DarkThought (Dark Thought),
a chess program by Ernst A. Heinz, Peter Gillgasch and Markus Gille from the University of Karlsruhe. The development of DarkThought started in 1993, when Heinz and Gillgasch founded a computer-chess group to write a chess program using rotated bitboards[1] . In 1994, Markus Gille joined the team [2] , and Peter Gillgasch left the DarkThought team in April 1996 [3] .
Today the program compiles and runs from the same ANSI C source files on a variety of platforms. Markus Gille and Ernst Heinz are responsible for fine-tuning the evaluation function and databases and Peter Gillagasch still maintains the chess engine. During the World Championships, Darkthought will run on the most powerful DEC Alpha workstation available.
1997
DarkThought is a bitboard-based chess program developed at the University of Karlsruhe that has successfully participated in all world championships since 1995. On a 500MHz DEC Alpha-21164a with 128MB RAM, DarkThought routinely reaches speeds of 200K nps in the middlegame while peaking at over 650K nps in the endgame.
DarkThought is a full-blown 64-bit chess program based on the bitboard technology. It was developed at the Institute for Program Structures and Data Organization (University of Karlsruhe, Germany) and has successfully participated in all ICCA world championships since 1995. On a 767MHz KryoTech Alpha-21164a with 256MB RAM, DarkThought easily reaches speeds of 350K nps in the middle game while peaking at over 1M nps in the endgame.
DarkThought is a sophisticated alpha-beta searcher written in ANSI-C that uses PVS/NegaScout with state-of-the-art enhancements like various hash tables, normal and extended futility pruning, internal iterative deepening, dynamic move ordering (history+killer heuristic), recursive null-move pruning, selective extensions, and interior-node recognizers (incl. access to endgame databases).
a chess program by Ernst A. Heinz, Peter Gillgasch and Markus Gille from the University of Karlsruhe. The development of DarkThought started in 1993, when Heinz and Gillgasch founded a computer-chess group to write a chess program using rotated bitboards [1] . In 1994, Markus Gille joined the team [2] , and Peter Gillgasch left the DarkThought team in April 1996 [3] .
Table of Contents
Descriptions
from the ICGA page [5]1995
Today the program compiles and runs from the same ANSI C source files on a variety of platforms. Markus Gille and Ernst Heinz are responsible for fine-tuning the evaluation function and databases and Peter Gillagasch still maintains the chess engine. During the World Championships, Darkthought will run on the most powerful DEC Alpha workstation available.
1997
DarkThought is a sophisticated alpha-beta searcher written in ANSI-C that uses PVS/NegaScout with state-of-the-art enhancements like futility pruning, internal iterative deepening, dynamic move ordering (killer+history heuristic), recursive null move pruning, selective extensions, interior-node recognizers, and interior-node endgame database access.
1999
DarkThought is a sophisticated alpha-beta searcher written in ANSI-C that uses PVS/NegaScout with state-of-the-art enhancements like various hash tables, normal and extended futility pruning, internal iterative deepening, dynamic move ordering (history+killer heuristic), recursive null-move pruning, selective extensions, and interior-node recognizers (incl. access to endgame databases).
Photos & Games
WCCC 1995
Aegon 1997
Karsten Bauermeister watching [8] [9]
See also
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