Connect6, Connect(m,n,6,2,1)
a two-playerabstract strategy board game of the k-in-a-row family similar to Gomoku, introduced in 2003 by I-Chen Wu and presented at Advances in Computer Games 11 in 2005. Black and White alternately place two stones of their own colour on empty intersections of a Go-like board, except that Black (the first player) places one stone only for the first move [1]. The one who gets six or more stones in a row (horizontally, vertically or diagonally) first wins the game. Most often, Connect6 is played on a 19x19 Go board, proposed for professional players is a 59x59 board [2]. Since 2006, Connect6 is played regularely by computers at the Computer Olympiad organized by the ICGA[3]. Search algorithms used are Alpha-Beta / MTD(f) along with VCF search (Victory by Continuous Four) to find a path to win in the endgame [4], and Monte-Carlo Tree Search, UCT, as well as Proof-number search also in conjunction with the novel relevance-zone-oriented proof (RZOP) search used to solve various openings, such as the Mickey Mouse opening [5].
a two-player abstract strategy board game of the k-in-a-row family similar to Gomoku, introduced in 2003 by I-Chen Wu and presented at Advances in Computer Games 11 in 2005. Black and White alternately place two stones of their own colour on empty intersections of a Go-like board, except that Black (the first player) places one stone only for the first move [1]. The one who gets six or more stones in a row (horizontally, vertically or diagonally) first wins the game. Most often, Connect6 is played on a 19x19 Go board, proposed for professional players is a 59x59 board [2]. Since 2006, Connect6 is played regularely by computers at the Computer Olympiad organized by the ICGA [3]. Search algorithms used are Alpha-Beta / MTD(f) along with VCF search (Victory by Continuous Four) to find a path to win in the endgame [4], and Monte-Carlo Tree Search, UCT, as well as Proof-number search also in conjunction with the novel relevance-zone-oriented proof (RZOP) search used to solve various openings, such as the Mickey Mouse opening [5].
Table of Contents
Selected Programs
GUI
Computer Olympiads
See also
Selected Publications
2005 ...
- I-Chen Wu, Dei-Yen Huang (2005). A New Family of k -in-a-Row Games. Advances in Computer Games 11, pdf
- I-Chen Wu, Dei-Yen Huang, Hsiu-Chen Chang (2005). Connect6. ICGA Journal, Vol. 28, No. 4, pdf
- I-Chen Wu, Shi-Jim Yen (2006). NCTU6 wins Connect6 tournament. ICGA Journal, Vol. 29, No. 3 » 11th Computer Olympiad
- I-Chen Wu, Shi-Jim Yen (2007). X6 wins Connect6 tournament. ICGA Journal, Vol. 30, No. 2 » 12th Computer Olympiad
- I-Chen Wu, Ping-Hung Lin (2008). NCTU6-Lite wins Connect6 tournament. ICGA Journal, Vol. 31, No. 4 » 13th Computer Olympiad
20092010 ...
- Ping-Hung Lin (2010). Relevance-Zone-Oriented Proof Search for Connect6. Ph.D. thesis
- I-Chen Wu, Ping-Hung Lin (2010). Relevance-Zone-Oriented Proof Search for Connect6. IEEE Transactions on Computational Intelligence and AI in Games, Vol. 2, No. 3
- I-Chen Wu, Ping-Hung Lin, Shi-Jim Yen (2010). MoreThenFive wins the Connect-6 Tournament. ICGA Journal, Vol. 33, No. 3 » 15th Computer Olympiad
- I-Chen Wu, Hung-Hsuan Lin, Ping-Hung Lin, Der-Johng Sun, Yi-Chih Chan, Bo-Ting Chen (2010). Job-Level Proof-Number Search for Connect6. CG 2010
2011- Sheng-Hao Chiang, I-Chen Wu, Ping-Hung Lin (2011). Drawn K-In-A-Row Games. Theoretical Computer Science, Volume 412
- I-Chen Wu, Hsin-Ti Tsai, Hung-Hsuan Lin, Yi-Shan Lin, Chieh-Min Chang, Ping-Hung Lin (2011). Temporal Difference Learning for Connect6. Advances in Computer Games 13
- Shi-Jim Yen, Jung-Kuei Yang (2011). Two-Stage Monte Carlo Tree Search for Connect6. IEEE Transactions on Computational Intelligence and AI in Games, Vol. 3
2012- Liang Li, Hong Liu, Peiyu Liu, Taoying Liu, Wei Li, Hao Wang (2012). A Node-based Parallel Game Tree Algorithm Using GPUs. CLUSTER 2012, pdf
- Shi-Jim Yen, Jung-Kuei Yang, Kuo-Yuan Kao, Tai-Ning Yang (2012). Bitboard Knowledge Base System and Elegant Search Architectures for Connect6. Knowledge-Based Systems, Vol. 34
2013- I-Chen Wu, Hao-Hua Kang, Hung-Hsuan Lin, Ping-Hung Lin, Ting-Han Wei, Chieh-Min Chang, Ting-Fu Liao (2013). Dependency-Based Search for Connect6. CG 2013
- Ting-Han Wei, Wen-Jie Tseng, I-Chen Wu, Shi-Jim Yen (2013). MOBILE 6 Wins Connect6 Tournament. ICGA Journal, Vol. 36, No. 3 » 17th Computer Olympiad
20142015 ...
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References
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