General Game Playing,
an approach of Artificial Intelligence programs to be able to play more than one game successfully. For games like chess, computers are programmed to play these games using a specially designed algorithm - a chess playing program cannot play checkers. A General Game Playing system, if well designed, would be able to help in other areas, such as in providing intelligence for search and rescue missions [1]. One well know commercial General Game program is Zillions of Games by Jeff Mallett and Mark Lefler[2] .
Hilmar Finnsson and Yngvi Björnsson. (2008). Simulation-Based Approach to General Game Playing. In The Twenty-Third AAAI Conference on Artificial Intelligence, AAAI Press, 2008. Accepted. pdf, pdf
Table of Contents
General Game Playing,
an approach of Artificial Intelligence programs to be able to play more than one game successfully. For games like chess, computers are programmed to play these games using a specially designed algorithm - a chess playing program cannot play checkers. A General Game Playing system, if well designed, would be able to help in other areas, such as in providing intelligence for search and rescue missions [1]. One well know commercial General Game program is Zillions of Games by Jeff Mallett and Mark Lefler [2] .
Selected Publications
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- Jean Méhat, Tristan Cazenave (2010). Combining UCT and Nested Monte-Carlo Search for Single-Player General Game Playing. IEEE Transactions on Computational Intelligence and AI in Games, Vol. 2, No. 4, pdf 2009
- Mesut Kirci (2010). Feature Learning using State Differences. Master's thesis, Department of Computing Science, University of Alberta, pdf
- Stephan Schiffel (2010). Symmetry Detection in General Game Playing. AAAI 2010
- Karol Walędzik, Jacek Mańdziuk (2010). CI in General Game Playing - to date Achievements and Perspectives. 10. ICAISC, pdf
2011- Jean Méhat, Tristan Cazenave (2011). A Parallel General Game Player. KI Journal, Vol. 25, No. 1, pdf
- Mesut Kirci, Nathan Sturtevant, Jonathan Schaeffer (2011). A GGP Feature Learning Algorithm. KI 25(1): 35-42, pdf
- Michael Thielscher (2011). Special Issue on General Game Playing. KI 25(1)
- Abdallah Saffidine, Tristan Cazenave (2011). A forward chaining based game description language compiler. GIGA 2011
- Stephan Schiffel (2011). Knowledge-Based General Game Playing. Ph.D. thesis, Dresden University of Technology, advisor Michael Thielscher and Yngvi Björnsson, pdf
2012- Ji Ruan, Michael Thielscher (2012). Model Checking Games in GDL-II. ECAI CGW 2012
- Daniel Michulke, Stephan Schiffel (2012). Distance Features for General Game Playing Agents. 4. ICAART 2012, pdf
- Jacek Mańdziuk, Maciej Świechowski (2012). Generic Heuristic Approach to General Game Playing. 38. SOFSEM, pdf
2013- Yngvi Björnsson, Stephan Schiffel (2013). Comparison of GDL Reasoners. IJCAI 2013 [3]
- Maciej Świechowski, Jacek Mańdziuk (2013). Self-Adaptation of Playing Strategies in General Game Playing. IEEE Transactions on Computational Intelligence and AI in Games, pdf, IEEE Xplore
- Abdallah Saffidine (2013). The Game Description Language is Turingcomplete. IEEE Transactions on Computational Intelligence and AI in Games
- Volodymyr Mnih, Koray Kavukcuoglu, David Silver, Alex Graves, Ioannis Antonoglou, Daan Wierstra, Martin Riedmiller (2013). Playing Atari with Deep Reinforcement Learning. arXiv:1312.5602 [4]
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External Links
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References
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