Deep Blue,
the IBM sponsored successor of the chess entity Deep Thought.
The project was initially started 1985 as ChipTest at Carnegie Mellon University by the computer science doctoral students Feng-hsiung Hsu and Thomas Anantharaman. Murray Campbell, former co-developer of HiTech, joined the ChipTest team a few months later. The program was named Deep Thought after the fictional computer of the same name from The Hitchhiker's Guide to the Galaxy. Hsu and Campbell joined IBM in 1989, Deep Blue was developed out of this. The name is a play on Deep Thought and Big Blue, IBM's nickname. The declared target was to become the strongest chess entity ever and to beat the human world champion.
Deep Blue Prototype missed the expected win at the WCCC 1995 by losing the decisive match in round 5 against Fritz after king castling into Fritz's half open g-file. Description given in 1995 from the ICGA site [2] :
Deep Blue Prototype consists of an IBM RS/6000 workstation with 14 chess search engines as slave processors. Each processor contains a VLSI chip for move generation, as well as additional hardware for search and evaluation. Each Deep Thought 2 processor searches about 500,000 positions per second standalone, or about 400,000 positions per second as a slave processor. (This is about 1/10th of the projected speed of the Deep Blue single-processor currently in fabrication.) The 14- processor Deep Thought 2 typically searches between 3 and 5 million positions per second. When conducting a search, the search tree near the root position is processed on the host workstation, and includes selective search extension algorithms such as singular extensions. The deepest nodes in the search tree are handled by the slave search engines which usually do 4-ply alpha-beta searches.
Deep Blue was the first machine to win a chess game against a reigning world champion Garry Kasparov under regular time controls. This first win occurred on February 10, 1996, Game 1. However, Kasparov won three games and drew two of the following games, beating Deep Blue by a score of 4–2.
In 1997 Deep Blue won the rematch against Kasparov. He did not recover after the shock by Deep Blues' play in game 2. Kasparov resigned a drawn position, since he missed a deep tricky perpetual check, while he wrongly was confident the machine would not have blundered to allow him to draw. In the final decisive game 6 Kasparov was rather indisposed and blundered in the early opening.
The Deep Blue Team
Feng-hsiung Hsu - The man who started the Deep Blue project while still in college
Murray Campbell - A former chess champion who works with Deep Blue's evaluation function
the IBM sponsored successor of the chess entity Deep Thought.
The project was initially started 1985 as ChipTest at Carnegie Mellon University by the computer science doctoral students Feng-hsiung Hsu and Thomas Anantharaman. Murray Campbell, former co-developer of HiTech, joined the ChipTest team a few months later. The program was named Deep Thought after the fictional computer of the same name from The Hitchhiker's Guide to the Galaxy. Hsu and Campbell joined IBM in 1989, Deep Blue was developed out of this. The name is a play on Deep Thought and Big Blue, IBM's nickname. The declared target was to become the strongest chess entity ever and to beat the human world champion.
Table of Contents
WCCC 1995
Deep Blue Prototype missed the expected win at the WCCC 1995 by losing the decisive match in round 5 against Fritz after king castling into Fritz's half open g-file. Description given in 1995 from the ICGA site [2] :Kasparov versus Deep Blue
Main article: Kasparov versus Deep Blue 1996Deep Blue was the first machine to win a chess game against a reigning world champion Garry Kasparov under regular time controls. This first win occurred on February 10, 1996, Game 1. However, Kasparov won three games and drew two of the following games, beating Deep Blue by a score of 4–2.
The Rematch
Main article: Kasparov versus Deep Blue 1997In 1997 Deep Blue won the rematch against Kasparov. He did not recover after the shock by Deep Blues' play in game 2. Kasparov resigned a drawn position, since he missed a deep tricky perpetual check, while he wrongly was confident the machine would not have blundered to allow him to draw. In the final decisive game 6 Kasparov was rather indisposed and blundered in the early opening.
The Deep Blue Team
Photos
See also
Selected Publications
1995 ...
- Feng-hsiung Hsu, Murray Campbell, Joe Hoane (1995). Deep Blue System Overview. International Conference on Supercomputing, pp. 240-244.
1996- Paul Hsieh (1996). Deep Blue - Deep Thought 2. Computer Chess Reports, Vol 5, No 3+4, pp. 45
- Tony Marsland (1996). The ACM Chess Challenge. pdf from the The Computer History Museum, Courtesy of ACM
- Tony Marsland (1996). The Future of Computer Chess. ICCA Journal, Vol. 19, No. 1
- Jos Uiterwijk (1996). The Kasparov - Deep Blue Match. ICCA Journal, Vol. 19, No. 1
- Yasser Seirawan (1996). The Kasparov - Deep Blue Games. ICCA Journal, Vol. 19, No. 1
- Hans Berliner (1996). Why did Kasparov Blink? ICCA Journal, Vol. 19, No. 2
- Toshinori Munakata (1996). Thoughts on Deep Blue vs. Kasparov. Communications of the ACM, Vol. 39, No. 7, pdf
1997- Robert Levinson, Jeff Wilkinson (1997). Deep Blue is Still an Infant. AAAI Technical Report WS-97-04 [4]
- Monroe Newborn (1997). Kasparov versus Deep Blue: Computer Chess Comes of Age. Springer [5]
- Richard Korf (1997). Does Deep Blue use AI? AAAI Workshop: Deep Blue Versus Kasparov: The Significance for Artificial Intelligence 1997, pdf
- Tony Marsland, Yngvi Björnsson. (1997). From MiniMax to Manhattan. AAAI Workshop: Deep Blue Versus Kasparov: The Significance for Artificial Intelligence 1997, pdf
- Jonathan Schaeffer, Aske Plaat (1997). Kasparov versus Deep Blue: The Rematch. ICCA Journal, Vol. 20, No. 2
- Fernand Gobet (1997). Can Deep Blue make us happy? Reflections on Human and Artificial Expertise. AAAI Workshop: Deep Blue Versus Kasparov: The Significance for Artificial Intelligence 1997
- Yasser Seirawan, Herbert Simon, Toshinori Munakata (1997). The Implications of Kasparov vs. Deep Blue. Communications of the ACM, Vol. 40, No. 8, pdf hosted from The Computer History Museum
- Daniel C. Dennet (1997). Can Machines Think? Deep Blue and Beyond. ICCA Journal, Vol. 20, No. 4
- Thomas Anantharaman (1997). Evaluation Tuning for Computer Chess: Linear Discriminant Methods. ICCA Journal, Vol. 20, No. 4
- Richard Korf (1997). Does DEEP BLUE use Artificial Intelligence? ICCA Journal, Vol. 20, No. 4 [6]
1998- Hans Berliner (1998). Review of Monty Newborn: Kasparov versus Deep Blue. pdf [7]
19992000 ...
Forum Posts
1995 ...
- Is Computer Chess A Science? by Dr Nancy's Sweetie, rgcc, February 21, 1996
1997- Deep Blue vs Micros by Robert Hyatt, rgcc, February 18, 1997
- DB Tweaking Between Games by Mike Gherrity, rgcc, May 13, 1997
- Learning necessary for chess champion? by Mike Gherrity, rgcc, May 16, 1997
- Deep Blue vs Micros - an interesting result just available by Robert Hyatt, rgcc, May 22, 1997
- Deep Blue news by Jonathan Schaeffer, CCC, September 23, 1997
- Deep Blue team to disclose their files by Jack van Rijswijck, CCC, October 20, 1997
- Meeting M. Campbell and Joe Hoane by Han Schut, rgcc, October 21, 1997
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2005 ...
2010 ...
2015 ...
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