Faker,
a "faked" candidate with more opponent sentries than own helpers [1][2]. The opponent sentries control the stop square (or tele-stop) of the faker, while the helpers defend the appropriate squares. If the number of helpers becomes equal (for instance due to a pawn-capture) the faker becomes a real candidate. A faker should not receive a candidate bonus, but is not that bad as a backward pawn. Also two opponent sentries which control the same stop square, leave a hole between both sentries, which might be considered elsewhere.
a "faked" candidate with more opponent sentries than own helpers [1] [2]. The opponent sentries control the stop square (or tele-stop) of the faker, while the helpers defend the appropriate squares. If the number of helpers becomes equal (for instance due to a pawn-capture) the faker becomes a real candidate. A faker should not receive a candidate bonus, but is not that bad as a backward pawn. Also two opponent sentries which control the same stop square, leave a hole between both sentries, which might be considered elsewhere.
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