Esc, (ESC)
a WinBoard compatible chess engine written by Claudio della Corte in C++, first released in February 2001. Esc won the 2nd Italian Engine Contest played on-line in 2001/2002 [1] , and participated at three CIPS tournaments, third place at the CIPS 2001 with 3½/5 and CIPS 2002 with 4½/6 repectively, and runner-up at CIPS 2004 with 4/5. Esc further played the CCT4 with 5½/11.
a WinBoard compatible chess engine written by Claudio della Corte in C++, first released in February 2001. Esc won the 2nd Italian Engine Contest played on-line in 2001/2002 [1] , and participated at three CIPS tournaments, third place at the CIPS 2001 with 3½/5 and CIPS 2002 with 4½/6 repectively, and runner-up at CIPS 2004 with 4/5. Esc further played the CCT4 with 5½/11.
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Desciption
Esc applies a principal variation search within an iterative deepening framework, and uses null move-, futility-, extended futility pruning, razoring and various extensions to sharpen the search tree as reported in its search statistics given in the log-file [3] , as well as lazy evaluation. Further Esc utilizes three separate hash tables, the main transposition table, a smaller TT for the quiescence search and a pawn hash table. Move ordering considers hash- and PV-moves, winning and equal captures, and two killer moves.Photos & Games
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