Fernand Gobet is principal investigator of CHREST, an acronym for Chunk Hierarchy and REtrieval STructures [7], and is a complete computational model for the processes of learning and perception used by human experts in a variety of domains. One application of CHREST was the pattern learning chess program CHUMP.
Fernand Gobet, Herbert Simon (1996). Templates in Chess Memory: A Mechanism for Recalling Several Boards. Cognitive Psychology, Vol. 31, pp. 1-40.
Fernand Gobet, Herbert Simon (1996). Recall of random and distorted positions: Implications for the theory of expertise. Memory & Cognition, 24, 493-503.
Fernand Gobet, Herbert Simon (1996). Recall of rapidly presented random chess positions is a function of skill. Psychonomic Bulletin & Review, 3, 159-163, word reprint.
Fernand Gobet (1997). A Pattern-Recognition Theory of Search in Expert Problem Solving. Thinking and Reasoning, Vol. 3, No. 4, pp. 291-313. ISSN 1354-6783.
Guillermo Campitelli, Fernand Gobet, Amanda Parker (2005). Structure and Stimulus Familiarity: A Study of Memory in Chess-Players with Functional Magnetic Resonance Imaging. The Spanish Journal of Psychology, Vol. 8, No. 2
Merim Bilalić, Fernand Gobet (2007). They do what they are told to do: The influence of instruction on (chess) expert perception - Commentary on Linhares and Brum (2007). Cognitive Science. pdf[13][14]
a Swiss psychologist and chess master [1], professor of psychological sciences at University of Liverpool [2]. Former appointments include professor at Brunel University London, visiting researcher at Carnegie Mellon University, and lecturer at University of Nottingham. He holds a Ph.D. from University of Fribourg, Switzerland, The memories of a chessplayer (in French) in Psychology, 1992 [3].
At Carnegie Mellon University, Gobet collaborated with Herbert Simon and together with Peter Jansen, member of the Deep Thought team, he wrote the pattern learning chess program CHUMP, which was introduced as A chess program based on a model of human memory [4] at the 7th Advances in Computer Chess conference, July 1-2, 1993. With Adriaan de Groot he wrote the book Perception and memory in chess [5].
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Chunk Hierarchies
Fernand Gobet is principal investigator of CHREST, an acronym for Chunk Hierarchy and REtrieval STructures [7], and is a complete computational model for the processes of learning and perception used by human experts in a variety of domains. One application of CHREST was the pattern learning chess program CHUMP.See also
Selected Publications
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