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Ernst A. Heinz,
a German computer scientist affiliated with the UMIT, Hall in Tirol [1], and previously with the International University (IU) Bruchsal [2]. In 1993, Ernst A. Heinz and Peter Gillgasch, two students at the University of Karlsruhe, founded a computer-chess group and started to write a chess program, the rotated bitboard engine DarkThought [3], in 1994 joined by Markus Gille [4]. In 1997 Heinz started to write some recognized papers in the ICCA Journal, which were summarized and extended into his 1999 Ph.D thesis Scalable Search in Computer Chess, a revised version merchandised as book. From 1999 until 2002 Ernst A. Heinz was postdoc at MIT [5].
Ernst A. Heinz [6]

Scalable Search Topics


Selected Publications

[7] [8] [9]

1992 ...

1995 ...

ScalableSearchinCC.jpg

2000 ...

2005 ...


External Links


References

  1. ^ David Bannach, Oliver Amft, Kai S. Kunze, Ernst A. Heinz, Gerhard Tröster, Paul Lukowicz (2007). Waving Real Hand Gestures Recorded by Wearable Motion Sensors to a Virtual Car and Driver in a Mixed-Reality Parking Game. CIG 2007
  2. ^ Unternehmen Hochschule: Privatuni in Bruchsal ist pleite, Spiegel Online, July 22, 2009 (German)
  3. ^ Rotated Bitboards from Ernst A. Heinz (1997). How DarkThought Plays Chess. ICCA Journal, Vol. 20, No. 3
  4. ^ Ernst A. Heinz - Professional Experience
  5. ^ Ernst A. Heinz's old personal pages at MIT
  6. ^ Computer-WM: Erste Überraschung, ChessBase.de November 22, 2003, WCCC 2003, Advances in Computer Games 10
  7. ^ ICGA Reference Database(pdf)
  8. ^ Scientific Articles in Books and Journals
  9. ^ dblp: Ernst A. Heinz
  10. ^ IPD Tichy - Prof. Dr. Ernst Heinz
  11. ^ Dap Hartmann (2000). The Importance of being Scalable. ICGA Journal, Vol. 23, No. 1, Review

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