Daniel Abdi, Simon Levine, Girma T. Bitsuamlak (2009). Application of an Artificial Neural Network Model for Boundary Layer Wind Tunnel Profile Development. 11th Americas conference on wind Engineering, pdf
Daniel Abdi, Girma T. Bitsuamlak (2010). Estimation of surface roughness using CFD. The Fifth International Symposium on Computational Wind Engineering, pdf[5]
^John Romein, Henri Bal, Jonathan Schaeffer, Aske Plaat (2002). A Performance Analysis of Transposition-Table-Driven Scheduling in Distributed Search. IEEE Transactions on Parallel and Distributed Systems, Vol. 13, No. 5, pp. 447–459. pdf
an Ethiopian computer scientist and civil engineer with focus on wind engineering and computational wind / structural engineering, actually postdoc at Naval Postgraduate School, Monterey, California. He holds a B.Sc. from Addis Ababa University, a M.Sc. from Indian Institute of Technology, and a Ph.D. from Western University in 2013, and was also affiliated with Florida International University and its Wall of Wind testing facility for hurricane simulations. His research includes high performance computing, and the use of artificial neural networks for boundary layer wind tunnel (BLWT) profile development [1]. During his Ph.D., he developed a finite-volume code for the simulation of wind flow over complex terrain. Recently, he has extended the code to use high-order Discontinuous Galerkin methods [2].
As a computer chess and games programmer, Daniel is author of the chess engines DanChess, Scorpio with its own open source endgame bitbases (EGBBs) format, and the general game playing engine Nebiyu based on Scorpio, able to play Chess variants, Checkers, Reversi, Go and Amazons [3].
Table of Contents
Selected Publications
Forum Posts
2005 ...
2010 ...
- Looking for linux 64 bit engines & epds by Daniel Shawul, Winboard Forum, January 17, 2010
- asynchronous search by Daniel Shawul, CCC, April 6, 2010
- UCT surprise for checkers ! by Daniel Shawul, CCC, March 25, 2011 » Nebiyu, UCT
- bitboard algorithm needed by Daniel Shawul, CCC, July 08, 2011» Bitboards, GPU, Hex, Flood Fill Algorithms
- multi-player games thoughts by Daniel Shawul, CCC, October 05, 2011
2012Re: Looking for linux 64 bit engines & epds by Daniel Shawul, Winboard Forum, January 19, 2010 » Cutechess-cli [7]
- Re: Possible Search Algorithms for GPUs? by Daniel Shawul, CCC, January 07, 2012 » GPU, Hex, Flood Fill Algorithms
- uct on gpu by Daniel Shawul, CCC, February 24, 2012 » GPU, UCT
- how to measure frequency of hash collisions by Daniel Shawul, CCC, June 16, 2012 » Key Collisions
- pawn enumeration by Daniel Shawul, CCC, July 24, 2012
2013- Message passing parallel search on SMP system by Daniel Shawul, CCC, March 07, 2013 » Parallel Search [8]
- Shared hash table smp result by Daniel Shawul, CCC, March 21, 2013 » Shared Hash Table
- triangular pv by Daniel Shawul, CCC, March 22, 2013 » PV Array in PVS
- Transposition driven scheduling by Daniel Shawul, CCC, April 04, 2013 » Transposition Table [9] [10]
- MC methods by Daniel Shawul, CCC, April 11, 2013 » Monte-Carlo Tree Search, Perft
- ABDADA speedup results by Daniel Shawul, CCC, May 01, 2013 » ABDADA
- CUT/ALL nodes ratio by Daniel Shawul, CCC, June 06, 2013 » Node Types
- chess programmer benefits by Daniel Shawul, CCC, July 17, 2013
- What do you use IID for by Daniel Shawul, CCC, December 10, 2013 » Internal Iterative Deepening
2014Re: MC methods by Daniel Shawul, CCC, April 13, 2013
2015 ...
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