Diagonal Mirroring

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Diagonal mirroring mirrors all pieces along the main diagonal or main anti-diagonal. It is applicable in pawn-less endgames with castling no longer possible. Along with horizontal and/or vertical flipping, diagonal mirroring is used in pawn-less endgame tablebases to restrict a white king to the 10 squares of the a1-d4-d1 triangle of the board.

Sample Position

Original

Diagonal Mirror

Anti-Diagonal
external image 8%20w%20-%20-&size=small&coord=yes&cap=no&stm=yes&fb=no&theme=classic&color1=E3CEAA&color2=635147&color3=000000

external image 5N1k%20w%20-%20-&size=small&coord=yes&cap=no&stm=yes&fb=no&theme=classic&color1=E3CEAA&color2=635147&color3=000000

external image 8%20w%20-%20-&size=small&coord=yes&cap=no&stm=yes&fb=no&theme=classic&color1=E3CEAA&color2=635147&color3=000000
k7/8/NK2B3/8/8/8/8/8 w - -

8/8/8/5B2/8/8/5K2/5N1k w - -

k1N5/2K5/8/8/2B5/8/8/8 w - -

Mirroring an 8x8 Board

An 8x8 Board with a rank-file mapping needs to swap rank and file. A pure 8x8 Board may be mirrored along the main diagonal that way in C:
int board[64], f, r, sm, sq, s;
 
for (f = 1; f < 8; ++f)
for (r = 0; r < f; ++r)
{
  sq = 8*r + f;
  sm = 8*f + r;
  s = board[sq];
  board[sq] = board[sm];
  board[sm] = s;
}

See also


External Links


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