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ECAI CGW 2014
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ECAI CGW 2014
,
the Third Workshop on Computer Games, held in conjunction with the 21st
European Conference on Artificial Intelligence
, ECAI 2014
[1]
[2]
, at the
Czech Technical University
,
Prague
,
Czech Republic
, August 18,
2014
[3]
, chaired by
Tristan Cazenave
,
Mark Winands
, and
Yngvi Björnsson
.
Proceedings
Tristan Cazenave
,
Mark Winands
,
Yngvi Björnsson
(eds.) (
2014
).
Computer Games
.
Communications in Computer and Information Science
,
Springer
Presentations
Davide Aversa
,
Stavros Vassos
(
2014
).
Belief-Driven Pathfinding Through Personalized Map Abstraction
.
ECAI CGW 2014
Hendrik Baier
,
Mark Winands
(
2014
).
Monte-Carlo Tree Search and Minimax Hybrids with Heuristic Evaluation Functions
.
ECAI CGW 2014
Édouard Bonnet
,
Abdallah Saffidine
(
2014
).
On the Complexity of General Game Playing
.
ECAI CGW 2014
Stefano Cianciulli
,
Daniele Riccardelli
,
Stavros Vassos
(
2014
).
Coordinating Dialogue Systems and Stories through Behavior Composition
.
ECAI CGW 2014
Nicolas Jouandeau
,
Tristan Cazenave
(
2014
).
Small and Large MCTS Playouts applied to Chinese Dark Chess Stochastic Game
.
ECAI CGW 2014
Alexandre Menif
,
Éric Jacopin
,
Tristan Cazenave
(
2014
).
SHPE: HTN Planning for Video Games
.
ECAI CGW 2014
[4]
Tom Pepels
,
Tristan Cazenave
,
Mark Winands
,
Marc Lanctot
(
2014
).
Minimizing Simple and Cumulative Regret in Monte-Carlo Tree Search
.
ECAI CGW 2014
Denis Robilliard
,
Cyril Fonlupt
,
Fabien Teytaud
(
2014
).
Monte-Carlo Tree Search for the Game of “7 Wonders”
.
ECAI CGW 2014
[5]
Antonín Komenda
,
Alexander Shleyfman
,
Carmel Domshlak
(
2014
).
On Robustness of CMAB Algorithms: Experimental Approach
.
ECAI CGW 2014
Jean-Noël Vittaut
,
Jean Méhat
(
2014
).
Fast Instantiation of GGP Game Descriptions Using Prolog with Tabling
.
ECAI CGW 2014
Ting-Han Wei
,
I-Chen Wu
,
Chao-Chin Liang
,
Bing-Tsung Chiang
,
Wen-Jie Tseng
,
Shi-Jim Yen
,
Chang-Shing Lee
(
2014
).
Job-Level Algorithms for Connect6 Opening Position Analysis
.
ECAI CGW 2014
Hanting Xie
,
Daniel Kudenko
,
Sam Devlin
,
Peter Cowling
(
2014
).
Predicting Player Disengagement in Online Games
.
ECAI CGW 2014
Reports
Mark Winands
,
Tristan Cazenave
(
2014
).
ECAI Computer Games Workshop
.
ICGA Journal, Vol. 37, No. 4
,
pdf
External Links
ECAI Computer Games Workshop 2014: 18 August 2014
ECAI 2014 Conference | Facebook
References
^
ECAI 2014
^
ECAI 2014 | Frontiers in Artificial Intelligence and Applications (FAIA)
^
ECAI Computer Games Workshop 2014: 18 August 2014
^
Simple Hierarchical Planning Engine
^
7 Wonders (board game) from WIkipedia
What links here?
Page
Date Edited
Abdallah Saffidine
Aug 11, 2017
Bing-Tsung Chiang
Jul 19, 2017
Chang-Shing Lee
Jul 18, 2017
Chao-Chin Liang
Jul 19, 2017
Chinese Dark Chess
Sep 19, 2017
Conferences
Dec 18, 2017
Connect6
Jul 22, 2017
Daniele Riccardelli
May 25, 2015
Davide Aversa
May 23, 2015
ECAI CGW 2012
May 21, 2015
ECAI CGW 2014
Jul 18, 2017
Edouard Bonnet
Aug 13, 2017
Fabien Teytaud
Jul 8, 2016
General Game Playing
Dec 22, 2017
Hendrik Baier
Jan 22, 2018
I-Chen Wu
Sep 19, 2017
ICGA Journal
Dec 21, 2017
Jean Méhat
Jan 19, 2016
Marc Lanctot
Jan 10, 2018
Mark Winands
Sep 19, 2017
MCαβ
Jan 28, 2018
Monte-Carlo Tree Search
Apr 26, 2018
Nicolas Jouandeau
Jun 29, 2017
Shi-Jim Yen
Jul 22, 2017
Stavros Vassos
May 25, 2015
Stefano Cianciulli
May 25, 2015
Ting-Han Wei
Jul 19, 2017
Tristan Cazenave
Jan 22, 2018
Wen-Jie Tseng
Sep 18, 2017
Yngvi Björnsson
Jun 26, 2017
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ECAI CGW 2014,
the Third Workshop on Computer Games, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014 [1] [2], at the Czech Technical University, Prague, Czech Republic, August 18, 2014 [3], chaired by Tristan Cazenave, Mark Winands, and Yngvi Björnsson.
Proceedings
Presentations
Reports
External Links
References
What links here?
Up one Level