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Evaluation Patterns
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*
Evaluation
* Patterns
There are certain typical positions which tend to require additional
knowledge
, matching
pattern
of piece or pawn interactions. A couple of examples:
Fianchetto
(once a bishop is fianchettoed, it is generally undesirable to exchange it, especially when it is a part of king's defensive formation)
Outposts
Returning Bishop
Against the
Stonewall
or
Slav formations
it is undesirable to play c4-c5 (such code can be found in
Phalanx
)
See also
Bitboard Pattern
Pawn Pattern and Properties
King Pattern
Chunking
King Safety Pattern
Mate at a Glance
Pawn Center
Pattern Recognition
Trapped Pieces
Publications
Tomoyuki Kaneko
,
Kazunori Yamaguchi
,
Satoru Kawai
(
2003
).
Automated Identification of Patterns in Evaluation Functions
.
Advances in Computer Games 10
Forum Posts
positional patterns for "human" engine
by
Pawel Koziol
,
CCC
, February 16, 2013
What links here?
Page
Date Edited
Brainless
Jun 24, 2017
Bs6676
Jul 21, 2016
Chunking
Jun 12, 2017
Evaluation
Feb 1, 2018
Evaluation Patterns
Jun 24, 2013
Fianchetto
Feb 18, 2015
King Safety
Feb 14, 2018
Lyudmil Tsvetkov
Mar 28, 2018
Mate at a Glance
Sep 24, 2014
Outposts
Apr 24, 2017
Pattern Recognition
Sep 8, 2017
Pawel Koziol
Dec 17, 2017
Satoru Kawai
Jun 20, 2016
Sloppy
Sep 17, 2016
Stockfish
Apr 7, 2018
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Table of Contents
There are certain typical positions which tend to require additional knowledge, matching pattern of piece or pawn interactions. A couple of examples:
See also
Publications
Forum Posts
What links here?
Up one level