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Dimitri,
a WinBoard aka Chess Engine Communication Protocol compliant chess engine by Luigino Viscione, written in Visual Basic 6. Dimitri applies common search techniques such as alpha-beta with transposition table and quiescence search inside an iterative deepening loop, along with null move pruning, futility pruning, and LMR - its evaluation is aware of threats, center control, and king safety, and features a tapered eval using piece-square tables. Already published in 2003 [1] a year before Luigino Viscione's second engine ECE in C++, Dimitri 3 came back after ten years in April 2017. Dimitri 3.61 was released in August 2017 [2].

See also


Forum Posts


External Links

Chess Engine

Misc


References

  1. ^ Dimitri engine by Dann Corbit, Winboard Forum, November 07, 2003
  2. ^ Dimitri

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