FUSc#,
an experimental research open source chess engine developed since 2002 by the AI-Game Programming Group [1] at the Free University of Berlin, headed by Raúl Rojas. As the name suggests, FUSc# was written in C#. It is compliant to the UCI protocol and able to play online [2]. An iterativealpha-beta matrix version gave a promising performance boost, bought by a huge degree of code complexity [3].
an experimental research open source chess engine developed since 2002 by the AI-Game Programming Group [1] at the Free University of Berlin, headed by Raúl Rojas. As the name suggests, FUSc# was written in C#. It is compliant to the UCI protocol and able to play online [2]. An iterative alpha-beta matrix version gave a promising performance boost, bought by a huge degree of code complexity [3].
Table of Contents
TD-Leaf(λ)
The engine, then dubbed DarkFUSc#, was subject of research on Temporal Difference Learning using TD-Leaf(λ), as elaborated in Marco Block's thesis [4].Board Representation
While FUSc# originally had an array-representation, a version dubbed Fusch# gained some performance using rotated bitboards [5].See also
Publications
External Links
References
What links here?
Up one Level