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Genesis,
a Chess Engine Communication Protocol compatible chess program by Omid David, written in C++, first released in April 2002, available from Leo Dijksman's WBEC Ridderkerk site [1]. Genesis is based on a NegaScout/PVS framework using history heuristic and transposition table. Similar to its successor Falcon, Genesis was designed especially for academic research [2], notably on verified null-move pruning [3].
The first chapter of Genesis [4]

See also


Namesake


Publications


Forum Posts


External Links


References

  1. ^ Genesis from WBEC Ridderkerk by Leo Dijksman
  2. ^ Genesis 1.05 for academic research by Omid David, CCC, June 06, 2002
  3. ^ Omid David and Nathan S. Netanyahu (2002). Verified null-move pruning. ICGA Journal, Vol. 25 No. 3
  4. ^ The first chapter of Genesis written on an egg in the Israel Museum, Bereishit (parsha) from Wikipedia, שיחת משתמש:Daniel Ventura/ תשס"ט ג'

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