter Jansen and others, related to chess and computer chess, and how computer chess programmers may adopt techniques from human thought processes.Perception
Perception - Video by Daniel Simons and Christopher Chabris featuring Patrick Wolff
Programs
See also
Publications
[4]1890 ...
1920 ...
1940 ...
1950 ...
Claude Shannon, John McCarthy (eds.) (1956). Automata Studies. Annals of Mathematics Studies, No. 34
Claude Shannon, John McCarthy (eds.) (1956). Automata Studies. Annals of Mathematics Studies, No. 34, pdf
1960 ...
1970 ...
1975 ...
1980 ...
1985
1990 ...
1995 ...
- Pertti Saariluoma (1995). Chess players' thinking. Routledge. amazon
1996- Adriaan de Groot, Fernand Gobet (1996). Perception and memory in chess. Heuristics of the professional eye. Assen: Van Gorcum, The Netherlands. ISBN 90-232-2949-5. Chapter 9; A discussion: Two authors, two different views? word reprint
- Fernand Gobet, Herbert Simon (1996). Templates in Chess Memory: A Mechanism for Recalling Several Boards. Cognitive Psychology, Vol. 31, pp. 1-40.
- Fernand Gobet, Herbert Simon (1996). Recall of random and distorted positions: Implications for the theory of expertise. Memory & Cognition, 24, 493-503.
- Fernand Gobet, Herbert Simon (1996). Recall of rapidly presented random chess positions is a function of skill. Psychonomic Bulletin & Review, 3, 159-163, word reprint
- Mark E. Glickman, Christopher Chabris (1996). Using Chess Ratings as Data in Psychological Research. pdf
1997- Santos Gerardo Lazzeri, Rachelle Heller (1997). Application of Fuzzy Logic and Case-Based Reasoning to the Generation of High-Level Advice in Chess. Advances in Computer Chess 8
1998- Fernand Gobet (1998). Chess players’ thinking revisited. Swiss Journal of Psychology, 57, 18-32.
- Fernand Gobet, Herbert Simon (1998). Expert chess memory: Revisiting the chunking hypothesis. Memory, 6, 225-255
- Fernand Gobet, Herbert Simon (1998). Pattern recognition makes search possible: Comments on Holding (1992). Psychological Research, Vol. 61, pdf [13]
- Franz-Günter Winkler (1998). Spacetime Holism - A Fundamental Approach to the Representation Problem in Cognitive Science. Dissertation, Vienna University of Technology, pdf
19992000 ...
- Fernand Gobet, Herbert Simon (2000). Five Seconds or Sixty? Presentation Time in Expert Memory. Cognitive Science, Vol. 24, No. 4
- Jay Burmeister (2000). Studies in Human and Computer Go: Assessing the Game of Go as a Research Domain for Cognitive Science. Ph.D. thesis, School of Computer Science and Electrical Engineering and School of Psychology, The University of Queensland, Australia, pdf
- Jaap van den Herik (2000). From Cognition to Perception. ICGA Journal, Vol. 23, No. 4
2001- Neil Charness, Eyal Reingold, et al. (2001). The perceptual aspect of skilled performance in chess: Evidence from eye movements. Memory & Cognition, Vol. 29, 1146-1152, pdf
- Pertti Saariluoma, Tei Laine (2001). Novice construction of chess memory. Scandinavian Journal of Psychology, Vol. 42, No. 2 [15]
- Eyal Reingold, Neil Charness, Richard S. Schultetus, et al. (2001). Perceptual automaticity in expert chess players: Parallel encoding of chess relations. Psychonomic Bulletin & Review, Vol. 8, No. 3, 504-510, pdf
- Pertti Saariluoma (2001). Chess and content-oriented psychology of thinking. Psicológica, 22, 143-164, pdf
2002- Fernand Gobet, Guillermo Campitelli (2002). Intelligence and Chess. In Jean Retschitzki, Rosita Haddad-Zubel (eds.) (2002). Step by step. Proceedings of the 4th colloquium Board games in academia. Edition Universitaires Fribourg Suisse
- Fernand Gobet, Guillermo Campitelli, Andrew J. Waters (2002). Rise of human intelligence Comments on Howard (1999). Intelligence, Vol. 30 [16]
2003- George Armitage Miller (2003). The cognitive revolution: a historical perspective. TRENDS in Cognitive Sciences, Vol.7, No.3, pdf
- Guillermo Campitelli (2003). Cognitive and neuronal bases of expertise. Ph. D. thesis, University of Nottingham, United Kingdom
- Christopher Chabris, Eliot Hearst (2003). Mentalizing, Pattern Recognition and Forward Search: Effects of Playing Speed and Sight of the Position on Grandmaster Chess Errors. Cognitive Science, Vol. 27
20042005 ...
- Dharshan Kumaran, Eleanor A. Maguire (2005). The Human Hippocampus: Cognitive Maps or Relational Memory? Journal of Neuroscience], Vol. 25, No. 31
- Fernand Gobet, Peter Jansen (2005). Training in Chess: A Scientific Approach. pdf
- Guillermo Campitelli, Fernand Gobet, Amanda Parker (2005). Structure and Stimulus Familiarity: A Study of Memory in Chess-Players with Functional Magnetic Resonance Imaging. The Spanish Journal of Psychology, Vol. 8, No. 2
- Guillermo Campitelli, Fernand Gobet (2005). The mind's eye in blindfold chess. European Journal of Cognitive Psychology Vol. 17, 23-45
- Alexandre Linhares (2005). An Active Symbols Theory of Chess Intuition. Minds and Machines, Vol. 15, No. 2
- Han L.J. van der Maas, Eric-Jan Wagenmakers (2005). A psychometric analysis of chess expertise. University of Amsterdam, pdf
- Neil Charness, Eyal Reingold, et al. (2005). The Role of Deliberate Practice in Chess Expertise. Applied Cognitive Psychology, Vol. 19, 151-165, pdf
- Eyal Reingold, Neil Charness (2005). Perception in chess: Evidence from eye movements. Cognitive processes in eye guidance. Oxford University Press, pdf
2006- Merim Bilalić, Peter McLeod, Fernand Gobet (2006). Does chess need intelligence? A study with young chess players. Intelligence, 35, 457-470, pdf
- Takeshi Ito, Hitoshi Matsubara, Reijer Grimbergen (2006). Chunking in Shogi: New Findings. Advances in Computer Games 11
2007- Alexandre Linhares, Paulo Brum (2007). Understanding our understanding of strategic scenarios: What role do chunks play. Cognitive Science, 31, pdf
- Merim Bilalić, Fernand Gobet (2007). They do what they are told to do: The influence of instruction on (chess) expert perception - Commentary on Linhares and Brum (2007). Cognitive Science. pdf
- Guillermo Campitelli, Fernand Gobet (2007). The role of practice in chess: A longitudinal study.
- Guillermo Campitelli, Fernand Gobet, Kay Head, Mark Buckley, Amanda Parker (2007). Brain localisation of memory chunks in chessplayers. International Journal of Neuroscience, 117, 1641-1659.
- Fernand Gobet (2007). Chunk hierarchies and retrieval structures: Comments on Saariluoma and Laine. Scandinavian Journal of Psychology, 42. pdf [17]
2008- Fernand Gobet (2008). The role of deliberate practice in expertise: Necessary but not sufficient. Cognitive Science Society
- Fernand Gobet, Philippe Chassy (2008). Season of birth and chess expertise. Journal of Biosocial Science, Vol. 40, No. 2, pdf
- Eliot Hearst, John Knott (2008). Blindfold Chess: history, psychology, techniques, champions, world records and important games. McFarland & Company, amazon.com
- Andrew Cook (2008). Chunk Learning and Move Prompting: Making Moves in Chess. Technical Report CSR-08-12, University of Birmingham
- Dharshan Kumaran (2008). Short-Term Memory and The Human Hippocampus. Journal of Neuroscience, Vol. 28, No. 15, pdf
20092010 ...
- Francis Mechner (2010). Chess as a behavioral model for cognitive skill research: Review of Blindfold Chess by Eliot Hearst and John Knott. Journal of the Experimental Analysis of Behavior, Vol. 94, No. 3, pp. 373-386, pdf [18]
- Alexandre Linhares, Anna Elizabeth T. A. Freitas (2010). Questioning Chase and Simon's (1973) “Perception in chess”: The “experience recognition” hypothesis. New Ideas in Psychology, Vol. 28, No. 1 [19]
2011- Peter Lane, Fernand Gobet (2011). Perception in chess and beyond: Commentary on Linhares and Freitas (2010). New Ideas in Psychology, Vol. 29, No. 2
- Fernand Gobet, Philippe Chassy, Merim Bilalić (2011). Foundations of Cognitive Psychology. McGraw Hill » amazon.com
- Merim Bilalić, Peter McLeod, Fernand Gobet (2011). Expert and “novice” problem solving strategies in chess: Sixty years of citing de Groot (1946). Thinking and Reasoning, Vol. 14, No. 4
- Michael H. Connors, Bruce D. Burns, Guillermo Campitelli (2011). Expertise in complex decision making: the role of search in chess 70 years after de Groot. Cognitive Science, Vol. 35, No. 8
2012- Neil Charness (2012). Patterns of theorizing about chess skill - Commentary on Linhares and Freitas (2010) and Lane and Gobet (2011). New Ideas in Psychology, Vol. 30, No. 3
- Alexandre Linhares, Anna Elizabeth T. A. Freitas, Alexandre Mendes, Jarbas S. Silva (2012). Entanglement of perception and reasoning in the combinatorial game of chess: Differential errors of strategic reconstruction. Cognitive Systems Research, Vol. 13, No 1, 72-86
- Azlan Iqbal, Harold van der Heijden, Matej Guid, Ali Makhmali (2012). Evaluating the Aesthetics of Endgame Studies: A Computational Model of Human Aesthetic Perception. IEEE Transactions on Computational Intelligence and AI in Games, Vol. 4, No. 3 [20]
- Xujun Duan, Wei Liao, Dongmei Liang, Lihua Qiu, Qing Gao, Chengyi Liu, Qiyong Gong, Huafu Chen (2012). Large-Scale brain networks in board game experts: Insights from a domain-related task and task-free resting state. PLoS One [21] [22] [23]
- Xujun Duan, Sheng He, Wei Liao, Dongmei Liang, Lihua Qiu, Luqing Wei, Yuan Li, Chengyi Liu, Qiyong Gong, Huafu Chen (2012). Reduced caudate volume and enhanced striatal-DMN integration in chess experts. NeuroImage, Vol. 60, No. 2
2013- Paul S. Rosenbloom (2013). The Sigma Cognitive Architecture and System. AISB 2013, pdf
- David V. Pynadath, Paul S. Rosenbloom, Stacy C. Marsella, Lingshan Li (2013). Modeling Two-Player Games in the Sigma Graphical Cognitive Architecture. AGI 2013, pdf
20142015 ...
- Joel Z. Leibo, Julien Cornebise, Sergio Gómez, Demis Hassabis (2015). Approximate Hubel-Wiesel Modules and the Data Structures of Neural Computation. arXiv:1512.08457 [24]
- Takeshi Ito, Daisuke Takano (2015). Changes in Cognitive Processes and Brain Activity. ICGA Journal, Vol. 38, No. 4 » Shogi
2016Forum Posts
External Links
Cognition
Default mode network
Large-scale brain network theory
Adaptive expertise from Wikipedia
Cognitive Architectures
Chess
Expertise in Memory - Chunking Theory
Expertise in Memory - Evidence for Chunking Theory
Expertise in Memory - Chess Expertise
Expertise in Memory - Chess Expertise - History: Building up the literature
Misc
References
What links here?
Up one Level